John,
Just noticed this message,
We are already cleaning up all of our code to not be numpy based but for
porting from Numeric to numpy:
In our C code we settled for the following,
#define NUMPY
#if !defined(NUMPY)
#include "arrayobject.h"
#else
#include "numpy/oldnumeric.h"
#endi
On Wed, Oct 16, 2013 at 4:23 PM, Daniele Nicolodi wrote:
> the format is quite clearly documented. For the path data you can see
> http://www.w3.org/TR/SVG/paths.html. There are several open source
> libraries that implement SVG rendering, you may look at those to see how
> the rendering can be i
On Mon, Oct 7, 2013 at 10:15 AM, Siegfried Gonzi
wrote:
> What is the equivalent to IDL its help function, e.g.
>
> ==
> IDL> a = make_array(23,23,)
>
> IDL> help,a
>
> will result in:
>
> A FLOAT = Array[23, 23]
am I missing something, or is this what you get when you type a na
Thanks Hanno
I got some idea.
How about the bin(grid)??
On Fri, Oct 18, 2013 at 8:21 PM, Hanno Klemm wrote:
> On 18.10.2013 12:33, Pooja Gupta wrote:
> > I have generated random point around a object and then evaluate each
> > random point on certain criteria. But problem is that every tim
On 18.10.2013 12:33, Pooja Gupta wrote:
> I have generated random point around a object and then evaluate each
> random point on certain criteria. But problem is that every time I am
> getting new point. How i can resolve this problem so that my result
> should be uniform. Is any way to evaluate th
I have generated random point around a object and then evaluate each random
point on certain criteria. But problem is that every time I am getting new
point. How i can resolve this problem so that my result should be uniform.
Is any way to evaluate the position of random point.
for arang in range