On Monday, December 07, 2015 11:06:33 AM Timothy Arceri wrote:
> This sets up the basics for using SSO with shader runner. This will
> only support vertex and fragment shaders but is easily extended.
>
> V2: delete pipeline in cleanup code rather than calling gen again,
> output error message when
This sets up the basics for using SSO with shader runner. This will
only support vertex and fragment shaders but is easily extended.
V2: delete pipeline in cleanup code rather than calling gen again,
output error message when SSO fails to link
V3: add new option to [require] to allow separate sha