urus a
heads-up.
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Militias, when properly formed, are in fact the people themselves and
include all men capable of bearing arms. [...] To preserve liberty it is
essential that the whole body of the people always possess arms and be
taught
eview byy people other than us would be a good idea.
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Power concedes nothing without a demand. It never did, and it never will.
Find out just what people will submit to, and you have found out the exact
amount of injustice an
Mark de Wever <[EMAIL PROTECTED]>:
> Recently there was a discussion on IRC and it seems zipios is no longer
> used. If it's really not used is there still a need to keep it?
I don't see a need.
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I think we'sd have nailed it already.
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't be found will likewise become a fatal error.
5. To handle the mapdata="{foo.map}" case, we introduce a new tag map=
that includes map files by name reference, so the above can be
rewritten as map="foo.map".
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made nechanically by wmllint.
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hard-to-debug abuses -- for example, when
an included file isn't a balanced syntactic unit.
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Nils Kneuper <[EMAIL PROTECTED]>:
> Did any other blockers occur recently?
None that I know of.
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27;s gripes. She is interesting
both as an articulate representative of a large class of gamers and
as an individual who could become an extremely -- even, at this time,
*uniquely* -- valuable addition to our stable of campaign designers.
Rather than immediately file 21 bugs, I've chosen t
rare exceptions.
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(once they get redone and probably disabled in MP mode).
I'm in favor of that plan. I'd like to have the L3 Highwayman back in NR.
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I think about 20 minutes, but I'm not sure.
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see into what these units can evolve.
Well, heck. If all it involves is editing the help text extensively
I am quite able and willing to do that.
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images/dialogs/translucent-background_80.png
Please link each of these in turn to images/dialogs/translucent-background.png
and tell us which version you think looks best.
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The only purpose for which power can be rightfully
I checked using SNG. Opacity is 0x8c/0x1f = 194/256, or 67%.
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It is proper to take alarm at the first experiment on our
liberties. We hold this prudent jealousy to be the first duty of
citizens and one of the noblest charact
of the blur if needed.
Oh, *excellent*!
In fact, adding a blur effect was on my personal wish list. And the screenshot
looks great. Please do commit this code.
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quot; will actually end the scenario and/or exit to lobby.
Yes, this will probably break a lot of assumptions in the current code
abnd expose bugs. Nils and I have agreed that we should ship 1.3.4 before
I merge this and start the dev group testin
ut I'd like to hear the arguments for the change by
whoever was pushing it.
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ap, I'll need a source for the font that was
used for the legends on it. Sirp, jetryl, what was that?
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Question with boldness even the existence of a God; because, if there
be one, he must more approve the homage of reason, t
rn autosaves, while MPP players tend to like
end-of-turn autosaves.
I'm not sure what the right thing is here. My own impulse would still be
to scrap autosaves and let the players sort it out.
As I said, I may be able to address some of these before I leave. If
not, I hope this explanatio
tb.org/~esr/";>Eric S. Raymond
The two pillars of `political correctness' are,
a) willful ignorance, and
b) a steadfast refusal to face the truth
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https
It was crazy all over, BTW. At the same time my EOS-linger changes
were mysteriously turning from gold to shit, alink and uso were both
on IRC reporting weird new bugs not obviously related to any of mine.
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The two pi
oaded with information about fog/shroud and
time of day.
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In the absence of any evidence tending to show that possession
or use of a 'shotgun having a barrel of less than eighteen inches
in length' at this time has some re
n effective cue that the scenario is over.
Good idea.
Anyone else can feel free to implement this while I'm gone. The right
context is the method function playsingle_controller::linger().
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ntly in the process of making some changes to TSG. Would this
> > change be as simple as removing the custom traits?
>
> I'll fix it tonight if it hasn't already been done. I am looking at trait
> stuff now, so it isn't a big deal.
I concur with this
n the presence of cold as the dark adept's
> attack. Combat between these two is still too volatile, mostly from
> the undead side.
Neutral on this one.
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s at least one thing that could be done to check it; wmllint
can look for NTC violations in its tables for resource-file renaming at
its startup time. I'll look into coding that.
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When only cops have guns, it's called a
o to remain part of wmllint's behavior. In fact, it is my
intention to add code that checks for NTC violations and aborts with an
error if it finds one.
You can believe my priorities are wrong, but as long as I'm maintaining
wmllint that will be the rule.
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ut to the chase.
Please think of this as showing respect for your time, as well as mine.
I meant it that way.
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David Philippi <[EMAIL PROTECTED]>:
> My idea would be to ask someone like West with a reasonable level of
> expertise to commit new music into SVN as he sees fit.
I have time and interest to work on this.
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creating.
If anybody out there actually understands the logic around unit deaths
I could use some insight.
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Non-cooperation with evil is as much a duty as cooperation with good.
-- Mohandas Gandhi
something (like, dialogue). Still, it's a good place to start.
> Hope this helps
> Darth Fool
Hugely helpful -- Thanks a 10e6.
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events do a scavenging pass
that would look for units with HP <= 0 and delete them.
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a simpler way. You might consider firing an FR,
though.
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ect=820,4,920,20
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When only cops have guns, it's called a "police state".
-- Claire Wolfe, "101 Things To Do Until The Revolution"
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I'm seeing a new bug in save/load, possibly brought about by YogiHH's
recent bugfixes.
When I win ThoT::Fear, in my current test game, Aiglondur is L3. If
I hit "End Scenario" to go to "Forbidden Forest" he is an L3 as he should be.
Hoever, if I then reload the scenbario start for "Forbidden For
gt; scenario at some point. It might make max-level units slightly more
> versatile in long campaigns, but not too much.
>
> So, any arguments against such a change?
I'd be OK with it.
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how fundamentally unworthy of
mainline, now is the time to air them. I promise to listen attentively.
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uot;?
cycholka is back and has taken responsibility for it.
I know of 5 UtBS-related bugs. So far he has fixed one, the most recent.
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the idea.
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ng the use a choice but meaning fullheal might
come too late to save the unit, or
(b) We wire in a rule.
The thing is we need to make this choice *before* there is any point in
arguing about the rule.
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you know OpenGL as well? There's been some
talk of moving the graphics layer to an OpenGL base -- it would improve
the game's performance a lot. We'd need someone who knows the SDL
intimately to do that.
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derlevels is too difficult as it is now -- but
otherwise have no fixed plans other than bug-stomping.
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7;d like to say we should go with WAF -- the lightness of the design
appeals to me, and we've had it recommended. However, having read
both sets of documentation, I think it would be more prudent to go
with scons.
Comments welcome, especially from anyone with experience of these tools.
--
setups.
You should be far more frightened of cmake, then. Its C code is a *great*
deal more complex and heavyweight than both scons and WAF put together;
I can tell that just by looking at the feature lists.
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without solving the problem.
Our goal is to shoot autotools through the head.
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oured output,
what should cmake do better than autoconf?
I can't say I'm hugely surprised. I thought I detected a smell of
clumsy, brittle design rising from the cmake documentation. This
just confirms my suspicions that I didn't want anything to do with it.
long-term maintenance burden,
and you should have figured out by now that I am much more obsessive
about that than I am about which language dominates.
(One of my longer-term to-do items is translating the few Perl and
Ruby scripts we have around into Python.)
--
y) 2005.
What's different today is that autotools has gotten to be a worse and
worse tarpit over time. Thus, its challengers have a better competitive
position today then they did back when they were less mature and
autotools was less encrusted.
--
system.
I'll do that.
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ator, and I'm puzzled that there's not a built-in
command-existence test.
Nevertheless, it's pretty well designed. The scons build spec is
going to be a drastically simpler and more flexible thing than the
autotools machinery ever was, and far easier to maintain.
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ling with autools ever since
its earliest ancestor, the config scripts in GNU Emacs c. 1987. It
was horrible, but in a certain sense necessary, then. Today it's
even more horrible -- and completely unnecessary.
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_
l
enough truth in these stereotypes to make this a good joke...)
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when accessed through Wesnoth) and if two
> identical save files have the same id, we aren't going to care if
> they were created independently.
We don't care *now*. But if invoking a GUID library is cheap, let's just
do that; I have a strong feeling global uniqueness will
"Load Snapshot" window
that works like the current "Load Game", except that (a) it only
shows saves from the currently selected game, and (b) it has a button
named "Game List" that pops you to the Game List dialogue.
I can imagine some ways to get fancier, but
d need to
> somehow show that, when you got to scenario 4 of the campaign, you
> tried the scenario two different ways...
Yup. I've already got a UI presentation in mind for this. Ever seen
what gitk looks like when it displays a repo with branches?
--
nd expecting them if the
formal is TERRAIN; this would catch (say) cases where you try to
mistakenly pass an image in the wrong place.
Of course since this is done in wmlscope it has no game overhead at all.
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you up on it if we decide
to try writing a cmake-based build recipe.
> P.S. yes, I am German
:-)
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John McNabb <[EMAIL PROTECTED]>:
> Why not store the history of save file IDs as a comma seperated list?
> Deleted files wouldn't kill you, and you could still reconstruct the
> whole tree.
That's a good idea.
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Karol 'grzywacz' Nowak <[EMAIL PROTECTED]>:
> Eric S. Raymond wrote:
>
> > So, as a beginning, I'm proposing that savefiles should grow two new
> > fields: (1) A unique ID, and (2), a parent field containing the
> > ID of the immediately prece
y have many of the same fundamental weaknesses as autotools,
Imake, and other makefile-generator systems. I am intimately familiar with
these and want to get away from that approach. As far away as possible.
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ersa). I will continuew to improve
that percentage.
I will of course continue to fix glitches like bug #11044 (NR: Dwarf
lord Hamal has no crown under orb) in the campaigns I'm co-responsible
for.
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ue using them.
As long as scons or WAF can run on Windows, I think the single-tool
approach is better. For one thing, it avoids the temptation to
quick-fix problems by hacking the project files, allowing them to get
out of sync with the 'real' ma
nd idiom. That is mainly what is needed here, I think.
(I'm a musician. It helps.)
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stringent sanity-checking.
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ally less than two hours later to assure me
they'd love to have us.
So on top of everything else good about the site, we have personal pull
there. I really cannot imagine a better situation.
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us problems
with our mediawiki installation; many of the special pages simply refuse to
update, and it's hampering my cleanup. I'm hoping an upgrade to 1.11 will
fix this.
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That's a detail that can be
fixed with an hour or two of Python programming.
In principle, what we could do is run a slighly enhanced wmllint every time
an add-on is submitted to the campaign server and reject the add-on with
an explanatory message if it detects a potential collision.
--
ek or two after 1.4 release and only then
forked 1.5.
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Nils Kneuper <[EMAIL PROTECTED]>:
> At the moment it looks like we are perfectly fine for 1.4...
I have one issue left. Mordante rports that the file filtering in
campaigns_clent.py doesn't work. I'll try to get that fixed before
deadline.
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hile I consider this a minor point
relative to my previous ones, I think it is not insignificant.
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The people of the various provinces are strictly forbidden to have in their
possession any swords, short swords, bows, spears, firearms,
ease respond to that.
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Mark de Wever <[EMAIL PROTECTED]>:
> On Sun, Mar 02, 2008 at 09:06:48AM -0500, Eric S. Raymond wrote:
> > I think we should shorten our stable-release interval to 6 months.
>
> Personally I think the current cycle of about one year is rather nice. A
> release costs quite
ampaigns that I lifted
or helped lift, and the seventh that I wrote, that did that.
I doubt that pace of mainlining will continue.
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blem without
overworking anyone.
In truth, I think we could as much as double the number of campaigns
we now carry without straining the mainline maintainers unduly.
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line.
Fair enough.
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rating ability macros just so we can preserve the assumption
that leadership level is the same as level also has the disadvantage
of making more work for translators and culuttering up the help
system.
Let's solve this problem *once*.
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Nils Kneuper <[EMAIL PROTECTED]>:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Eric S. Raymond schrieb:
> | Let's solve this problem *once*.
>
> My personal opinion is that it would be best to simply make
> leadership act the same way as "heal&qu
euvers easier to pull off (as, I think, they should be).
The problem that would goes with that, though, is a slight disadvantage to
factions which have neither dwarves nor cavalry. (I gave the road
bonus to 'dwarvenfoot' to avoid penalizing the Knalgans.) I think
this effect is weak enou
ould see adding were
"impassable", "road", and "floor", and I concluded that "road" and
"floor" don't need to be distinguished.
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the above, then write a proof-of-concept scenario or
two to demonstate that it gives interesting results.
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gt; on roads to get the bonus?
The former.
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jeremy rosen <[EMAIL PROTECTED]>:
> thx for doing the work on trunk, thix warning thing is going to be a bit
> painfull at fist, but big benefits in the long run...
>
> I am not sure it's worth poirting to 1.4 though
I concur.
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these, step up. The
very least we need to do is document all this stuff for future
maintenance purposes.
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Americans have the will to resist because you have weapons.
If you don't
gt; > even look at it. Ivanovic's again, though Torangan might be helpful.
>
> What is done there ?
I don't know. And I have a strong feeling I don't want to know. :-)
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the SDL directory and/or the SDL_mixer library not getting linked in.
> Is there some way for me to collect more information about this in order
> to help diagnose the problem?
the --debug=presub option might help. See the man page for details.
--
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> library, but maybe that context isn't being passed to tests, only to the
> build environment.
File a bug and assign it to loonycyborg, our scons expert and newest committer.
He's pretty responsive.
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gs right now.
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you might have an edge
there.
I suggest you hang out on the #wesnoth-dev list at irc.freenode.net. Many
project devs, including me, will usually be available there to give you
a bit of real-time guidance.
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h (expect me back in about two weeks)
but bug #11612 is an unfixed blocker somewhere in the save-load code. I
really think this needs to be fixed before we can release.
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ies would be a good thing.
If this is actually implemented, I'll add requirements checking to
wmllint or wmlscope immediately.
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and do serious work on this? Is there
anyone else looking for a meaty, important project to do?
--
http://www.catb.org/~esr/";>Eric S. Raymond
Where rights secured by the Constitution are involved, there can be no
rule making or legislation which would abrogate them
been used much yet, I hope most WML uses {RANDOM}.
>
> The other option is to make 'rand' and 'random' aliases but I don't
> like aliases too much.
>
> Both those changes will break replay compatibility. Any ideas, comments?
The first alternative seems clea
> [1] http://ewh.ieee.org/sb/queensland/qut/
Yes, I think we are. Some of us (though not myself) have mentored students
in connection with Google Summer of Code.
--
http://www.catb.org/~esr/";>Eric S. Raymond
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