We weren't really testing that the displays list worked since
the calls could have just been executed immediately.
---
tests/general/attribs.c | 12
1 file changed, 12 insertions(+)
diff --git a/tests/general/attribs.c b/tests/general/attribs.c
index 05a0d4a1e..ddb0b060a 100644
--- a
On 22/06/18 19:14, Dylan Baker wrote:
> Quoting Alejandro Piñeiro (2018-06-20 05:40:38)
>> So when executing shader tests, they will be executed with -glsl. This
>> is the force GLSL mode, that is only relevant if the shader test
>> includes SPIR-V shaders.
> I'm not sure I understand what you're d
Modified the unsized_array_member.shader_test to expect successful
linking instead of linker error.
Section 4.2 (Scoping) of the OpenGL Shading Language Specification says:
"An array implicitly sized in one shader can be explicitly sized by
another shader in the same stage. If no shader in a stage
From the ARB_draw_indirect spec:
"Initially zero is bound to DRAW_INDIRECT_BUFFER. In the
compatibility profile, this indicates that DrawArraysIndirect and
DrawElementsIndirect are to source their arguments directly from the
pointer passed as their parameters."
---
tests/opengl.p