On Mon, 2008-11-03 at 21:48 +0200, Ümit Uzun wrote:
> Hi Jeremy,
>
> Thanks for your detailed description. You are so helpful people :) But
> firstly I should examine your API and samples then I will try to
> implement my target operation on it, if I can't achive, I will be glad
> to help me :)
>
Hi Jeremy,
Thanks for your detailed description. You are so helpful people :) But
firstly I should examine your API and samples then I will try to implement
my target operation on it, if I can't achive, I will be glad to help me :)
Thanks for your all efforts. And I am waiting porting osganimatio
On Mon, 2008-11-03 at 21:10 +0200, Ümit Uzun wrote:
> Hi Jeremy,
>
> Thanks for reply. My target with creating HUD display is playing
> osgMovie imagestreamed texture in it. If I can achive this operation
> by osgWidget I glad to use this API. And if it is possible, which
> osgWidget sample should
Hi Jeremy,
Thanks for reply. My target with creating HUD display is playing osgMovie
imagestreamed texture in it. If I can achive this operation by osgWidget I
glad to use this API. And if it is possible, which osgWidget sample should I
glimps? Because I have never tried osgWidget before except lo
On Mon, 2008-11-03 at 18:56 +0200, Ümit Uzun wrote:
> Hi Folks,
>
> I have tried to create HUD for textured quad. I have read all about
> archive and looked to osgHUD sample but it isn't working for textured
> quad. And same time given code works for text. I can create HUD text
> on the screen but
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