Re: [openstack-dev] [openstack][nova][social-apects] Social aspects shouldn't impact on dev process

2013-11-21 Thread David Ripton
On 11/20/2013 02:06 AM, Boris Pavlovic wrote: I faced some social problems in community. We started working on purge engine for DB (before HK summit) This is very important, because at this moment we don't have any working way to purge DB... so admins should make it by hand. And we made this

Re: [openstack-dev] [openstack][nova][social-apects] Social aspects shouldn't impact on dev process

2013-11-21 Thread Joe Gordon
On Thu, Nov 21, 2013 at 6:29 AM, David Ripton wrote: > On 11/20/2013 02:06 AM, Boris Pavlovic wrote: > > I faced some social problems in community. >> >> We started working on purge engine for DB (before HK summit) >> >> This is very important, because at this moment we don't have any working >>

Re: [openstack-dev] [openstack][nova][social-apects] Social aspects shouldn't impact on dev process

2013-11-20 Thread Joe Gordon
On Nov 20, 2013 5:22 PM, "John Griffith" wrote: > > On Wed, Nov 20, 2013 at 5:17 PM, Tom Fifield wrote: > > Hi Boris, > > > > I'm sorry that you've had a frustrating experience :) > > > > Even I've written purge scripts before - so I know that this is a very > > useful feature :) > > > > I think

Re: [openstack-dev] [openstack][nova][social-apects] Social aspects shouldn't impact on dev process

2013-11-20 Thread John Griffith
On Wed, Nov 20, 2013 at 5:17 PM, Tom Fifield wrote: > Hi Boris, > > I'm sorry that you've had a frustrating experience :) > > Even I've written purge scripts before - so I know that this is a very > useful feature :) > > I think that some of it was probably just due to timing issues - I've > obser

Re: [openstack-dev] [openstack][nova][social-apects] Social aspects shouldn't impact on dev process

2013-11-20 Thread Tom Fifield
Hi Boris, I'm sorry that you've had a frustrating experience :) Even I've written purge scripts before - so I know that this is a very useful feature :) I think that some of it was probably just due to timing issues - I've observed that things behave a bit differently than normal around rele