Jacque: You will recall this was HQ's "hack" offered to us in the mix of hacks
in our attempts to solve rendering issues on Android (which never did work in
the end) where the stack being opened had AcceleratedRendering set to true…
waiting *seemed* to help in some scenarios.
With the fix in 8
On December 18, 2017 9:32:42 PM Sannyasin Brahmanathaswami via use-livecode
wrote:
c) once you accept the above, they you are good to go with
on preopenstack
wait 200 milliseconds with messages
set the fullscreenmode of this stack to "showAll"
end preopenstack
Just for the record, I'v
The demo stack on the thread I mentioned lets you switch between the
different fullscreen modes to see how it impacts the display. You could add
a background image as suggested to see how that worked too.
On Mon, Dec 18, 2017 at 9:31 PM Sannyasin Brahmanathaswami via use-livecode
wrote:
> Geoff
>
Geoff
IMHO your shortest path will be
a) forget about fully responsive, in terms of trying to emulate html5 web
design. IMHO this whole "must be responsive" is a huge sidetrack from content
development…someone spends days and days and ends up with a few pix and a
little bit of text and "it's
Take a look at this thread in the forum:
http://forums.livecode.com/viewtopic.php?f=7&t=30018
The issue where the GM and PM don't natively work on mobile should be fixed
soon (already merged on the develop-8.2 branch). The example stack in that
thread includes the necessary code for them to work
I have an app that I want to put into the app stores. I don't want to
charge for it. It's a super simple memory game, it took just a few hours to
build. There's nothing complex about it, just a handful of buttons, a few
fields, and a couple sliders.
It's been a while since I investigated -- If I w