Also this looks like the Builder is not fetching and install SDL2, when I
ask it to build from scratch :
Do you want to see all messages during configure/make (y/n)? [n ]n
Checking checksum for already existing 'download/zlib-1.2.8.tar.gz'...
Checking checksum for already existing 'download/jp
Seems like prereqs are not installing now:
https://github.com/PerlGameDev/Alien-SDL2/issues/4
Any clue guys?
Also kmx: your url for smpeg is no longer valid.
On Sun, Aug 11, 2013 at 10:41 PM, Kartik Thakore
wrote:
> This seems to work:
>
>
> https://github.com/PerlGameDev/Alien-SDL2/commit/dfec
This seems to work:
https://github.com/PerlGameDev/Alien-SDL2/commit/dfece76c277922550610f8c8179f149131522c7e
any comments?
On Sun, Aug 11, 2013 at 9:51 PM, Kartik Thakore wrote:
> Hey guys,
>
> Any ideas on how I can fix this?
> https://github.com/PerlGameDev/Alien-SDL2/issues/3
>
> I tried
>
Hey guys,
Any ideas on how I can fix this?
https://github.com/PerlGameDev/Alien-SDL2/issues/3
I tried
... { FALSE= 0, TRUE= 0} ...
But that is not working.
Hey Guys,
What do you think of doing this for constants:
XS plug
https://github.com/PerlGameDev/SDL2/blob/experimental/src/Core/Constants.xs#L17
Mapped directly to
https://github.com/PerlGameDev/SDL2/blob/experimental/lib/SDL2/Constants.pm#L96
This way we don't have to update their values if l
Done. Let me know if you need more permissions for the travis irc stuff.
On Sun, Aug 11, 2013 at 4:56 PM, Mason James wrote:
>
> On 2013-08-12, at 7:20 AM, Mason James wrote:
>
> > hi All
> >
> > I've recently learnt how to use the Travis [1] automated build system
> with github repos
> >
> > it
On 2013-08-12, at 7:20 AM, Mason James wrote:
> hi All
>
> I've recently learnt how to use the Travis [1] automated build system with
> github repos
>
> its a pretty handy tool that detects errors in commits; and also builds/tests
> your codebase after any commit series is pushed, on multiple
On 2013-08-12, at 8:06 AM, Kartik Thakore wrote:
> Yeap this would be great for sdl. I can give you permissions to add it to SDL
> repos?
yes please :)
>
>
> On Sun, Aug 11, 2013 at 4:04 PM, Mason James wrote:
>
>
> On 2013-08-12, at 7:30 AM, Tobias Leich wrote:
>
> > Hi Mason,
> >
Yeap this would be great for sdl. I can give you permissions to add it to SDL
repos?
On Sun, Aug 11, 2013 at 4:04 PM, Mason James wrote:
> On 2013-08-12, at 7:30 AM, Tobias Leich wrote:
>> Hi Mason,
>>
>> that is pretty cool. If it does a rebuild and test after every commit,
>> can I see a mat
On 2013-08-12, at 7:30 AM, Tobias Leich wrote:
> Hi Mason,
>
> that is pretty cool. If it does a rebuild and test after every commit,
> can I see a matrix of commits?
>
> Cheers, Tobias
hmm, the 'build history' (and 'pull request'?) tabs show a history of commits
(and their test result)
http
Hi Mason,
that is pretty cool. If it does a rebuild and test after every commit,
can I see a matrix of commits?
Cheers, Tobias
Am 11.08.2013 21:20, schrieb Mason James:
> hi All
>
> I've recently learnt how to use the Travis [1] automated build system with
> github repos
>
> its a pretty handy
hi All
I've recently learnt how to use the Travis [1] automated build system with
github repos
its a pretty handy tool that detects errors in commits; and also builds/tests
your codebase after any commit series is pushed, on multiple versions of perl
even (currently 5.10 -> 5.18)
with some
On 2013-08-10, at 11:16 AM, Kartik Thakore wrote:
> Added it to https://github.com/PerlGameDev/SDL2/issues/2
>
awesome, thanks Kartik
> On Fri, Aug 9, 2013 at 2:53 PM, Mason James wrote:
>
> On 2013-08-10, at 6:25 AM, Mason James wrote:
>
> > hi sdl-devel
> >
> > i am planning/researching
On 2013-08-10, at 6:37 AM, Kartik Thakore wrote:
> Thanks mason,
>
> Can you make these feature requests as issues on
> http://github.com/PerlGameDev/SDL2
>
yes, will do :)
>
> On Fri, Aug 9, 2013 at 2:25 PM, Mason James wrote:
>
> hi sdl-devel
>
> i am planning/researching about addin
14 matches
Mail list logo