[Freeciv-Dev] [patch #2266] Ruler title overhaul

2010-12-22 Thread Daniel Markstedt
Follow-up Comment #2, patch #2266 (project freeciv): Also, how about leaving the civ1 and civ2 rulesets as they are? IIRC Consul/President for Republic/Democracy are consistent with what the titles were in those games! ___ Reply to this it

[Freeciv-Dev] [patch #2266] Ruler title overhaul

2010-12-22 Thread Daniel Markstedt
Follow-up Comment #1, patch #2266 (project freeciv): Maybe it'd make sense to use English "Earl" rather than Scandinavian "Jarl" (the two words share the same etymology) as per the new policy! ___ Reply to this item at:

[Freeciv-Dev] [patch #2266] Ruler title overhaul

2010-12-22 Thread J.M. Maalderink
URL: Summary: Ruler title overhaul Project: Freeciv Submitted by: mixcoatl Submitted on: Wed 22 Dec 2010 11:21:59 PM GMT Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #17270] [tax] fix tech upkeep

2010-12-22 Thread Daniel Markstedt
Follow-up Comment #4, bug #17270 (project freeciv): Well, my impression is that the data format freeze won't thaw after 2.3.0-final anyway. :) ___ Reply to this item at:

[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost

2010-12-22 Thread akfaew
Follow-up Comment #3, bug #17379 (project freeciv): After loading a savegame everything is back to normal. Before i closed the client, and i explored land worked by the city, i could see the amount of production from the tiles, as if it were my own city. Not sure if it was my old production, or t

[Freeciv-Dev] [bug #17348] notradesize/fulltradesize is included in corruption

2010-12-22 Thread Matthias Pfafferodt
3.0,2.4.0 ___ Follow-up Comment #1: attached a compile tested version; I did not have the time to check the logic but it looks sane. (file #11655) ___ Additional Item Attachment: File name: 20101222-The-e

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2010-12-22 Thread Matthias Pfafferodt
URL: Summary: [metaticket] citizens Project: Freeciv Submitted by: syntron Submitted on: Mi 22 Dez 2010 22:23:05 CET Category: general Priority: 3 - Low Statu

[Freeciv-Dev] [bug #17354] error messages at game load from the client

2010-12-22 Thread Jacob Nevins
Follow-up Comment #3, bug #17354 (project freeciv): Hm. It's as if the client has sent the "/load" before it's sent the PACKET_SINGLE_WANT_HACK_REQ. ___ Reply to this item at: __

[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost

2010-12-22 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #17379 (project freeciv): Ups, it is _not_ changed! It could be related to bug #17377 if the city size changed after it was conquered. Do you have a savegame? ___ Reply to this item at:

[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost

2010-12-22 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #17379 (project freeciv): I think this is correct as you still know about the city. The flag is changed to the new owner, or? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #17373] Assertion failed during single player game in trunk

2010-12-22 Thread Jacob Nevins
Follow-up Comment #5, bug #17373 (project freeciv): Now I look into get_internal_string_length(), it seems pretty dodgy. I think it assumes that sizeof(int)==4*sizeof(char), and it will fail utterly if HAVE_ICONV is not defined. However, you'd have to be pretty unlucky for any of that to repeata

[Freeciv-Dev] [bug #17377] Big city radius, citizens disappear

2010-12-22 Thread Matthias Pfafferodt
le #11652) ___ Additional Item Attachment: File name: 20101222-trunk-force-sync-of-the-city-after-a-reduction-of-the-city.patch Size:1 KB ___ Reply to this item at: <http://gna.org

[Freeciv-Dev] [task #7275] Tracking release 2.3.0-beta2

2010-12-22 Thread Matthias Pfafferodt
Update of task #7275 (project freeciv): Depends on: => patch #2264 ___ Reply to this item at: ___ Nachricht ge

[Freeciv-Dev] [patch #2264] update earth-80x50 scenario to the new savegame format

2010-12-22 Thread Matthias Pfafferodt
,2.4.0 ___ Details: (no strings are changed) ___ File Attachments: --- Date: Mi 22 Dez 2010 21:09:17 CET Name: 20101222-trunk-update-earth-80x50-scenario-to-the-new-savegame-form

[Freeciv-Dev] [bug #17382] removed unused code in savegame2.c

2010-12-22 Thread Matthias Pfafferodt
2.4.0 ___ Details: ___ File Attachments: --- Date: Mi 22 Dez 2010 21:08:15 CET Name: 20101222-trunk-removed-unused-code-in-savegame2.c.patch Siz

[Freeciv-Dev] [bug #17381] fix load of scenarios

2010-12-22 Thread Matthias Pfafferodt
- Date: Mi 22 Dez 2010 21:06:38 CET Name: 20101222-trunk-fix-load-of-scenarios.patch Size: 3kB By: syntron <http://gna.org/bugs/download.php?file_id=11649> ___ Reply to this item at: <http://gna.

[Freeciv-Dev] [bug #17372] assertion failed with scenario maps in trunk

2010-12-22 Thread Matthias Pfafferodt
648) ___ Additional Item Attachment: File name: 20101222-trunk-fix-player-map-initialisation.patch Size:2 KB ___ Reply to this item at: <http://gna.org/bugs/?17372> ___

[Freeciv-Dev] [bug #17378] Citizens can work even if tile occupied by hostile explorer

2010-12-22 Thread Jacob Nevins
Update of bug #17378 (project freeciv): Summary: Citizens can work even if tile ocuppied by hostile explorer => Citizens can work even if tile occupied by hostile explorer ___ Follow-up Comment #1: I think that's delibera

[Freeciv-Dev] [bug #17373] Assertion failed during single player game in trunk

2010-12-22 Thread akfaew
Follow-up Comment #4, bug #17373 (project freeciv): Only english ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ ___

[Freeciv-Dev] [bug #17380] Pathfinder bug when using enemy infrastructure is disabled

2010-12-22 Thread akfaew
URL: Summary: Pathfinder bug when using enemy infrastructure is disabled Project: Freeciv Submitted by: akfaew Submitted on: Wed 22 Dec 2010 03:38:58 PM GMT Category: None Seve

[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost

2010-12-22 Thread akfaew
URL: Summary: City icon not refreshed after it is lost Project: Freeciv Submitted by: akfaew Submitted on: Wed 22 Dec 2010 03:23:40 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17378] Citizens can work even if tile ocuppied by hostile explorer

2010-12-22 Thread akfaew
URL: Summary: Citizens can work even if tile ocuppied by hostile explorer Project: Freeciv Submitted by: akfaew Submitted on: Wed 22 Dec 2010 03:23:14 PM GMT Category: None Sev

[Freeciv-Dev] [bug #17372] assertion failed with scenario maps in trunk

2010-12-22 Thread Matthias Pfafferodt
Update of bug #17372 (project freeciv): Status: Need Info => Confirmed Assigned to:None => syntron Planned Release: => 2.3.0, 2.4.0 _

[Freeciv-Dev] [bug #17373] Assertion failed during single player game in trunk

2010-12-22 Thread Jacob Nevins
Follow-up Comment #3, bug #17373 (project freeciv): > I was doing nothing, just started the game. Got lots of these > errors actually. Hm. That could be caused by booting the help texts, I suppose (which I changed in bug #17215). > This is just a warning, not a fault, no dump. Sure; however, y

[Freeciv-Dev] A question to Freeciv

2010-12-22 Thread dquesten
The contents of this email translate Japanese into English. Therefore there is an unnatural point in contents partly. Because I cannot write English unless I use translation because I do not understand English, and an interpreter was not found, please permit it the thing. Will this questio

[Freeciv-Dev] [bug #17101] assertion '((void *)0) != ((pcenter)->owner)' failed.

2010-12-22 Thread Jacob Nevins
Follow-up Comment #4, bug #17101 (project freeciv): See also bug #17376. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ ___

[Freeciv-Dev] [bug #17376] Assertion failed in normal single player game

2010-12-22 Thread Jacob Nevins
Follow-up Comment #1, bug #17376 (project freeciv): This one looks like bug #17101. So in this case at least, you aren't the only one seeing it :) ___ Reply to this item at:

[Freeciv-Dev] [bug #17377] Big city radius, citizens disappear

2010-12-22 Thread akfaew
URL: Summary: Big city radius, citizens disappear Project: Freeciv Submitted by: akfaew Submitted on: Wed 22 Dec 2010 02:29:45 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #2262] Increase GAME_MAX_CITYMINDIST

2010-12-22 Thread Jacob Nevins
Follow-up Comment #1, patch #2262 (project freeciv): For what it's worth, I've checked the bound on the equivalent ruleset definition (min_dist_bw_cities); that effectively has no upper bound (RS_MAX_CITIES_MIN_DIST = RS_MAX_VALUE = 1), so that's all right. __

[Freeciv-Dev] [bug #17376] Assertion failed in normal single player game

2010-12-22 Thread akfaew
URL: Summary: Assertion failed in normal single player game Project: Freeciv Submitted by: akfaew Submitted on: Wed 22 Dec 2010 02:26:10 PM GMT Category: None Severity: 3 - Nor

[Freeciv-Dev] [bug #17372] assertion failed with scenario maps in trunk

2010-12-22 Thread akfaew
Follow-up Comment #2, bug #17372 (project freeciv): The latest version. Got the code, compiled, tried playing a scenario map. ___ Reply to this item at: ___ Mes

[Freeciv-Dev] [bug #17373] Assertion failed during single player game in trunk

2010-12-22 Thread akfaew
Follow-up Comment #2, bug #17373 (project freeciv): Latest version, from 30 minutes before my first post. I was doing nothing, just started the game. Got lots of these errors actually. This is just a warning, not a fault, no dump. I guess i can give you shell access on this computer. It's a Ne

[Freeciv-Dev] [bug #17354] error messages at game load from the client

2010-12-22 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #17354 (project freeciv): I have hack access level (also check with /cmdlevel). I think that there is something wrong with the order of the messages as seen if I include additional log messages (forgot it last time)): You are logged in as 'matthias' connected to Matthi

[Freeciv-Dev] [bug #17304] Multiplayer ruleset: enable borders+foggedborders by default?

2010-12-22 Thread Jacob Nevins
Update of bug #17304 (project freeciv): Summary: Should 'multiplayer' ruleset enable borders+foggedborders by default? => Multiplayer ruleset: enable borders+foggedborders by default? ___ Reply to this item at:

[Freeciv-Dev] [bug #17347] Incorrect numerical sort order in Cities report.

2010-12-22 Thread Jacob Nevins
Follow-up Comment #3, bug #17347 (project freeciv): This is probably the numerical/string sorting heuristics in client/cityrepdata.c (split_string(), etc) going wrong. You can certainly get some funny effects by naming cities things like "0xDEADBEEF" or "3.14159". I'd guess that it's to do with

[Freeciv-Dev] [bug #17354] error messages at game load from the client

2010-12-22 Thread Jacob Nevins
Follow-up Comment #1, bug #17354 (project freeciv): Hm. I think you should only get that message if you don't have "hack" level access, and I think I'd expect to have "hack" in the situation where you'd expect the client loading savegames to work. I think is_safe_filename() is objecting to the "/

[Freeciv-Dev] [bug #17373] Assertion failed during single player game in trunk

2010-12-22 Thread Jacob Nevins
Follow-up Comment #1, bug #17373 (project freeciv): Hmm; I've added some more uses of get_internal_string_length() recently (bug #17215, bug #17246). Exactly which version of trunk are you using (Subversion revision -- if you have a checkout, "svnversion" will tell you)? Also, are you using a la

[Freeciv-Dev] [bug #17372] assertion failed with scenario maps in trunk

2010-12-22 Thread Matthias Pfafferodt
Update of bug #17372 (project freeciv): Status:None => Need Info ___ Follow-up Comment #1: wich version do you use? As it is related to scenarieos it could be a duplicate of bug #17158 w

[Freeciv-Dev] [bug #17270] [tax] fix tech upkeep

2010-12-22 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #17270 (project freeciv): I think so, but that about the data format freeze? ___ Reply to this item at: ___ Nachricht geschickt von/du