On Fri, Aug 13, 2010 at 01:31:36PM +0200, Michael Großer wrote:
> Then, I handle the dirty details.
> > # 1. if a window is already focussed, then do nothing
Current implies focused, of course, but:
DestroyFunc focus_a_window
AddToFunc focus_a_window
+ I Current (Focused) Break
> > # 2. if no
Thomas Adam wrote:
> 2010/8/10 Michael Großer :
>> The problem: If I switch to another viewport and then
>> back to the prior one, then sometimes no window has the
>> focus. If I give a window a focus and close it, then
>> again no window has the focus.
>>
>> How can I solve this problem?
>
> You