On Thu, Nov 26, 2015 at 11:39:20AM +0100, Neil Roberts wrote:
> > On Thu, Nov 26, 2015 at 11:18:34AM +0200, Pohjolainen, Topi wrote:
> >> On Wed, Nov 25, 2015 at 11:01:18AM -0800, Ben Widawsky wrote:
> >> > On Wed, Nov 25, 2015 at 06:36:36PM +0100, Neil Roberts wrote:
> >> > > For single-sampled te
> On Thu, Nov 26, 2015 at 11:18:34AM +0200, Pohjolainen, Topi wrote:
>> On Wed, Nov 25, 2015 at 11:01:18AM -0800, Ben Widawsky wrote:
>> > On Wed, Nov 25, 2015 at 06:36:36PM +0100, Neil Roberts wrote:
>> > > For single-sampled textures the MCS buffer is only used to implement
>> > > fast clears. Ho
On Thu, Nov 26, 2015 at 11:18:34AM +0200, Pohjolainen, Topi wrote:
> On Wed, Nov 25, 2015 at 11:01:18AM -0800, Ben Widawsky wrote:
> > On Wed, Nov 25, 2015 at 06:36:36PM +0100, Neil Roberts wrote:
> > > For single-sampled textures the MCS buffer is only used to implement
> > > fast clears. However
On Wed, Nov 25, 2015 at 11:01:18AM -0800, Ben Widawsky wrote:
> On Wed, Nov 25, 2015 at 06:36:36PM +0100, Neil Roberts wrote:
> > For single-sampled textures the MCS buffer is only used to implement
> > fast clears. However the surface always needs to be resolved before
> > being used as a texture
On Wed, Nov 25, 2015 at 06:36:36PM +0100, Neil Roberts wrote:
> For single-sampled textures the MCS buffer is only used to implement
> fast clears. However the surface always needs to be resolved before
> being used as a texture anyway so the the MCS buffer doesn't actually
> achieve anything. This
For single-sampled textures the MCS buffer is only used to implement
fast clears. However the surface always needs to be resolved before
being used as a texture anyway so the the MCS buffer doesn't actually
achieve anything. This is important for Gen9 because in that case SRGB
surfaces are not supp