In article <20190122173641.ga26...@irregular-apocalypse.k.bsd.de>,
Christoph Badura wrote:
>On Mon, Jan 21, 2019 at 11:44:04PM +0100, Christoph Badura wrote:
>> On Tue, Jan 22, 2019 at 08:32:48AM +1100, matthew green wrote:
>> > > > @@ -472,6 +472,9 @@
>> > > >const char *bootname = devic
On Mon, Jan 21, 2019 at 11:44:04PM +0100, Christoph Badura wrote:
> On Tue, Jan 22, 2019 at 08:32:48AM +1100, matthew green wrote:
> > > > @@ -472,6 +472,9 @@
> > > > const char *bootname = device_xname(bdv);
> > > > size_t len = strlen(bootname);
> > > >
> > > > + if (bdv =
Of course, if you're just playing a canned audio data stream and doing
nothing else, the latency issue doesn't matter; you can have the kernel
do lots of buffering and you're happy. But things such as games that
want to play audio but also want to be able make that audio react very
fast (for huma