Question #686076 on Yade changed:
https://answers.launchpad.net/yade/+question/686076
Status: Answered => Solved
yang yi confirmed that the question is solved:
Thanks Jan Stránský, that solved my question.
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Question #686076 on Yade changed:
https://answers.launchpad.net/yade/+question/686076
Jan Stránský proposed the following answer:
1) you have to change velocity directly of RotationEngine (see my
previous anwer #5). This way, you change a global velocity variable, byt
RotationEngine has its copy a
Question #686076 on Yade changed:
https://answers.launchpad.net/yade/+question/686076
yang yi posted a new comment:
Thank you very much!! Jan Stránský
Now I have two problem
(1) for using RotationEngine, I hope the following code can change
the direction of the plane by the PyRunner functio
Question #686076 on Yade changed:
https://answers.launchpad.net/yade/+question/686076
Jan Stránský proposed the following answer:
> However, the speed I cound not change during simulation.
> But the velocity can not changed.
Why?
Please always try to be specific. Did you get an error? What error?
Question #686076 on Yade changed:
https://answers.launchpad.net/yade/+question/686076
yang yi posted a new comment:
Thanks for Jan Stránský (honzik) and Chareyre (bruno-chareyre-9) very much.
I tired the RotationEngine before using O.bodies[i].state.angVel . However,
the speed I cound not chan
Question #686076 on Yade changed:
https://answers.launchpad.net/yade/+question/686076
Jan Stránský posted a new comment:
Just a note, 3) and 1) does the same, either "automatically" (1) or "manually"
(3)
Jan
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Question #686076 on Yade changed:
https://answers.launchpad.net/yade/+question/686076
Chareyre proposed the following answer:
Hi, I would support 2) for the sake of performance, but there's also
3) fix myRotation() since obviously imposing rigid body motion needs to
impose 'vel' too (spin*pos), no
Question #686076 on Yade changed:
https://answers.launchpad.net/yade/+question/686076
Status: Open => Answered
Jan Stránský proposed the following answer:
Hello,
I see 2 main options:
1) use RotationEngine
2) use a clump of facets instead of independent facets
cheers
Jan
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