Hi Ticker,
Ticker Berkin wrote
> What aspect of sea polygons is getting worse?
GPSMapEdit reports that the shapes require more memory, I think that means
that --order-by-decreasing-area
option still creates more shapes. Same problem with background shapes
(0x4B).
A quick work around might be to p
Hi Gerd
What aspect of sea polygons is getting worse?
Once the new algo is shown not to cause problems: for quick/simple
wins, I'd like to convert PolygonSplitter*, AreaClipper and
MultiPolygonRelation to use the new code.
I agree that ShapeMergeFilter should operate on the full map rather
than
Hi Ticker,
I did some more tests. With --order-by-decreasing-area enabled the branch is
much faster, in fact
the additional polygon splits are done with nearly no impact on run time, great!
Still confusing for me is that the option has a negative effect on the sea
polygons, so I 'll
have a close