e you can't enforce this via interfaces (the name of the movieclip
app thing), it's just 1 small thing.
- Original Message -
From: "Manuel Saint-Victor" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Friday, February 17, 2006 5:25 PM
Subject: R
-
From: "Manuel Saint-Victor" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Friday, February 17, 2006 12:12 PM
Subject: Re: [Flashcoders] coding the main stage as if it were a class
Okay- actually I like that approach. I had seen you do part of that in a
tu
I've seen that technique used and wondered how well it would work. So then
you would have that class extend MovieClip-right? Is there any weirdness
that comes up that I would want to look out for in this case? Would you
have the constructor in the class file just call init(); and do the setup in
:[EMAIL PROTECTED] On Behalf Of Manuel
Saint-Victor
Sent: Friday, February 17, 2006 11:13 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] coding the main stage as if it were a class
Okay- actually I like that approach. I had seen you do part of that in a
tutorial before but not with
view = mc;
> }
> }
>
> and then on _root:
>
> MyController.init(this);
>
> there are a few other variations. I like making _root a class, though!
> - Original Message -----
> From: "Manuel Saint-Victor" <[EMAIL PROTECTED]>
> To: "Fl
m: "Manuel Saint-Victor" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Friday, February 17, 2006 9:19 AM
Subject: [Flashcoders] coding the main stage as if it were a class
I've seen this done in a few tutorial where the code placed in the main time
line is w
I've seen this done in a few tutorial where the code placed in the main time
line is written as if it were in a class file. By this I mean things like
writing addEventListener(this); and having the functions sitting in the main
timeline that handles the event. I think this is a convenient approac
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