rustrating. I have tried reinstalling ioquake3 with no
luck, and I've tried reimporting the pak0.pk3 files for both Q3A and Q3TA
with no luck. Any help would be greatly appreciated! If any more info is
needed on my part please let me know.
--
-Richard L Zarth III
__
Yep. The problem has been fixed. Thanks a bunch!
Richard L Zarth III
On Jan 6, 2013, at 2:25 PM, Andrew Prosnik wrote:
> Did you come into IRC and find that the solution was to disable OpenAL?
>
>
> - Original Message -----
> From: "Richard L Zarth III"
> To
ery mod.
Richard L Zarth III
On Jan 6, 2013, at 2:25 PM, Andrew Prosnik wrote:
> Did you come into IRC and find that the solution was to disable OpenAL?
>
>
> - Original Message -----
> From: "Richard L Zarth III"
> To: ioquake3@lists.ioquake.org
> Se
ve.
Perhaps someone else can chime in with more details to perhaps help
someone else in the future with similar problems.
On Sun, Jan 6, 2013 at 3:42 PM, Evan Goers wrote:
> What is the technical reason for this problem?
> On Jan 6, 2013 3:07 PM, "Richard L Zarth III"
s for Q3A; I own the
Dreamcast game from a long time ago (I remember picking it up after I had
already had my Q3A phase in 1999-2000), but never knew the levels had been
released for the PC version (not sure if done officially or by the
community).
If there's anything else I should look into,
It seems like everything works for the DC maps in ioquake3. I'm sure you can't
play with DC servers (unless you are running 1.16n); but you seem to be able to
play from ioquake3 to ioquake3.
Richard L Zarth III
On Jan 11, 2013, at 5:27 PM, Monk wrote:
> The dream cast maps wer