Hi,
My plan for VSE in 2.81 is to implement:
https://developer.blender.org/D5386
https://developer.blender.org/T65432
https://developer.blender.org/P1027
Then depending on available time focus on usability issues like
https://developer.blender.org/D2506
or https://developer.blender.org/T45221
An
Hi!
I'm currently making the final patches of all the features in the sculpt
branch for master. I will focus first on features that don't rely on the
sculpting system (remeshers, view navigation, mask extraction...)and then I
will continue with all the code directly related to sculpt mode (cursor,
Hello,
My plan is to continue working on glTF 2.0 import / export. There is still
some issues, mainly in rigging / animation but not only.
And then this addon need some perf enhancements.
Julien
On Thu, Aug 1, 2019 at 7:12 PM antonioya blend wrote:
> Hi all,
>
> My plans for Grease Pencil are
Hi all,
My plans for Grease Pencil are the following:
1) Help Clément in fixing all problems with Draw Engine, mainly Blend modes,
Z-depth issues and Antialiasing. Also, try to improve speed in any possible
areas.
2) Move the modifiers evaluation from Draw Manager to depsgraph. The grease
penc
Hi Blender developers!
If we are talking about 2~3 months for the 2.81 release, I believe LANPR could
be ready to be merged into master as well.
I'll see how GSoC part goes and plan for the next stage.
YimingWu
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For me, it seems like Ton has planned that I should work on new
animation features like better motion paths:
https://www.youtube.com/watch?v=P1zBbOowyTE
Or Implicit skinning:
https://www.youtube.com/watch?v=RHySGIqEgyk
However, I feel like it would be nice if I took a bit of time and
implemented s
There's been a lot of complaining about edit mode performance in 2.8, and
some
amount of complaints (but not as much) about edit mode memory footprint.
Some of the complaints seem specifically about what happens with modifiers,
especially subdivision, but some seem to feel it is not just limited to
For the next release I would like to:
- Merge my refactor of Mesh Batch Cache for quicker mesh update.
- Merge my refactor of the DRWManager for better instancing.
- Help refactor GPencil drawing pipeline (with antonioya). (fix many issues
for GPencil)
- Help refactor Selection drawing (with manowi