Wow, this is awesome Mark! Thanks!
This would really further improve and simplify the solution.
It seems I am just scratching the surface/ beginning to understand.
In another further exploration (based on Richard's talk), I found that
putting the Destination in an opaque type also forced me to d
Looking at my update code again, I see how I could further reduce the number of
cases by combining two of the SetCountry cases as a default with careful
sorting of the cases. That gain in brevity doesn't seem worth the increase in
sensitivity to how exactly the code is written.
It might be wort
Per your Medium post and the search for Elm "patterns", let me suggest
casing on tuples. This is useful in update functions for state machines but
it is also useful in this case. I also broke things apart into slightly
smaller functions to keep them simpler.
type Destination
= NotChosen
|
Oh, I'd forget that there's this post "Writing Friendly Elm Code" written
by Tessa
Kelly. http://tech.noredink.com/post/146963432518/writing-friendly-elm-code
It also discusses how to model data in the app.
On Sunday, December 11, 2016 at 8:01:09 PM UTC+1, Brian Marick wrote:
>
> I’m repeatedly
Great resources Rafal! Thanks for sharing!
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Those are great posts Rafael! Thanks for sharing.
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I'd love to see those "patterns" written down, too!
For now, other than Richard Feldman's talk "Making Impossible States
Impossible", I have only found two F# resources:
* The "Designing with types" series on F# for fun and
profit https://fsharpforfunandprofit.com/series/designing-with-types.ht
Op zondag 11 december 2016 20:01:09 UTC+1 schreef Brian Marick:
>
> Since FP has been around for a long time, too, I’m hoping that those
> idioms and patterns have been written down, with a good effort toward
> explaining them (with examples!) Where?
>
As it happens, I just wrote a post on this