Hi,
you could also try setting the LODscale:
view->getCamera()->setLODScale(scale);
I'm doing this when creating an ortho camera for osgEarth scenes and
placing the camera far from the earth.
jp
On 10/08/2011 16:14, Emmanuel Roche wrote:
Thanks for those inputs Sergey, but actually I tried
(Sorry if I go to the basics but there are lot of steps wich you didn't say
if you did or not)
1rst: Did you compile OSG (full library) whith 3rd party package? The link
is in one of the posts. I have to post it in the wiki.
http://www2.ai2.upv.es/difusion/osgAndroid/3rdpartyAndroid.zip
2nd: This
Wang, I've been thinking the same thing for a week but I've been working on
my final year project (I think that's how is called in english) and i've put
it in the pile of things to look. Theoretically there's a new official
version of Android that can run in x86 and should run in VMware and
similar
Hi Jorge,
>
> Sorry i am troubling you again, i got the button pressing it, i got the
sub-menu for load model.
i am trying to load .3DS / .PNG files; but its showing error in adb
"could not find pluging to load data"
image is at /mnt/sdcard/osg.png
if i copy libpng.a in osgViewer.apk; its not ge
On Thu, 2011-08-11 at 08:16 +0800, Wang Rui wrote:
> Hi Jeremy,
>
> Yes. The serializers at present don't support constructor with
> arguments. It is welcome if you and anyone else could provide the
> functionality. :-)
I'll see if I can do it...
BTW: Working with the new serializer interfaces h
Hi Jorge,
Thanks very much for your reply.
I misunderstanded about something you said so I had some errors. I'll try it
later.
Cheers,
Su
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Hi Jorge,
I just wonder if it is possible to use OSG on Android-x86, which
'should' support GLES and GLES2. And as virtual machines like Virtual
Box and VMWare can at least support OpenGL 2.0, maybe we could emulate
OSG applications in virtual machines after some tests. Will it be a
good idea for
Hi Jeremy,
Yes. The serializers at present don't support constructor with
arguments. It is welcome if you and anyone else could provide the
functionality. :-)
Wang Rui
2011/8/11 Jeremy Moles :
> This question is for anyone who has used the new serialization interface
> introduced by Wang Rui in
Google is reminding me that it's not a good hour to answer question... In
any way... we have a very cool page in the wiki for Android that explains
pretty much every mistake you've done.
First NO emulator. OSG only works in real devices because the emulator
doesn't have a good GLES support. It fai
Hi,
I'm really new to OSG and I've inherited a project for it. Actually, that's
the reason I'm new to it. =/
The problem I'm debugging at the moment has to do with taking the scene, and
projecting it to a curved surface. I'm using 3 projectors with edge-blending.
I see some really ugly dis
i also experienced this but it's all fine now.:)
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Hi caijun,
In CoordinateSystemNode.h:
Code:
/** CoordinateFrame encapsulates the orientation of east, north and up.*/
typedef Matrixd CoordinateFrame;
I think it is used to tell the directions of the model.
Cheers,
Su
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Hi,
I think you can try to add something else such as a primitive in void
GOSGView::populate().
Code:
m_viewer->setSceneData(geode);
I see there is only one text node in the scene. I guess maybe the cull process
ignored it.
Cheers,
Su
pau.estalella wrote:
> Hi,
>
> I'm trying to add text l
Hi,
I am building the two Android examples of OSG 3.0.1. The building seems
successful but while I run them on Android 2.3.3 AVD emulator, there is
following error:
Code:
The application osgAndroidExample (process osg. AndroidExample) has stopped
unexpectedly. Please try again.
Another t
This question is for anyone who has used the new serialization interface
introduced by Wang Rui in 2010 (osgWrappers/serializers).
Is it possible to pass arguments to the object's constructor? The 2nd
argument to the REGISTER_ macro lets you define the protocol for object
creation, but the argumen
YAOUCH! I missed that! xD you are damn right.
2011/8/10 Mourad Boufarguine
> Hi Hector,
>
>
> 2011/8/10 Héctor Martínez
>
>> Thank you for the response. I am having some problems with the MINGW/MSYS
>> make. Here is the problem:
>>
> You have to use Cygwin not MinGW/MSYS on windows to devel
On Wed, 2011-08-10 at 12:35 +0200, Ankur Gandhi wrote:
> Dear All,
>
> I am making a scene graph in OSG and things are going great. Extensive
> support is available in forums and tutorials of OSG. Thanks a lot for that.
>
> I have one doubt. It may not be related to OSG but may be related genera
Hi,
Both, api changed and some internal stuff too. But it's not so
different.
Cedric
On Wed, 2011-08-10 at 10:16 -0400, Jeremy Moles wrote:
> On Wed, 2011-08-10 at 14:21 +0200, Cedric Pinson wrote:
> > Hi,
> >
> > just to talk about the blender 2.5 exporter. The plugin is on github
> > https://gi
On Wed, 2011-08-10 at 14:21 +0200, Cedric Pinson wrote:
> Hi,
>
> just to talk about the blender 2.5 exporter. The plugin is on github
> https://github.com/cedricpinson/osgexport
> I fixed a few things and optimized model. I setup unittest too.
> Sadly the exporter does not support animation yet.
Thanks for those inputs Sergey, but actually I tried to follow the way
described in another OSG post: to create a custom CullVisitor and override
the getDistanceFromViewPoint() method:
And this seems to work great !!
Just in case someone would need some hints on this:
1. To override the CullVisi
Hi Paul,
This is expected behaviour as far as I know.
The viewer camera won't return you a viewport if more than one device
context is used (i.e. more than monitor)
Ok now I am making some progress. If I set the environment variable OSG_SCREEN
to 1 then the problem goes away and the pointer
Ok now I am making some progress. If I set the environment variable OSG_SCREEN
to 1 then the problem goes away and the pointer returns valid. Evidently this
is related to another problem that I've been having ... I have dual monitors
and OSG apps open up spanning both monitors with the left moni
I successfully built v3.0.1 last night and tried it this morning. Same issue
... Still a NULL pointer
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Hi, osg::LOD have option to use object's size on screen (in pixels?) instead of distance to camera to determine which lod to use, you can try these setting. Cheers,Sergey.10.08.2011, 16:03, "Emmanuel Roche" :Hi everyone,I've have a specific question for which I could use some help/advises:- I'm qui
Hi,
just to talk about the blender 2.5 exporter. The plugin is on github
https://github.com/cedricpinson/osgexport
I fixed a few things and optimized model. I setup unittest too.
Sadly the exporter does not support animation yet. It should come in a
near futur.
if you want to report bug/improve i
Hi everyone,
I've have a specific question for which I could use some help/advises:
- I'm quite up-to-date with OSG 3.0.0 and osgEarth current git version
- I'm build an app where I use the osgEarth library to display the earth
model.
- When I setup a camera on that model, I use a camera with a v
Dear All,
I am making a scene graph in OSG and things are going great. Extensive support
is available in forums and tutorials of OSG. Thanks a lot for that.
I have one doubt. It may not be related to OSG but may be related general
application development based on OSG.
To update my scenegraph p
Hi Cyril,
Sorry I am on vacations and have not spotted your question before. Also I
will not be able to look at the source code before I get back next week.
MinimalShadowMap or MinimalCulllBoundsShadowMap should work correctly with
large LightMargin. Does your light source is an infinite direc
Hi Hector,
2011/8/10 Héctor Martínez
> Thank you for the response. I am having some problems with the MINGW/MSYS
> make. Here is the problem:
>
You have to use Cygwin not MinGW/MSYS on windows to develop with android
ndk.
Mourad
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Hi,
...
No solution?
Thank you!
Cheers,
Lv
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Hi,
I have used osgText::FadeText for displaying some GIS lables.
I also want to use osg::Lod for displaying the FadeText in a certain distance
away from viewer.
osg:OD* lod = new osg:od;
lod->setRangeMode(osg:OD:ISTANCE_FROM_EYE_POINT);
lod->addChild(textGeod,0,3000*1000); //textGeod alread
Hi,
...
I have used osgText:FadeText attaching a model for displaying it's text
information.I set the osgText:FadeText always
It is OK in most case.Then I found if the model's size is small enough and the
distance from viewer is too long(like 3000KM),the osgText:FadeText is not
visible w
Hi,
I placed this question in a thread, but decided to placed also in here, to be
more visible. Hope you can forgive me.
I'm using a CyberGlove II and my task is to "translate" my hand movements to a
simple FBX 3D model.
I managed to place the model and the data from the glove. I also managed
Thank you very much :)
Regards
G.
Il giorno 09.ago.2011, alle ore 11:56, Stephan Maximilian Huber ha scritto:
> Hi,
>
> Am 08.08.11 18:22, schrieb Guido Lucci Baldassari:
>> Does anyone know how I can obtain the path of @loader_path at runtime
>> (a better solution than getenv(PWD))? Thanks in ad
Thank you for the response. I am having some problems with the MINGW/MSYS
make. Here is the problem:
Android NDK: Trying to define local module
OpenThreads in
C:/Projects/OpenSceneGraph-3.0.1/OpenSceneGraph/build32_Android/src/OpenThre
ads/pthreads/Android.mk.
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