Re: BUS: [Proposal] Sets v1.0

2020-05-21 Thread nch via agora-business
I withdraw Sets v1.1.

-- 
nch





Re: BUS: [Proposal] Sets v1.0

2020-05-20 Thread nch via agora-business
On Wednesday, May 20, 2020 8:05:26 PM CDT nch via agora-business wrote:
> Title: Sets v1.0
> Author: nch
> Co-Authors: Trigon, Falsifian, PSS, Jason Cobb
> AI: 3

I withdraw Sets v1.0 and submit the following proposal.

{

Title: Sets v1.1
Author: nch
Co-Authors: Trigon, Falsifian, PSS, Jason
AI: 3

Enact a new Power=1 rule titled "Cards & Sets" with the text:

  Cards are a type of asset with a corresponding Product. Products are
  also assets. The types of Cards and their corresponding Products are:

  * Victory Cards and Victory Points.

  * Justice Cards and Blot-B-Gones

  * Legislative Cards and Pendants

  * Voting Cards and Extra Votes

  A player CAN, by announcement, pay a 'set' of X Cards of the same type
  to create in eir possession Y corresponding Products. The value of X
  determines the value of Y in the following ways:

  * 1 Card = 1 Product

  * 2 Cards = 3 Products

  * 3 Cards = 6 Products

  * 4 Cards = 10 Products

  A player CANNOT pay more than 4 Cards as one 'set'.

  Cards and Products are tracked by the Treasuror.

For each player that is not a zombie, create one of each type of card in eir
possession.

[The core of this proposal. Collect cards to make the other assets.

I've been considering whether to have the Treasuror track everything or make a
new role. I think there's pros and cons to both. I don't want to overtax the
Treasuror but I also don't want to split rule-defined assets across multiple
officers if it's not necessary.

Also I'm not happy with Victory Points or Extra Votes. Name suggestions for
those are welcome.]

Amend rule 2499 "Welcome Packages" by replacing:

  When a player receives a Welcome Package, e earns 10 coins.

with:

  When a player receives a Welcome Package, e earns 10 coins and one of
  each type of Card defined in the rules.

[Simple Welcome package addition]

Amend rule 2483 "Economics" by removing the following line:

  A player CAN win the game by paying a fee of 1,000 Coins.

[Ultimately counter to an economy where we want constant trading and asset
movement.]

Enact a new Power=1 rule titled "VP Wins" with the following text:

  If a player has at least 20 more Victory Points than any other player, e
  can win by announcement. When a player wins this way, destroy all Cards
  and their corresponding products. Then, for each non-zombie player 
create
  1 card of each type in eir possession.

[Exactly what it says on the tin.]

Amend rule 2555 "Blots" by replacing the following paragraph:

  If a person (the penitent) has neither gained blots nor had more
  than 2 blots expunged from emself in the current Agoran week, then
  any player (the confessor) who has not, by this mechanism,
  expunged any blots in the current Agoran week CAN expunge 1 blot
  from the penitent, by announcement.

with:

  Any player CAN, by announcement, expunge a blot from a specified person
  (or emself if no one is specified) by paying a fee of one Blot-B-Gone.

[Pretty straightforward, now you need to use Blot-B-Gones to get rid of Blots
(except for the fugitive decay, I left that in).]

Amend rule 2350 "Proposals" by replacing:

  Creating a proposal adds it to the Proposal Pool. Once a proposal
  is created, neither its text nor any of the aforementioned
  attributes can be changed. The author (syn. proposer) of a
  proposal is the person who submitted it.

with:

  If a proposal was created in the last week and has not been added to the
  proposal pool, any player CAN add it to the Proposal Pool by paying one
  Pendant. When a player who is not the author or a co-author of a 
  proposal adds it to the Proposal Pool by this method, e is added to the 
  list of co-authors.
  
  Once a proposal is created, neither its text nor any of the
  aforementioned attributes can be changed, except by the mechanisms in 
  this rule. The author (syn. proposer) of a proposal is the person who
  submitted it.

  The Promotor CAN, once a week and without objection, add a propsoal to
  the Proposal Pool. E SHOULD NOT do so if the author of the proposal has
  at least one Pendant or Legislative Card.

[Make Pendants do the pending thing. Making the pender a co-author ties into
lime ribbons/glitter. Add a safeguard to let the promotor pend proposals when
it's otherwise not possible.]

Amend rule 2422 "Voting Strength" by adding:

  A player CAN, by announcement, pay 1 Extra Vote and specify a current
  Agoran decision on which e is a voter. Eir voting strength on that
  decision is 1 greater for each time e has done so. E CANNOT do so more
  than 3 times on the same decision.

[This makes proxies pretty flexible actually, maybe too much? But I think it's
fun and can at most double your base power.]

Amend rule 2476 Ownership by removing:

  Assets owned by the Lost and Found Depart

BUS: [Proposal] Sets v1.0

2020-05-20 Thread nch via agora-business
[Below is sets v1.0. If you read 0.9 and just want to know what's different, 
look here: https://github.com/nichdel/AgoranProposal/compare/
60f39a824ff590d38877fbce92c673e94a282a60..d27528f29df072934f71764e593d03eea8411954]

I submit the following proposal

{

Title: Sets v1.0
Author: nch
Co-Authors: Trigon, Falsifian, PSS, Jason Cobb
AI: 3

Enact a new Power=1 rule titled "Cards & Sets" with the text:

  Cards are a type of asset with a corresponding Product. Products are
  also assets. The types of Cards and their corresponding Products are:

  * Victory Cards and Victory Points.

  * Justice Cards and Blot-B-Gones

  * Legislative Cards and Pendants

  * Voting Cards and Extra Votes

  A player CAN, by announcement, pay a 'set' of X Cards of the same type
  to create in eir possession Y corresponding Products. The value of X
  determines the value of Y in the following ways:

  * 1 Card = 1 Product

  * 2 Cards = 3 Products

  * 3 Cards = 6 Products

  * 4 Cards = 10 Products

  A player CANNOT pay more than 4 Cards as one 'set'.

  Cards and Products are tracked by the Treasuror.

For each player that is not a zombie, create one of each type of card in eir
possession.

[The core of this proposal. Collect cards to make the other assets.

I've been considering whether to have the Treasuror track everything or make a
new role. I think there's pros and cons to both. I don't want to overtax the
Treasuror but I also don't want to split rule-defined assets across multiple
officers if it's not necessary.

Also I'm not happy with Victory Points or Extra Votes. Name suggestions for
those are welcome.]

Amend rule 2499 "Welcome Packages" by replacing:

  When a player receives a Welcome Package, e earns 10 coins.

with:

  When a player receives a Welcome Package, e earns 10 coins and one of
  each type of Card defined in the rules.

[Simple Welcome package addition]

Amend rule 2483 "Economics" by removing the following line:

  A player CAN win the game by paying a fee of 1,000 Coins.

[Ultimately counter to an economy where we want constant trading and asset
movement.]

Enact a new Power=1 rule titled "VP Wins" with the following text:

  If a player has at least 20 more Victory Points than any other player, e
  can win by announcement. When a player wins this way, destroy all Cards
  and their corresponding products. Then, for each non-zombie player 
create
  1 card of each type in eir possession.

[Exactly what it says on the tin.]

Amend rule 2555 "Blots" by replacing the following paragraph:

  If a person (the penitent) has neither gained blots nor had more
  than 2 blots expunged from emself in the current Agoran week, then
  any player (the confessor) who has not, by this mechanism,
  expunged any blots in the current Agoran week CAN expunge 1 blot
  from the penitent, by announcement.

with:

  Any player CAN, by announcement, expunge a blot from a specified person
  (or emself if no one is specified) by paying a fee of one Blot-B-Gone.

[Pretty straightforward, now you need to use Blot-B-Gones to get rid of Blots
(except for the fugitive decay, I left that in).]

Amend rule 2350 "Proposals" by replacing:

  Creating a proposal adds it to the Proposal Pool.

with:

  If a proposal was created in the last week and has not been added to the
  proposal pool, any player CAN add it to the Proposal Pool by paying one
  Pendant. When a player who is not the author or a co-author of a 
proposal
  adds it to the Proposal Pool by this method, e is added to the list of
  co-authors.
  
  The Promotor CAN, once a week and without objection, add a propsoal to
  the Proposal Pool. E SHOULD NOT do so if the author of the proposal has
  at least one Pendant or Legislative Card.

[Make Pendants do the pending thing. Making the pender a co-author ties into
lime ribbons/glitter. Add a safeguard to let the promotor pend proposals when
it's otherwise not possible.]

Amend rule 2422 "Voting Strength" by adding:

  A player CAN, by announcement, pay 1 Extra Vote and specify a current
  Agoran decision on which e is a voter. Eir voting strength on that
  decision is 1 greater for each time e has done so. E CANNOT do so more
  than 3 times on the same decision.

[This makes proxies pretty flexible actually, maybe too much? But I think it's
fun and can at most double your base power.]

Amend rule 2476 Ownership by removing:

  Assets owned by the Lost and Found Department can be transferred or
  destroyed by any player without objection.

Create a new Power=1 rule titled "VP Auctions" with the following text:

  Once a week the Treasuror CAN and SHOULD initiate an auction. The 
auction
  has the following lots:
  
  * one Victory Card, created in the possession of Agora when the auction
is initiated AND
  
  * all o