On 15.04.2014 19:40, Marek Olšák wrote:
> The staging texture should always be idle, so I guess this just skips
> the needless GEM_WAIT_IDLE call?
Yes, exactly. Apparently that can incur a significant cost in some cases.
> Reviewed-by: Marek Olšák
Thank you, pushed.
--
Earthling Michel Dänz
The staging texture should always be idle, so I guess this just skips
the needless GEM_WAIT_IDLE call?
Reviewed-by: Marek Olšák
Marek
On Tue, Apr 15, 2014 at 7:46 AM, Michel Dänzer wrote:
> From: Michel Dänzer
>
> The transfer staging texture is always freshly allocated, so for write-only
> t
From: Michel Dänzer
The transfer staging texture is always freshly allocated, so for write-only
transfers we don't need to explicitly wait for the BO to become idle.
Squeezes a few hundered MB/s more out of x11perf -shmput500 with glamor.
Signed-off-by: Michel Dänzer
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src/gallium/drivers/r