Hi,
Recently I just added the "osgmovie" in my object , to play as a media player.
But here I have a question , that is , is there any method to detect if the
movie has been over , and then I could switch to other scene.
Any advice would be appreciated.
Thank you very much!
Cheers,
Shiina
-
Hi,Robert
Thanks for your advice.
Right now I just simply control the movie by setting the time limit, when
time's up and I just quit this movie.
Cheers,
Shiina
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Hi,
I am a new to OSG
Now I am woking in a project for train simulation game , using the
osgAnimation library , but for now just some problems trouble me :
for example , when the train turns left or right , the cabin need rotate
for a angle , and I have tried for creating osgAnimation::Bone
Hi Cedric,
Thank you very much for your advice!
Cheers,
Shiina Ringo
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http
ve no idea about the "BoneSpace" , and "SkeletonSpace" , in
other words , the coordinate in the local "Bone" or "Skeleton" spaces just
trouble me . Could you just explain the meaning of that 2 spaces in a
easy-understanding way?
Thank you very much!
Che
Hi,
Now just a question have troubled me: is that, an object is moving, using the
osgAnimation library, here I want to compute the speed of that object's
movement, and if using the "V=S/t" to compute the speed, then I donot kown how
to get the Distance"S", even the Time"t". Anyone could give me
Hi,Cedric
Your advice really helped me!
Thank you for the fantastic advice!
Cheers,
Shiina
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Hi,Phil
I just have met the same problem , like the switching of 2 MatrixManipulators
, that the home position is not the position which is like the default position.
I just look forward to anyone could give some advice.
Thank you very much!
Cheers,
Shiina
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Hi,
Here just a quetion confused me:
I have a KeySwitchMatrixManipulator , which served as a swithcer between 2
MatrixManipulator : a default Trackball and a MatrixManipulator that I
defined(bounding to a object) .
The problem is : when I hit the button to switch the above
MatrixManipulator ,
Hi,
I just want to make a "Timer" , using the OpenThreads library , for my own
animation control method. In other word , I want to make a
"Timer thread" , which provide the precision time signal every second.
But I have never work on the programming about mult-threads , especially here
using th
Hi, JP
Thanks for your advice. I have tried setHome() befor, and this funtion just set
the default view position for the corresponding MatrixManipulator. Here my
problem is that: when I hit the button to switch the 2 MatrixManipulator, if I
switch the trackball to the manipulator that I defined
Hi,
Here I just need to implement a Timer for my animation control application ,
using the OpenThreads library.
But actually I have found that it is very hard to work on this multi-threads
programming for me, especially connected with OSG.
So, I just want to find any example programme, which usi
Hi, J-S
Thank you for your fantastic advice!
Cheers,
Shiina
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Hi,
I have just compiled the example "osgmovie", and found that the code used the
"setProjectionMatrixAsOrtho2D" to set the ProjectionMatrix of viewer.
But what I want to implement is: while playing the video clip using the
osgmoive's method , I want to switch the movie to the scene graph as be
Hi,Robert
Thank you for your advice!
If using "--interactive" argument, then could I make the movie fullscreen by
changing the view point to an appropriate position?
By the way , is the center position of the "movie quad" at (0.0,0.0,0.0)?
And is there any rotation attach to the "movie quad"? I
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