Re: [osg-users] NodeKit integration in OpenSceneGraph-2.x series

2008-11-10 Thread Sukender
> Hi Sukender, > > On Mon, Nov 10, 2008 at 11:06 AM, Sukender <[EMAIL PROTECTED]> wrote: >> I agree that dependencies are generally a burden when compiling OSG (thanks >> to those who maintain 3rd party libs!). And I won't suggest intagration of >> huge libs anymore! >> But do you think some user

Re: [osg-users] NodeKit integration in OpenSceneGraph-2.x series

2008-11-10 Thread Robert Osfield
Hi Sukender, On Mon, Nov 10, 2008 at 11:06 AM, Sukender <[EMAIL PROTECTED]> wrote: > I agree that dependencies are generally a burden when compiling OSG (thanks > to those who maintain 3rd party libs!). And I won't suggest intagration of > huge libs anymore! > But do you think some users could b

Re: [osg-users] NodeKit integration in OpenSceneGraph-2.x series

2008-11-10 Thread Sukender
Hi Robert, > Hi Sukender, > > On Mon, Nov 10, 2008 at 9:56 AM, Sukender <[EMAIL PROTECTED]> wrote: >> ** About utilities: >> I coded some little features that could be integreated into OSG, but I have >> one problem: these are often specific and very small (not enough to create a >> nodekit). So

Re: [osg-users] NodeKit integration in OpenSceneGraph-2.x series

2008-11-10 Thread Wang Rui
Hi Robert, I agree that a new library should be added carefully, or it will become a burden for developers and users. I plan to devide the modeling library into several parts: basic modelers (extrusions, revolutions), parametric curves and surfaces (Bezier and NURBS), polygon technologies (simplifi

Re: [osg-users] NodeKit integration in OpenSceneGraph-2.x series

2008-11-10 Thread Robert Osfield
Hi Sukender, On Mon, Nov 10, 2008 at 9:56 AM, Sukender <[EMAIL PROTECTED]> wrote: > ** About utilities: > I coded some little features that could be integreated into OSG, but I have > one problem: these are often specific and very small (not enough to create a > nodekit). So what? May I suggest

Re: [osg-users] NodeKit integration in OpenSceneGraph-2.x series

2008-11-10 Thread Sukender
Hi Robert, hi everyone, I agree with your vision and think that this will push OSG to more power and popularity. Grouping, refactoring and factorizing are always great ideas - even if that would require a lot of work from the whole community. About physics: I want to say something, but I didn't

Re: [osg-users] NodeKit integration in OpenSceneGraph-2.x series

2008-11-10 Thread Robert Osfield
Hi Wang Rui, I was wondering about mentioning modelling functionality in my email, but held back as it's potentially a huge and complex topic in itself. I certainly open to nurbs support in the core OSG, hard stuff are items like computing accurate intersections between nurbs. The same goes for

Re: [osg-users] NodeKit integration in OpenSceneGraph-2.x series

2008-11-10 Thread Robert Osfield
Hi Jan, On Sun, Nov 9, 2008 at 7:03 PM, Jan Ciger <[EMAIL PROTECTED]> wrote: > Just a parenthesis - I gave quite a bit of feedback to Cedric about > this. I think that there are some design issues that need to be > addressed first, before it even reaches basic feature parity with > existing code i

Re: [osg-users] NodeKit integration in OpenSceneGraph-2.x series

2008-11-09 Thread Wang Rui
Hi Robert. I wonder if there is a plan to add a modeling library to the core OSG in future. Not because I'm working on a similar library 'osgModeling', but also from the experiences of other 3D graphics APIs. Take VRS3D for example, it has a number of common functionalitys which help build user cu

Re: [osg-users] NodeKit integration in OpenSceneGraph-2.x series

2008-11-09 Thread Erik den Dekker
> > Animation is something that is under-way in the form of osgAnimation, > > which started life as AnimTK and has evolved rapidly to tick many more > > of the above items, so it looks to be rapidly becoming a good > > candidate for inclusion. > > Just a parenthesis - I gave quite a bit of feedba

Re: [osg-users] NodeKit integration in OpenSceneGraph-2.x series

2008-11-09 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Robert, Robert Osfield wrote: > Animation is something that is under-way in the form of osgAnimation, > which started life as AnimTK and has evolved rapidly to tick many more > of the above items, so it looks to be rapidly becoming a good > candid