On 3/4/18 11:31, Drew Phil wrote:
Hey there!
I'm trying to figure out which of D's many multithreading options to use
for my application. I'm making a game that runs at 60 frames per second
that can also run user-made Lua scripts. I would like to have the Lua
scripts run in a separate thread so
Hey there!
I'm trying to figure out which of D's many multithreading options
to use for my application. I'm making a game that runs at 60
frames per second that can also run user-made Lua scripts. I
would like to have the Lua scripts run in a separate thread so
they can't delay frames if ther