> Hi Sukender,
>
> On Mon, Nov 10, 2008 at 11:06 AM, Sukender <[EMAIL PROTECTED]> wrote:
>> I agree that dependencies are generally a burden when compiling OSG (thanks
>> to those who maintain 3rd party libs!). And I won't suggest intagration of
>> huge libs anymore!
>> But do you think some user
Hi Sukender,
On Mon, Nov 10, 2008 at 11:06 AM, Sukender <[EMAIL PROTECTED]> wrote:
> I agree that dependencies are generally a burden when compiling OSG (thanks
> to those who maintain 3rd party libs!). And I won't suggest intagration of
> huge libs anymore!
> But do you think some users could b
Hi Robert,
> Hi Sukender,
>
> On Mon, Nov 10, 2008 at 9:56 AM, Sukender <[EMAIL PROTECTED]> wrote:
>> ** About utilities:
>> I coded some little features that could be integreated into OSG, but I have
>> one problem: these are often specific and very small (not enough to create a
>> nodekit). So
Hi Robert,
I agree that a new library should be added carefully, or it will become a
burden for developers and users. I plan to devide the modeling library into
several parts: basic modelers (extrusions, revolutions), parametric curves
and surfaces (Bezier and NURBS), polygon technologies (simplifi
Hi Sukender,
On Mon, Nov 10, 2008 at 9:56 AM, Sukender <[EMAIL PROTECTED]> wrote:
> ** About utilities:
> I coded some little features that could be integreated into OSG, but I have
> one problem: these are often specific and very small (not enough to create a
> nodekit). So what? May I suggest
Hi Robert, hi everyone,
I agree with your vision and think that this will push OSG to more power and
popularity. Grouping, refactoring and factorizing are always great ideas - even
if that would require a lot of work from the whole community.
About physics: I want to say something, but I didn't
Hi Wang Rui,
I was wondering about mentioning modelling functionality in my email,
but held back as it's potentially a huge and complex topic in itself.
I certainly open to nurbs support in the core OSG, hard stuff are
items like computing accurate intersections between nurbs. The same
goes for
Hi Jan,
On Sun, Nov 9, 2008 at 7:03 PM, Jan Ciger <[EMAIL PROTECTED]> wrote:
> Just a parenthesis - I gave quite a bit of feedback to Cedric about
> this. I think that there are some design issues that need to be
> addressed first, before it even reaches basic feature parity with
> existing code i
Hi Robert.
I wonder if there is a plan to add a modeling library to the core OSG in
future. Not because I'm working on a similar library 'osgModeling', but also
from the experiences of other 3D graphics APIs. Take VRS3D for example, it
has a number of common functionalitys which help build user cu
> > Animation is something that is under-way in the form of osgAnimation,
> > which started life as AnimTK and has evolved rapidly to tick many more
> > of the above items, so it looks to be rapidly becoming a good
> > candidate for inclusion.
>
> Just a parenthesis - I gave quite a bit of feedba
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Hi Robert,
Robert Osfield wrote:
> Animation is something that is under-way in the form of osgAnimation,
> which started life as AnimTK and has evolved rapidly to tick many more
> of the above items, so it looks to be rapidly becoming a good
> candid
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