I'll let Grumble fix this, but for a temp fix, I think you can edit the
SConscript file
change line 152:self.conf.env.Append(LINKFLAGS = [
'-framework', 'OpenGL' ])
to self.conf.env.Append(LINKFLAGS = [
'-framework', 'OpenGL', '-framework', '
Yes, that change does work. It appears that it doesn't matter if Cocoa is
added before or after OpenGL.
And yes the 64bit build did work for me - thanks again for publishing it. I
just thought it would be fun to see if I could build it myself on a Mac.
I had lots of problems building SDL 1.2 on
I totally understand wanting to build it yourself :-)
I'll note that fix for 1.2 on Lion
On Jan 15, 2012, at 5:31 PM, Andy Milne wrote:
> Yes, that change does work. It appears that it doesn't matter if Cocoa is
> added before or after OpenGL.
>
> And yes the 64bit build did work for me -