On Tue, Feb 26, 2013 at 2:19 PM, Brian Paul wrote:
> On 02/26/2013 11:58 AM, Jordan Justen wrote:
>
>> On Tue, Feb 26, 2013 at 10:16 AM, Brian Paul wrote:
>>
>>> On 02/26/2013 10:09 AM, Jordan Justen wrote:
>>>
On Sat, Feb 23, 2013 at 7:29 AM, Brian Paul wrote:
>
> This
I tried to make the presentation be the data that was originally
probed -- there's a second readpixels that's unfortunately, but we do
use separate textures so that any workaround relayouts of the probed
textures don't get tweaked in the process of displaying.
---
tests/texturing/depthstencil-rend
This will let the presentation of stencil work like presentation of
depth.
---
tests/texturing/depthstencil-render-miplevels.cpp | 13 +++--
1 file changed, 11 insertions(+), 2 deletions(-)
diff --git a/tests/texturing/depthstencil-render-miplevels.cpp
b/tests/texturing/depthstencil-re
I want to actually present results on the screen so that debugging
this test involves less meditation before achieving enlightenment.
---
tests/texturing/depthstencil-render-miplevels.cpp | 13 +
1 file changed, 5 insertions(+), 8 deletions(-)
diff --git a/tests/texturing/depthstenc
This consists of tests adapted from Khronos conformance suite and
Android surface flinger. While the former deals with "getters/setters",
enumrations and simple sampling of texture based images, the latter
addresses bilinear sampling of non-GPU written subsampled UV-planes
and conversion from YUV t
Getting direct access to the gbm device through the waffle display
and creating the buffer is rather straightforward thing to do.
Writing to the buffer using CPU, however, requires priviledges for
the underlying gem-ioctl.
Signed-off-by: Topi Pohjolainen
---
.../piglit-framework-gl/piglit_gbm_fr
In order to test the OES_EGL_image_external with planar formats such
as YUV420 or NV12, one needs a way for creating buffers that can be
passed to EGL and filling them with YUV-data for the GL-stack to
sample.
By the nature the extension in question deals with platform specific
buffers and hence th
In addition to the actual tests this series augments the framework to
provide platform specific buffers for the tests to consume. The
support written for GBM is far from ideal but I could not figure out
anything better and hence I'm looking for advise.
Topi Pohjolainen (3):
framework: introduce
Tests that glFramebufferTextureLayer produces the correct error for
layer < 0 when used with GL_TEXTURE_2D_MULTISAMPLE_ARRAY. This was
overlooked in the initial mesa implementation of
ARB_texture_multisample, and crashed deep in the driver instead.
V3: - Don't set the window size, we don't care.
Allows verification of texelFetch with all six flavors of MS sampler.
- Put lod/sample_index in the fourth channel of the texture, so we
can verify that the correct lod/sample was sampled.
- For multisample targets, render the test pattern rather than uploading
it. GL won't let us do a direc
Covers use of the textureSize() glsl builtin with multisample samplers
Signed-off-by: Chris Forbes
---
tests/all.tests | 6 +
tests/texturing/shaders/common.c | 37 +++---
tests/texturing/shaders/textureSize.c | 49 -
Adds tests for sample mask:
- Initial state
- Fetching of each sample mask word
- Execution test via rendering with various masks to a multisample FBO,
then downsampling via glBlitFramebuffer and checking the result.
V2: Don't specify window size when we don't care
V2: Don't specify window size
This tests that the new teximage state added in ARB_texture_multisample
exists and has correct defaults for non-multisample textures:
- GL_TEXTURE_SAMPLES = 0
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = true
V2: Don't specify window size, we don't care.
Signed-off-by: Chris Forbes
---
tests/
This tests FBO setup with various combinations of multisample textures
and `classic` multisample renderbuffers, and for each, checks:
- That the renderbuffers or textures can be created
- Completeness status
If the configuration is expected to work, additionally:
- Actual sample count >= requeste
Verifies new minimum maximums in ARB_texture_multisample:
GL_MAX_COLOR_TEXTURE_SAMPLES >= 1
GL_MAX_DEPTH_TEXTURE_SAMPLES >= 1
GL_MAX_INTEGER_SAMPLES >= 1
GL_MAX_SAMPLE_MASK_WORDS >= 1
V2: - Don't specify the window size; we don't render anything
so we don't care.
- Use piglit_minmax_pas
Signed-off-by: Chris Forbes
---
tests/spec/CMakeLists.txt| 1 +
tests/spec/arb_texture_multisample/CMakeLists.gl.txt | 14 ++
tests/spec/arb_texture_multisample/CMakeLists.txt| 1 +
3 files changed, 16 insertions(+)
create mode 100644 tests/spec/arb_
This series adds an initial set of tests for the ARB_texture_multisample
extension. I will follow this with more tests to explore some edge cases.
Changes from V2:
- Leftover window size junk removed
- Misc small tidyups
-- Chris
___
Piglit mai
- Original Message -
> ---
> tests/all.tests |1 +
> tests/fbo/fbo-blit.c | 22 +-
> 2 files changed, 18 insertions(+), 5 deletions(-)
>
> diff --git a/tests/all.tests b/tests/all.tests
> index 2278026..9595070 100644
> --- a/tests/all.tests
> +++ b/tests/
---
tests/all.tests |1 +
tests/fbo/fbo-blit.c | 22 +-
2 files changed, 18 insertions(+), 5 deletions(-)
diff --git a/tests/all.tests b/tests/all.tests
index 2278026..9595070 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1140,6 +1140,7 @@ add_concurrent_te
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