[Coder-Com] Server kill question

2001-12-25 Thread codercom
Hi Am looking for a bit of advice regarding servers killing remote clients. Specifically, I am writing a NickServ type module for GNUworld and need to kill clients if they exceed their time without authing. The problem is that when I send the D token, the remote server bounces it back to me instea

Re: [Coder-Com] Server kill question

2001-12-25 Thread codercom
On Wed, 26 Dec 2001, Perry Lorier wrote: > You should never see a Quit back. Kill's are kills they remove the > client immediately. However what ircu's trying to prevent is a quit and > a kill crossing and ending up with a desync, so it kill's the user again > from the local server, knowing that

Re: [Coder-Com] Server kill question

2001-12-25 Thread codercom
On Tue, 25 Dec 2001, nighty wrote: > Hello, > just my two cents ... > have you tried ... A5AAA D ABAAD :kill reason ? > i mean .. it "looked" like weird to me that you make the /kill issued by the server >(two first chars of numeric) > rather than by the NickServ client. The problem is that when

[Coder-Com] ircu 2.1.10pl18 bug?

2002-02-03 Thread codercom
OK.. have been tearing my hair out for a while now trying to figure out why this happens... Basically, I am writing a NickServ type GNUworld module, to protect peoples registered nicks. A nice easy way to prevent anyone from changing to that nick after the client has been killed, is to 'jupe' tha

Re: [Coder-Com] ircu 2.1.10pl18 bug?

2002-02-03 Thread codercom
Alas, I already did this. As can be seen in the SERVER out string in the logs I mailed, the connections are set to around 200 odd. The standard for gnuworld is AAz which is around 50 somewhere. Also, I should point out that evern with the 50 set, it still falls over with more than 4 or 5 clients.