On Wed, Nov 25, 2015 at 11:01:18AM -0800, Ben Widawsky wrote:
> On Wed, Nov 25, 2015 at 06:36:36PM +0100, Neil Roberts wrote:
> > For single-sampled textures the MCS buffer is only used to implement
> > fast clears. However the surface always needs to be resolved before
> > being used as a texture
On Thu, Nov 26, 2015 at 11:18:34AM +0200, Pohjolainen, Topi wrote:
> On Wed, Nov 25, 2015 at 11:01:18AM -0800, Ben Widawsky wrote:
> > On Wed, Nov 25, 2015 at 06:36:36PM +0100, Neil Roberts wrote:
> > > For single-sampled textures the MCS buffer is only used to implement
> > > fast clears. However
> On Thu, Nov 26, 2015 at 11:18:34AM +0200, Pohjolainen, Topi wrote:
>> On Wed, Nov 25, 2015 at 11:01:18AM -0800, Ben Widawsky wrote:
>> > On Wed, Nov 25, 2015 at 06:36:36PM +0100, Neil Roberts wrote:
>> > > For single-sampled textures the MCS buffer is only used to implement
>> > > fast clears.
On Thu, Nov 26, 2015 at 11:39:20AM +0100, Neil Roberts wrote:
> > On Thu, Nov 26, 2015 at 11:18:34AM +0200, Pohjolainen, Topi wrote:
> >> On Wed, Nov 25, 2015 at 11:01:18AM -0800, Ben Widawsky wrote:
> >> > On Wed, Nov 25, 2015 at 06:36:36PM +0100, Neil Roberts wrote:
> >> > > For single-sampled
For single-sampled textures the MCS buffer is only used to implement
fast clears. However the surface always needs to be resolved before
being used as a texture anyway so the the MCS buffer doesn't actually
achieve anything. This is important for Gen9 because in that case SRGB
surfaces are not
On Wed, Nov 25, 2015 at 06:36:36PM +0100, Neil Roberts wrote:
> For single-sampled textures the MCS buffer is only used to implement
> fast clears. However the surface always needs to be resolved before
> being used as a texture anyway so the the MCS buffer doesn't actually
> achieve anything.