Re: [Alien-SDL2] libtiff 4.0.3 incompatible on debian/ubuntu

2013-08-11 Thread Kartik Thakore
Also this looks like the Builder is not fetching and install SDL2, when I ask it to build from scratch : Do you want to see all messages during configure/make (y/n)? [n ]n Checking checksum for already existing 'download/zlib-1.2.8.tar.gz'... Checking checksum for already existing 'download/jp

Re: [Alien-SDL2] libtiff 4.0.3 incompatible on debian/ubuntu

2013-08-11 Thread Kartik Thakore
Seems like prereqs are not installing now: https://github.com/PerlGameDev/Alien-SDL2/issues/4 Any clue guys? Also kmx: your url for smpeg is no longer valid. On Sun, Aug 11, 2013 at 10:41 PM, Kartik Thakore wrote: > This seems to work: > > > https://github.com/PerlGameDev/Alien-SDL2/commit/dfec

Re: [Alien-SDL2] libtiff 4.0.3 incompatible on debian/ubuntu

2013-08-11 Thread Kartik Thakore
This seems to work: https://github.com/PerlGameDev/Alien-SDL2/commit/dfece76c277922550610f8c8179f149131522c7e any comments? On Sun, Aug 11, 2013 at 9:51 PM, Kartik Thakore wrote: > Hey guys, > > Any ideas on how I can fix this? > https://github.com/PerlGameDev/Alien-SDL2/issues/3 > > I tried >

[Alien-SDL2] libtiff 4.0.3 incompatible on debian/ubuntu

2013-08-11 Thread Kartik Thakore
Hey guys, Any ideas on how I can fix this? https://github.com/PerlGameDev/Alien-SDL2/issues/3 I tried ... { FALSE= 0, TRUE= 0} ... But that is not working.

Request comments on new types of constants

2013-08-11 Thread Kartik Thakore
Hey Guys, What do you think of doing this for constants: XS plug https://github.com/PerlGameDev/SDL2/blob/experimental/src/Core/Constants.xs#L17 Mapped directly to https://github.com/PerlGameDev/SDL2/blob/experimental/lib/SDL2/Constants.pm#L96 This way we don't have to update their values if l

Re: automated building/testing for SDL_Perl?

2013-08-11 Thread Kartik Thakore
Done. Let me know if you need more permissions for the travis irc stuff. On Sun, Aug 11, 2013 at 4:56 PM, Mason James wrote: > > On 2013-08-12, at 7:20 AM, Mason James wrote: > > > hi All > > > > I've recently learnt how to use the Travis [1] automated build system > with github repos > > > > it

Re: automated building/testing for SDL_Perl?

2013-08-11 Thread Mason James
On 2013-08-12, at 7:20 AM, Mason James wrote: > hi All > > I've recently learnt how to use the Travis [1] automated build system with > github repos > > its a pretty handy tool that detects errors in commits; and also builds/tests > your codebase after any commit series is pushed, on multiple

Re: automated building/testing for SDL_Perl?

2013-08-11 Thread Mason James
On 2013-08-12, at 8:06 AM, Kartik Thakore wrote: > Yeap this would be great for sdl. I can give you permissions to add it to SDL > repos? yes please :) > > > On Sun, Aug 11, 2013 at 4:04 PM, Mason James wrote: > > > On 2013-08-12, at 7:30 AM, Tobias Leich wrote: > > > Hi Mason, > >

Re: automated building/testing for SDL_Perl?

2013-08-11 Thread Kartik Thakore
Yeap this would be great for sdl. I can give you permissions to add it to SDL repos? On Sun, Aug 11, 2013 at 4:04 PM, Mason James wrote: > On 2013-08-12, at 7:30 AM, Tobias Leich wrote: >> Hi Mason, >> >> that is pretty cool. If it does a rebuild and test after every commit, >> can I see a mat

Re: automated building/testing for SDL_Perl?

2013-08-11 Thread Mason James
On 2013-08-12, at 7:30 AM, Tobias Leich wrote: > Hi Mason, > > that is pretty cool. If it does a rebuild and test after every commit, > can I see a matrix of commits? > > Cheers, Tobias hmm, the 'build history' (and 'pull request'?) tabs show a history of commits (and their test result) http

Re: automated building/testing for SDL_Perl?

2013-08-11 Thread Tobias Leich
Hi Mason, that is pretty cool. If it does a rebuild and test after every commit, can I see a matrix of commits? Cheers, Tobias Am 11.08.2013 21:20, schrieb Mason James: > hi All > > I've recently learnt how to use the Travis [1] automated build system with > github repos > > its a pretty handy

automated building/testing for SDL_Perl?

2013-08-11 Thread Mason James
hi All I've recently learnt how to use the Travis [1] automated build system with github repos its a pretty handy tool that detects errors in commits; and also builds/tests your codebase after any commit series is pushed, on multiple versions of perl even (currently 5.10 -> 5.18) with some

Re: adding texture scaling functionally to SDL2_perl

2013-08-11 Thread Mason James
On 2013-08-10, at 11:16 AM, Kartik Thakore wrote: > Added it to https://github.com/PerlGameDev/SDL2/issues/2 > awesome, thanks Kartik > On Fri, Aug 9, 2013 at 2:53 PM, Mason James wrote: > > On 2013-08-10, at 6:25 AM, Mason James wrote: > > > hi sdl-devel > > > > i am planning/researching

Re: adding texture scaling functionally to SDL2_perl

2013-08-11 Thread Mason James
On 2013-08-10, at 6:37 AM, Kartik Thakore wrote: > Thanks mason, > > Can you make these feature requests as issues on > http://github.com/PerlGameDev/SDL2 > yes, will do :) > > On Fri, Aug 9, 2013 at 2:25 PM, Mason James wrote: > > hi sdl-devel > > i am planning/researching about addin