Re: [Pingus-Devel] OSX Lion build help

2012-01-15 Thread Josh Dye
I'll let Grumble fix this, but for a temp fix, I think you can edit the SConscript file change line 152:self.conf.env.Append(LINKFLAGS = [ '-framework', 'OpenGL' ]) to self.conf.env.Append(LINKFLAGS = [ '-framework', 'OpenGL', '-framework', '

Re: [Pingus-Devel] OSX Lion build help

2012-01-15 Thread Andy Milne
Yes, that change does work. It appears that it doesn't matter if Cocoa is added before or after OpenGL. And yes the 64bit build did work for me - thanks again for publishing it. I just thought it would be fun to see if I could build it myself on a Mac. I had lots of problems building SDL 1.2 on

Re: [Pingus-Devel] OSX Lion build help

2012-01-15 Thread Josh Dye
I totally understand wanting to build it yourself :-) I'll note that fix for 1.2 on Lion On Jan 15, 2012, at 5:31 PM, Andy Milne wrote: > Yes, that change does work. It appears that it doesn't matter if Cocoa is > added before or after OpenGL. > > And yes the 64bit build did work for me -