On Thu, 2015-12-03 at 17:41 +1100, Timothy Arceri wrote:
> This sets up the basics for using SSO with shader runner. This will
> only support vertex and fragment shaders but is easily extended.
>
> Example shader:
>
> [require]
> GLSL >= 1.50
>
> [vertex sso]
Git commit ate the version and exte
This sets up the basics for using SSO with shader runner. This will
only support vertex and fragment shaders but is easily extended.
Example shader:
[require]
GLSL >= 1.50
[vertex sso]
layout(location = 0) in vec4 piglit_vertex;
layout(location = 2) out vec3 a;
layout(location = 3) out vec3 b;