Re: [Flightgear-devel] C++ Question/Problem, WRT New Sky Code

2002-09-19 Thread Jonathan Polley
Huzzah! I can run again! Thanks for the help, Jonathan Polley On Thursday, September 19, 2002, at 07:09 AM, Norman Vine wrote: > Jonathan Polley >> >> I did see this code block in SkySceneLoader.cpp (I assume that it is >> global data): >> >> // Need to add a light here until we figure out h

Re: [Flightgear-devel] C++ Question/Problem, WRT New Sky Code

2002-09-19 Thread John Wojnaroski
> I did see this code block in SkySceneLoader.cpp (I assume that it is > global data): > > // Need to add a light here until we figure out how to use the sun > position and color > SkyLight::SkyLightType eType = SkyLight::SKY_LIGHT_DIRECTIONAL; > SkyLight *pLight = new SkyLight(eType); > > Is the

Re: [Flightgear-devel] C++ Question/Problem, WRT New Sky Code

2002-09-19 Thread Norman Vine
Jonathan Polley > > I did see this code block in SkySceneLoader.cpp (I assume that it is > global data): > > // Need to add a light here until we figure out how to use the sun > position and color > SkyLight::SkyLightType eType = SkyLight::SKY_LIGHT_DIRECTIONAL; > SkyLight *pLight = new SkyLig

Re: [Flightgear-devel] C++ Question/Problem, WRT New Sky Code

2002-09-19 Thread Jonathan Polley
On Thursday, September 19, 2002, at 01:18 AM, Frederic Bouvier wrote: > From: "Jonathan Polley" <[EMAIL PROTECTED]> >> When I rebuilt the MacOS X version of FlightGear, after the 3D cloud >> code was added, I started getting an EXC_BAD_ACCESS runtime error. I >> did some looking around with gd

Re: [Flightgear-devel] C++ Question/Problem, WRT New Sky Code

2002-09-18 Thread Frederic Bouvier
From: "Jonathan Polley" <[EMAIL PROTECTED]> > When I rebuilt the MacOS X version of FlightGear, after the 3D cloud > code was added, I started getting an EXC_BAD_ACCESS runtime error. I > did some looking around with gdb and found out that the error was > happening BEFORE the main was being ca

[Flightgear-devel] C++ Question/Problem, WRT New Sky Code

2002-09-18 Thread Jonathan Polley
When I rebuilt the MacOS X version of FlightGear, after the 3D cloud code was added, I started getting an EXC_BAD_ACCESS runtime error. I did some looking around with gdb and found out that the error was happening BEFORE the main was being called. Program received signal EXC_BAD_ACCESS, Could