Re: Component for 64 bit v6

2018-07-11 Thread Jim Dorrance via 4D_Tech
Thank you.


On Wed, Jul 11, 2018 at 7:08 PM, Timothy Penner via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> See here:
> Tech Tip: Important requirements to run a compiled structure on a 64-bit
> server
> http://kb.4d.com/assetid=77858
>
>
>
>
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RE: Component for 64 bit v6

2018-07-11 Thread Timothy Penner via 4D_Tech
See here:
Tech Tip: Important requirements to run a compiled structure on a 64-bit server
http://kb.4d.com/assetid=77858




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Re: Component for 64 bit v6

2018-07-11 Thread Charles Miller via 4D_Tech
Unicode setting. Did you compile the component? If so what options?

Regards
Chuck

On Wed, Jul 11, 2018 at 7:52 AM Jim Dorrance via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> Hi,
>
> I have a component created v15, opened with 64 bit 4D v16 on Mac, but the
> host database stops us compiling with v16 on Mac.
> Does a component create with a 32bit version need to be 'converted'
> somehow?
>
> --
> Jim Dorrance
> jim.dorra...@gmail.com
> 4...@dorrance.eu
> www.4d.dorrance.eu
>
> PS: If you know of anyone that needs an experienced 4D programmer to add
> energy and experience to their team, please let me know. I have
> experience in many areas. Reasonable rates. Remote or Paris only.
> **
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Re: Component for 64 bit v6

2018-07-11 Thread Bob Miller via 4D_Tech
RE> I have a component created v15, opened with 64 bit 4D v16 on Mac, but 
the host database stops us compiling with v16 on Mac.
Does a component create with a 32bit version need to be 'converted' 
somehow?


Jim,

Under 'Database Settings' - Compiler - there's a checkbox for 
'Multi-target compilation (32-bit and 64-bit)'.  You have to compile your 
component with this ON so that the component works with a 64 bit host 
database.

http://doc.4d.com/4Dv16/4D/16.3/Compilation-settings.300-3670749.en.html

best regards,


Bob Miller
Chomerics, a division of Parker Hannifin Corporation


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