Re: [4D v18.3; Mac {10.13.6} + {10.15.7}] LEP-voodoo

2021-03-21 Thread Jörg Knebel via 4D_Tech
Hi John,

Thanks for sharing your procedures.

> On 22 /03 /2021, at 03:31, John J Foster via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> Hope that helps. If not ask away and I’ll try to remember how I got this all 
> working. It took me time.


Yes it helped.

Finally I have an idea where the “road is heading”.
If necessary I’ll take you up on the offer to ask further questions.

Cheers
Jörg


**
4D Internet Users Group (4D iNUG)
New Forum: https://discuss.4D.com
Archive:  http://lists.4d.com/archives.html
Options: https://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:4d_tech-unsubscr...@lists.4d.com
**

Re: [4D v18.3; Mac {10.13.6} + {10.15.7}] LEP-voodoo

2021-03-21 Thread John J Foster via 4D_Tech
Hi Jörg,

Like wayne said!

You have to sign everything required to work with your application: 4D, 
plugins, folders included, resources, etc.

In my case I hand a standalone engined app for Mac and Windows.

I build my standalone 4D app.

I then use Miyako’s BUILD application (or you can move the code inside your 4D 
app source and run from there).

After you create the standalone app you will need to set the path to it in the 
code:

$path:="Macintosh HD:Users:truegold:Documents:AppFolder_v18 Development:Final 
Application:App_Mac.app:"

TEST ($path)
 
And that’s it!

In my case I then use DMG Canvas to upload the app to Apple where it’s gets 
approved and stapled.

Once that’s done I will have an Apple approved DMG that I can upload for my 
customer to download.

On Windows you will need a notary certificate purchase and there are more 
steps. I use INNO installer and various scripts and … Too evolved to discuss 
here.

Oh, I compile and prepare on Mac OS 10.15.6 (now .7). Not the new OS 11. So I 
am not sure which issues I will face once upgrade.

Hope that helps. If not ask away and I’ll try to remember how I got this all 
working. It took me time.

John...

> Hey Champion,
> 
>> On 07 /03 /2021, at 13:59, Keisuke Miyako via 4D_Tech <4d_tech@lists.4d.com 
>> > wrote:
>> 
>> yes, it does not matter if you are in development or production, compiled or 
>> interpreted.
>> access to the camera requires entitlements, code signature, notarisation, 
>> and not of the plugin, but of the app (4D) itself.
> 
> I successfully signed the compiled application Standalone.app with "Developer 
> ID Application: Jorg Knebel (**)” with the build in function of 4D and 
> verified the signature.
> 
> BUT, how in the fu hell do I sign the interpreted/development (*.4DB) 
> version of my creation?
> 
> Do I have to sign the “*.4DB” and/or the “*.4dbase” thing??
> 
> I’ll use the terminal to sign what ever has to be signed that enables me to 
> continue developing:
> 
> codesign --deep --force --verbose --sign " Knebel (**)>” $Path/To/My/Development
> 
> I would appreciate a definite “How to...” answer, but will accept “this is a 
> total Apple-Fu**-Up”.
> 
> Thanks
> 
> Cheers
> Jörg

**
4D Internet Users Group (4D iNUG)
New Forum: https://discuss.4D.com
Archive:  http://lists.4d.com/archives.html
Options: https://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:4d_tech-unsubscr...@lists.4d.com
**

Re: [4D v18.3; Mac {10.13.6} + {10.15.7}] LEP-voodoo

2021-03-21 Thread Jörg Knebel via 4D_Tech


> On 21 /03 /2021, at 18:05, Keisuke Miyako via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> like I posted earlier, all the steps are implemented in the example:
> 
> https://github.com/miyako/4d-utility-build-application 
> 
Yes of cause.

Cheers
Jörg
**
4D Internet Users Group (4D iNUG)
New Forum: https://discuss.4D.com
Archive:  http://lists.4d.com/archives.html
Options: https://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:4d_tech-unsubscr...@lists.4d.com
**

Re: [Fun] Special Query ORDA Replacement

2021-03-21 Thread Jörg Knebel via 4D_Tech


> On 21 /03 /2021, at 13:51, Keisuke Miyako via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> the general idea is like this:

Thanks Keisuke, BUT next time I mark something with “FUN”, please don’t waste 
any time on anything.

Cheers
Jörg
**
4D Internet Users Group (4D iNUG)
New Forum: https://discuss.4D.com
Archive:  http://lists.4d.com/archives.html
Options: https://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:4d_tech-unsubscr...@lists.4d.com
**

Re: [4D v18.3; Mac {10.13.6} + {10.15.7}] LEP-voodoo

2021-03-21 Thread Keisuke Miyako via 4D_Tech
like I posted earlier, all the steps are implemented in the example:

https://github.com/miyako/4d-utility-build-application

2021/03/21 15:41、Jörg Knebel via 4D_Tech 
<4d_tech@lists.4d.com>のメール:
Could you offer a step by step explanation because this is all new to me.

**
4D Internet Users Group (4D iNUG)
New Forum: https://discuss.4D.com
Archive:  http://lists.4d.com/archives.html
Options: https://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:4d_tech-unsubscr...@lists.4d.com
**