[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-29 Thread pepeto
Update of bug #22531 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-28 Thread pepeto
Follow-up Comment #5, bug #22531 (project freeciv): > I found that sea units wants to go via hill or other land tiles Following at bug #22545 ___ Reply to this item at:

[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-28 Thread mir3x
Follow-up Comment #4, bug #22531 (project freeciv): Patch works, but I found that sea units wants to go via hill or other land tiles (with and without applying patch) Save attached, choose some sea unit from Bonaventum ( last city on south and try moving around with goto ) (file #21936) _

[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-27 Thread pepeto
Update of bug #22531 (project freeciv): Category: client => ai Release:2.5.0, 2.6.0 => trunk ___ Reply to this item at:

[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-27 Thread mir3x
Follow-up Comment #3, bug #22531 (project freeciv): >> Only trunk seems affected. Right. I dont know how I tested, maybe by mistake 2 times trunk. ___ Reply to this item at:

[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-26 Thread pepeto
Update of bug #22531 (project freeciv): Status: In Progress => Ready For Test Planned Release: => 2.6.0 ___ Follow-up Comment #2: > I can't reproduce

[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-26 Thread pepeto
Update of bug #22531 (project freeciv): Status:None => In Progress Assigned to:None => pepeto Operating System:None => Any __

[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-26 Thread mir3x
URL: Summary: goto for sea units Project: Freeciv Submitted by: mir3x Submitted on: Tue 26 Aug 2014 11:52:33 PM CEST Category: client Severity: 3 - Normal Priori