Thanks!
Cheers,
Mike
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Hi,
Beside setting node's bound with setInitialBound(), you can call node's
setCullActive() with parameter "false" to disable the culling behavior by
node's size, especially for geometry with only one point.
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Cheers,
TianZJ
At 2017-09-12 23:12:45, "Mike Greene" wrote:
>Hi,
>
>In re
Hi Mike,
I have just done a quick experiement with the osgshadersexample and found
the with one vertex I wouldn't see anything.
With only a single vertex the bounding box would just be zero sized so the
scaling of the camera would likely be a bit off as well as small feature
culling wanting to cu
Hi,
In reference to the osggeometryshaders example, I have a question about a
seeming problem when only passing one point to the geometry shader:
If I comment out all but the first push back:
Code:
osg::Vec3Array* vAry = new osg::Vec3Array;
setVertexArray( vAry );
vAry->push_back( osg::Vec3(0,
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