On 17.10.2017 17:43, Marek Olšák wrote:
On Tue, Oct 17, 2017 at 2:25 PM, Nicolai Hähnle wrote:
On 13.10.2017 14:04, Marek Olšák wrote:
From: Marek Olšák
SI_SGPR_CONST_AND_SHADER_BUFFERS now contains the pointer to const buffer
0
if there is no other buffer there.
Benefits:
- there is no co
On Tue, Oct 17, 2017 at 2:25 PM, Nicolai Hähnle wrote:
> On 13.10.2017 14:04, Marek Olšák wrote:
>>
>> From: Marek Olšák
>>
>> SI_SGPR_CONST_AND_SHADER_BUFFERS now contains the pointer to const buffer
>> 0
>> if there is no other buffer there.
>>
>> Benefits:
>> - there is no constbuf descriptor
On 13.10.2017 14:04, Marek Olšák wrote:
From: Marek Olšák
SI_SGPR_CONST_AND_SHADER_BUFFERS now contains the pointer to const buffer 0
if there is no other buffer there.
Benefits:
- there is no constbuf descriptor upload and shader load
It's assumed that all constant addresses are within bound
From: Marek Olšák
SI_SGPR_CONST_AND_SHADER_BUFFERS now contains the pointer to const buffer 0
if there is no other buffer there.
Benefits:
- there is no constbuf descriptor upload and shader load
It's assumed that all constant addresses are within bounds. Non-constant
addresses are clamped agai