Huzzah! I can run again!
Thanks for the help,
Jonathan Polley
On Thursday, September 19, 2002, at 07:09 AM, Norman Vine wrote:
> Jonathan Polley
>>
>> I did see this code block in SkySceneLoader.cpp (I assume that it is
>> global data):
>>
>> // Need to add a light here until we figure out h
> I did see this code block in SkySceneLoader.cpp (I assume that it is
> global data):
>
> // Need to add a light here until we figure out how to use the sun
> position and color
> SkyLight::SkyLightType eType = SkyLight::SKY_LIGHT_DIRECTIONAL;
> SkyLight *pLight = new SkyLight(eType);
>
> Is the
Jonathan Polley
>
> I did see this code block in SkySceneLoader.cpp (I assume that it is
> global data):
>
> // Need to add a light here until we figure out how to use the sun
> position and color
> SkyLight::SkyLightType eType = SkyLight::SKY_LIGHT_DIRECTIONAL;
> SkyLight *pLight = new SkyLig
On Thursday, September 19, 2002, at 01:18 AM, Frederic Bouvier wrote:
> From: "Jonathan Polley" <[EMAIL PROTECTED]>
>> When I rebuilt the MacOS X version of FlightGear, after the 3D cloud
>> code was added, I started getting an EXC_BAD_ACCESS runtime error. I
>> did some looking around with gd
From: "Jonathan Polley" <[EMAIL PROTECTED]>
> When I rebuilt the MacOS X version of FlightGear, after the 3D cloud
> code was added, I started getting an EXC_BAD_ACCESS runtime error. I
> did some looking around with gdb and found out that the error was
> happening BEFORE the main was being ca
When I rebuilt the MacOS X version of FlightGear, after the 3D cloud
code was added, I started getting an EXC_BAD_ACCESS runtime error. I
did some looking around with gdb and found out that the error was
happening BEFORE the main was being called.
Program received signal EXC_BAD_ACCESS, Could