Hi,
On 5/16/2011 12:55 PM, Paul Martz wrote:
So I always recommended using Slaves cameras
instead of Nested cams because they have their own CullVisitors. If I
would
design this today, instead of CullVisitor I would probably use
RenderStage to
index view resources.
Understood. This is View
On 5/16/2011 12:55 PM, Paul Martz wrote:
So I always recommended using Slaves cameras
instead of Nested cams because they have their own CullVisitors. If I would
design this today, instead of CullVisitor I would probably use RenderStage to
index view resources.
Understood. This is ViewerBase::
On 5/16/2011 12:55 PM, Paul Martz wrote:
Understood. This is ViewerBase::RenderingTraversals, where it calls
renderer->cull(). That's implemented internally with SceneView::cull().
I meant the View, not the CullVisitor. Sorry for the mistake.
-Paul
___
On 5/16/2011 6:07 AM, Wojciech Lewandowski wrote:
Hi Paul,
What I know for certain is this: all shadow techniques stemming from
ViewDependentShadowTechnique (StandardShadowMap, MinimalShadowMap, LispSM) are
not compatible with nested cameras. And its a design flaw. Basically all these
techniques
: OpenSceneGraph Users
Subject: Re: [osg-users] osgShadow and nested RTT-cams
Hi all -- While digging into an issue with multiple nested Camera nodes in
2.8.x, I came across this old thread in the archives and wanted to follow
up, as
it appears no one ever solved the mystery. I imagine there is more
up-to-date
Hi all -- While digging into an issue with multiple nested Camera nodes in
2.8.x, I came across this old thread in the archives and wanted to follow up, as
it appears no one ever solved the mystery. I imagine there is more up-to-date
information, or possibly even fixes on trunk? If so, please le
Hi Wojciech,
Thank you very much ! I will try this !
Cheers,
Felix
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16039#16039
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lis
Hi Felix,
Felix Heide wrote:
no one has an idea ?
Unfortunately, I don't have much to offer as I have no access to OSG
source currently. But my intuition tells me that your case was not
widely tested. I think you may have better chances when you setup your
RTT rendering as separate slave c
no one has an idea ?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16009#16009
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-ope
Hey folks,
i have a problem with using the osgShadow nodekit together with nested
RTT-Cams. A scenegraph as illustrated in the following image works fine:
[Image: http://img7.imageshack.us/img7/5274/sgwithoutrttcam.png ]
But problems arise, when i use an RTT-Cam to render this scenegraph to an
10 matches
Mail list logo