Re: [agi] Symbols

2008-04-01 Thread Bob Mottram
On 31/03/2008, Mark Waser [EMAIL PROTECTED] wrote:

 Did you get the fact that once you generalize your idea enough, we're
 all in complete agreement -- but that *a lot* of your specific facts are
 just plain wrong (to whit -- the phrase *vision isn't just saccade-ing.
 The retina does also register whole images, even if in varying degrees of
 fidelity* is nonsensical if you truly understanding what saccading is and
 how the retina operates)?



I think it's not presently known exactly how the brain reconstructs the
visual scene from a sequence of samples obtained by saccades.  If there are
any papers on this I'd be grateful if someone could point them out.  What we
do know is that the data obtained from the retina at any point in time is a
fairly low resolution noisy image heavily biased towards the foveal area,
and that from a sequence of movements our brain somehow synthesises this
data and gives us a kind of executive summary of what's in front of us (a
simulation, if you prefer).

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[agi] The resource allocation problem

2008-04-01 Thread William Pearson
The resource allocation problem and why it needs to be solved first

How much memory and processing power should you apply to the following things?:

Visual Processing
Reasoning
Sound Processing
Seeing past experiences and how they apply to the current one
Searching for new ways of doing things
Applying each heuristic

Is there one right way of deciding these things when you have limited
resources? At time A  might you want more reasoning done (while in a
debate) and at time B more visual processing (while driving).

There is also the long term memory problem, should you remember your
first kiss or the first star trek episode you saw. Which is more
important?

An intelligent system needs to solve this problem for itself, as only
it will know what is important for the problems it faces. That is it
is a local problem. It also requires resources itself. If resources
are tight then very approximate methods of determining how many
resources to spend on each activity.

Due to this, the resource management should not be algorithmic, but
free to adapt to the amount of resources at hand. I'm intent on a
economic solution to the problem, where each  activity is an economic
actor.

This approach needs to be at the lowest level because each activity
has to be programmed with the knowledge of how to act in an economic
setting as well as to perform its job. How much should it pay for the
other activities of the the programs around it?

I'll attempt to write a paper on this, with proper references (Baum,
Mark Miller et Al.) But I would be interested in feedback at this
stage,

  Will Pearson

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Re: [agi] The resource allocation problem

2008-04-01 Thread Pei Wang
Will,

In NARS I use dynamic resource allocation. See
http://nars.wang.googlepages.com/wang.computation.pdf and
http://www.cogsci.indiana.edu/pub/wang.resource.ps

A similar approach is Hofstadter's parallel terraced scan, see
http://www.cogsci.indiana.edu/parallel.html

Beside the references you mentioned, you may also want to check out
the other works reported at 1996 AAAI Symposium on Flexible
Computation (http://flexcomp.microsoft.com/flexpr.htm),

and

Stuart Russell and Eric Wefald, Principles of Meta-Reasoning,
http://citeseer.ist.psu.edu/russell91principles.html

plus the psychological literature on attention and memory.

I'd be very interested in your paper.

Pei



On Tue, Apr 1, 2008 at 10:30 AM, William Pearson [EMAIL PROTECTED] wrote:
 The resource allocation problem and why it needs to be solved first

  How much memory and processing power should you apply to the following 
 things?:

  Visual Processing
  Reasoning
  Sound Processing
  Seeing past experiences and how they apply to the current one
  Searching for new ways of doing things
  Applying each heuristic

  Is there one right way of deciding these things when you have limited
  resources? At time A  might you want more reasoning done (while in a
  debate) and at time B more visual processing (while driving).

  There is also the long term memory problem, should you remember your
  first kiss or the first star trek episode you saw. Which is more
  important?

  An intelligent system needs to solve this problem for itself, as only
  it will know what is important for the problems it faces. That is it
  is a local problem. It also requires resources itself. If resources
  are tight then very approximate methods of determining how many
  resources to spend on each activity.

  Due to this, the resource management should not be algorithmic, but
  free to adapt to the amount of resources at hand. I'm intent on a
  economic solution to the problem, where each  activity is an economic
  actor.

  This approach needs to be at the lowest level because each activity
  has to be programmed with the knowledge of how to act in an economic
  setting as well as to perform its job. How much should it pay for the
  other activities of the the programs around it?

  I'll attempt to write a paper on this, with proper references (Baum,
  Mark Miller et Al.) But I would be interested in feedback at this
  stage,

   Will Pearson

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Re: [agi] The resource allocation problem

2008-04-01 Thread Mike Tintner
Charles H: Due to this, the resource management should not be algorithmic, 
but

 free to adapt to the amount of resources at hand. I'm intent on a
 economic solution to the problem, where each  activity is an economic
 actor.


The idea of economics is v. interesting  important. I think -  I'm 
confident science will come to think - of humans as psychoeconomies - 
continually having to decide how much effort and time we will continue to 
invest in each activity, both mental and physical. We automatically ask 
whether it's worth investing our resources  - worth the likely risks and 
costs in terms of effort and time . (Is it worth it? Can I be 
arsed/bothered Is there any chance of it working? It'll take forever/no 
time at all.. etc. etc)


This is a continuous metacognitive level of activity-assessment, and it 
applies to very small sub-activities as well. We continually ask ourselves, 
for example, even in putting together posts like these, whether it is worth 
developing this idea or that, or trying to dig up a reference, or find an 
analogy. We don't just proceed in automatic trains of thought, as AFAIK 
current computer programs do.


Such psychoeconomic, metacognitive resource management is essential for a 
true AGI. For one thing, a true AGI has to be able to drop - and therefore 
decide whether it's worth dropping - any activity at literally any moment - 
in order to attend to something more important that may arise.


So I'd be interested to hear more from you here, especially on how your 
management will be other than algorithmic.



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[agi] Fwd: [DIV10] opportunity for graduate studies in evolution of human creativity

2008-04-01 Thread Ben Goertzel
It's not exactly AGI ... but if anyone is looking for an interesting,
funded PhD project, this could be worth applying for ... I know Liane
and she's pretty open-minded and interesting...

-- Ben G


- Original Message -
From: Liane Gabora
To: [EMAIL PROTECTED]
Sent: Tuesday, April 01, 2008 11:20 AM
Subject: [DIV10] opportunity for graduate studies in evolution of
human creativity


PLEASE PASS THIS ON TO ANYONE WHO MIGHT BE POTENTIALLY INTERESTED:

I have funding for one or two bright, motivated graduate students
interested in either experimental studies or computer modeling related
to the evolution of human cognition with an emphasis on human
creativity. An outline of the funded project is provided below, but it
is completely acceptable that the project deviate from this original
proposal according to the interests of the student and the demands of
the project as it unfolds. It is still potentially possible for the
student to begin in the fall of 2008 but it would be necessary to
contact me more or less immediately by email at [EMAIL PROTECTED] if
we were to make this happen. A 2009 start date is also possible.

Liane


~~~
Liane Gabora, Ph.D.
Assistant Professor of Psychology
University of British Columbia
Okanagan campus,  University Way
Kelowna BC, V1V 1V7, CANADA
Ph: (250) 807-9849 Fax: (250)807-8439
www.vub.ac.be/CLEA/liane





Summary of Proposed Research


It has often been proposed that life is not the only thing to have
evolved on our planet, that the stories, ideas, beliefs systems, and
artifacts that make up culture also evolve. However it has not been
established in what sense culture constitutes an evolutionary process.
The goal of this research is to definitively establish the mechanisms
by which human culture evolves. I aim to bring forward a theoretical
framework for cultural evolution that is as sound as our theoretical
framework for biological evolution, and apply it to the task of
reconstructing our past and exploring possible futures.
It is widely assumed that what evolves through culture is discrete
units of information (e.g. culturgens or memes). The alternative
investigated here is that what evolves through culture is the mind as
a whole, or more specifically, individuals' internal models of the
world, including habitual ways of thinking and communicating (Gabora,
2004, 2008). This internal model is referred to as a worldview. Of
necessity, a worldview acquires and expresses cultural information in
the form of discrete units (e.g. gestures or artifacts), but the
processing of it reflects the multifaceted web of knowledge,
experience, needs and perspectives that constitute the worldview. It
is proposed that the worldview is to cultural evolution what the body
is to biological evolution: a self-organizing, self-mending,
self-regenerating structure. It is further proposed that a worldview
evolves not—like modern-day organisms—through natural selection
(survival of the fittest), which operates at the level of populations
(Gabora, 2004, 2005, 2008), but—like pre-DNA life forms—through
piecemeal transformation at the level of individuals (Gabora, 2006;
Vetsigian, Woese,  Goldenfeld, 2006). In other words, cultural
evolution evolves through a Lamarckian process more akin to the
evolution of the earliest life than present-day life.
This theory will be developed and tested in the proposed research
program. The first project builds on a computer model of culture that
showed that the invention and imitation of ideas in a group of neural
network based agents exhibits change that is cumulative and adaptive
but of limited complexity, and not open-ended (Gabora, 1995). Agents'
cognitive architecture will be modified to facilitate the blending of
concepts, the chaining of ideas and actions, and implementation of
actions that cumulatively modify their environment. They will also be
given the ability to shift according to the demands of the situation
between top-down and bottom-up modes of information processing,
thereby simulating the human capacity to spontaneously and
unconsciously shift between analytic (convergent) and associative
(divergent) forms of thought. I will assess the degree to which the
resulting cognitive architecture has the self-organizing,
self-mending, self-regenerating structure proposed to make Lamarckian
evolution possible. I will investigate whether the modified agents
exhibit cultural evolution that is not just cumulative and adaptive
but open-ended, i.e. generate inventions that are unanticipated, and
that create niches for new inventions. The second project will result
in a psychologically informed software program for reconstructing
human material cultural history. The program allows the user to enter
the attributes of artifacts associated with one or more distinct or
interacting cultural groups. It provides information about this
pattern of artifact distribution that is not evident from the