On 01/21/18 23:57, Johannes Lundberg wrote:
Thanks for the further explanation.
I curious as to where the problem might be though.. It is the game's
binary-only Linux executable (Unreal Engine 2.5), Linux SDL 1.2, or on the
FreeBSD side? Haven't experienced anything similar with Quake3...
Switchi
On 01/21/18 23:57, Johannes Lundberg wrote:
Thanks for the further explanation.
I curious as to where the problem might be though.. It is the game's
binary-only Linux executable (Unreal Engine 2.5), Linux SDL 1.2, or on the
FreeBSD side? Haven't experienced anything similar with Quake3...
Switchi
On Mon, Jan 22, 2018 at 8:23 AM, Hans Petter Selasky
wrote:
> On 01/21/18 23:57, Johannes Lundberg wrote:
>
>> Thanks for the further explanation.
>> I curious as to where the problem might be though.. It is the game's
>> binary-only Linux executable (Unreal Engine 2.5), Linux SDL 1.2, or on the
Hi,
Running on -CURRENT @ Jan 20 with llvm 6.0.0, I have the following issue opening
a core file with lldb:
$ lldb /usr/local/bin/python2.7 -c /tmp/python2.7_90218_0.core
(lldb) target create "/usr/local/bin/python2.7" --core
"/tmp/python2.7_90218_0.core"
Assertion failed: (template_counter >=
On Sat, Jan 20, 2018 at 08:25:08PM +0900, KIRIYAMA Kazuhiko wrote:
> At Thu, 18 Jan 2018 15:35:41 +0900,
> my wrote:
> >
> > Hi, all
> >
> > I've bought Biccamera's original bland note PC (SG116j)
> > impulsively because of cheapness($1780). I've installed
> > 12.0-CURRENT(r327788) right away. Bo
Hi
Yeah the timers eventually get coalesced unless someone's asking for a
ridciulously accurate timer value.
So is some driver asking for hyper-accurate callout timer that isn't
being coalesced? hps, is there any useful debugging to try and find
callouts that are requesting stupidly accurate time
On Tue, Jan 23, 2018 at 9:48 AM, Adrian Chadd
wrote:
> Hi
>
> Yeah the timers eventually get coalesced unless someone's asking for a
> ridciulously accurate timer value.
>
> So is some driver asking for hyper-accurate callout timer that isn't
> being coalesced? hps, is there any useful debugging