DIS: Re: OFF: [Assessor] Voting results for Proposal 6796, redux

2010-09-10 Thread Ed Murphy
I wrote:

 If a second decision on Proposal 6796 was initiated, then its outcome
 is REJECTED with the following details:
 
 6796  O1  2.0  coppro  The Robot
 
   ais523   2A
   G.   7P
   Keba 5A
   Murphy   2A
   omd 10P
   Wooble   5A
 
   F/A 0/14
   VI/AI   0/2
   quorum  6/6

Technically, this should also be recomputed per CFJ 2852, but

  (a) it may not have existed anyway

  (b) it fails no matter how many votes each player cast (none of these
  players had more than 1 Rest when they voted, so they all counted
  toward quorum, and none of them cast any votes FOR)


DIS: Re: BUS: Judgements

2010-09-10 Thread Kerim Aydin


On Fri, 10 Sep 2010, Ed Murphy wrote:
 2855:  TRUE
 2856:  TRUE
 
 A substantive aspect of a rule pertains to /how/ a rule governs, not
 /what/ a rule governs.  With that argument eliminated, a low-powered
 proposal is just as capable as a low-powered rule (they're both
 instruments and they're both effective) of changing holdings whose
 existence is defined by a high-powered rule (if the high-powered rule
 doesn't attempt to prevent it, then there's no conflict).

Question:  where does it actually say in the rules that an Instrument
can change a regulated quantity?

The rules say:
An instrument has positive power. (R1688)
An instrument CANNOT affect something secured at a power greater than 
its own. (R1688)
An instrument CANNOT affect the operation of a higher-powered 
instrument. (R2140).
An instrument CAN make rule changes (R105).

Nothing in here actually says that an Instrument can adjust regulated
things generally.  Now, the counterargument is exceptio probat regulam,
that the fact that the Rules state that an instrument CANNOT make
secured changes implies that it CAN make unsecured changes.

However, this regulam is not in fact written, and it IS implied through
R2125 and R101(i) that regulated actions CANNOT be done except as
actually described by the rules.

So where is it described?

-G.







Re: DIS: Re: BUS: Re: Rebellion Die roll

2010-09-10 Thread Warrigal
On Thu, Sep 9, 2010 at 3:19 PM, Kerim Aydin ke...@u.washington.edu wrote:
 I was also thinking towards the end that it's a pretty good Prisoner's
 Dilemma situation set up.  Towards the end (when chance was pretty
 near 50/50) there were a few people who could better their position by
 one by rebelling; then there were some folks who would worsen their
 position by one if they rebelled, but lose by much more if they didn't
 rebel and the rebellion worked... etc.  This presupposed people were
 paying attention which not everyone was, but it was interesting to
 analyze and guess whether I'd rebel in their shoes.

Not every game theory situation is a prisoner's dilemma. The
prisoner's dilemma is when there is one option (defecting) where, for
each player, defecting is better than not defecting, but it's better
for both players if neither player defects than if both players
defect. This, however, is pretty much a game of guess-the-most-popular
option.

—Promotor Tanner L. Swett


DIS: Re: OFF: [CotC] Docket

2010-09-10 Thread Warrigal
On Fri, Sep 10, 2010 at 4:41 AM, Ed Murphy emurph...@socal.rr.com wrote:
 Hawkishness (Rule 1871) of active players
 -

 Hovering:     Tanner L. Swett
              Taral

 All other active players are hemming-and-hawing.

CoE: this is no longer defined.

—Tanner L. Swett


Re: DIS: Re: BUS: Judgements

2010-09-10 Thread Geoffrey Spear
On Fri, Sep 10, 2010 at 12:28 PM, Kerim Aydin ke...@u.washington.edu wrote:


 On Fri, 10 Sep 2010, Ed Murphy wrote:
 2855:  TRUE
 2856:  TRUE

 A substantive aspect of a rule pertains to /how/ a rule governs, not
 /what/ a rule governs.  With that argument eliminated, a low-powered
 proposal is just as capable as a low-powered rule (they're both
 instruments and they're both effective) of changing holdings whose
 existence is defined by a high-powered rule (if the high-powered rule
 doesn't attempt to prevent it, then there's no conflict).

 Question:  where does it actually say in the rules that an Instrument
 can change a regulated quantity?

 The rules say:
 An instrument has positive power. (R1688)
 An instrument CANNOT affect something secured at a power greater than
 its own. (R1688)
 An instrument CANNOT affect the operation of a higher-powered
 instrument. (R2140).
 An instrument CAN make rule changes (R105).

 Nothing in here actually says that an Instrument can adjust regulated
 things generally.  Now, the counterargument is exceptio probat regulam,
 that the fact that the Rules state that an instrument CANNOT make
 secured changes implies that it CAN make unsecured changes.

 However, this regulam is not in fact written, and it IS implied through
 R2125 and R101(i) that regulated actions CANNOT be done except as
 actually described by the rules.

 So where is it described?

Instruments generally, nowhere.  Proposals in particular, the first
paragraph of R106:

When a proposal that includes
  such explicit changes takes effect, it applies those changes to
  the gamestate.


Re: DIS: Re: BUS: Re: Rebellion Die roll

2010-09-10 Thread Kerim Aydin


On Fri, 10 Sep 2010, Warrigal wrote:
 On Thu, Sep 9, 2010 at 3:19 PM, Kerim Aydin ke...@u.washington.edu wrote:
  I was also thinking towards the end that it's a pretty good Prisoner's
  Dilemma situation set up.  Towards the end (when chance was pretty
  near 50/50) there were a few people who could better their position by
  one by rebelling; then there were some folks who would worsen their
  position by one if they rebelled, but lose by much more if they didn't
  rebel and the rebellion worked... etc.  This presupposed people were
  paying attention which not everyone was, but it was interesting to
  analyze and guess whether I'd rebel in their shoes.
 
 Not every game theory situation is a prisoner's dilemma. The
 prisoner's dilemma is when there is one option (defecting) where, for
 each player, defecting is better than not defecting, but it's better
 for both players if neither player defects than if both players
 defect. This, however, is pretty much a game of guess-the-most-popular
 option.

No, PD is was exactly at one point.  The logic: All of us non-rebels left 
will move lower on the list if the rebellion wins.  So we (collectively) 
want the rebellion to fail, so we shouldn't rebel (that's cooperation).  
However, individually, I want to move the least-far-down, so I 
(personally) should rebel before the others do (that's defecting).  Even 
if that means we non-rebels collectively get a worse outcome, at least 
I beat the other non-rebels.

That's pretty classic PD, except for the fact that players could try
to communicate if they wanted.  The fact that the outcomes could be 
probabilistically weighted to come up with the reward matrix (based on
expected outcome) doesn't change the dynamics.

-G.



Re: DIS: Re: BUS: Judgements

2010-09-10 Thread Kerim Aydin


On Fri, 10 Sep 2010, Geoffrey Spear wrote:
 Instruments generally, nowhere.  Proposals in particular, the first
 paragraph of R106:
 
 When a proposal that includes
   such explicit changes takes effect, it applies those changes to
   the gamestate.

Ah, there we go:  I (and Murphy responding) over-generalized the
arguments to instruments, when it's Proposals alone that can do it.  
Thanks.  -G.







Re: DIS: Re: BUS: Judgements

2010-09-10 Thread comexk


Sent from my iPhone

On Sep 10, 2010, at 1:22 PM, Geoffrey Spear geoffsp...@gmail.com wrote:
 Instruments generally, nowhere.  Proposals in particular, the first
 paragraph of R106:
 
 When a proposal that includes
  such explicit changes takes effect, it applies those changes to
  the gamestate.

Huh.  I'm not convinced that proposal power isn't still broken-- this sentence 
takes precedence over Power Controls Mutability.

Re: DIS: Re: BUS: Judgements

2010-09-10 Thread Kerim Aydin


On Fri, 10 Sep 2010, com...@gmail.com wrote:
 Sent from my iPhone
 
 On Sep 10, 2010, at 1:22 PM, Geoffrey Spear geoffsp...@gmail.com wrote:
  Instruments generally, nowhere.  Proposals in particular, the first
  paragraph of R106:
  
  When a proposal that includes
   such explicit changes takes effect, it applies those changes to
   the gamestate.
 
 Huh.  I'm not convinced that proposal power isn't still broken-- this 
 sentence takes precedence over Power Controls Mutability.

Huh indeed.  In particular, it's not the definition of security
that matters, but the fact that this overrules most Rule statements
that say Specific Quantity X is Secured.

-G.





DIS: Re: BUS: Re: OFF: [Herald] Ribbon Report

2010-09-10 Thread Geoffrey Spear
On Fri, Sep 10, 2010 at 1:35 PM, Kerim Aydin ke...@u.washington.edu wrote:
 I announce my intent to ratify the current ownership of Ribbons as
 follows, Without Objection:

Unnecessary; by R2166, reports on asset holdings are self-ratifying.


Re: DIS: Re: BUS: Re: Rebellion Die roll

2010-09-10 Thread Warrigal
On Fri, Sep 10, 2010 at 1:25 PM, Kerim Aydin ke...@u.washington.edu wrote:
 No, PD is was exactly at one point.  The logic: All of us non-rebels left
 will move lower on the list if the rebellion wins.  So we (collectively)
 want the rebellion to fail, so we shouldn't rebel (that's cooperation).
 However, individually, I want to move the least-far-down, so I
 (personally) should rebel before the others do (that's defecting).  Even
 if that means we non-rebels collectively get a worse outcome, at least
 I beat the other non-rebels.

Ah, yes, you're right.

—Tanner L. Swett


Re: DIS: Re: BUS: Judgements

2010-09-10 Thread Ed Murphy
G. wrote:

 On Fri, 10 Sep 2010, com...@gmail.com wrote:
 Sent from my iPhone

 On Sep 10, 2010, at 1:22 PM, Geoffrey Spear geoffsp...@gmail.com wrote:
 Instruments generally, nowhere.  Proposals in particular, the first
 paragraph of R106:

 When a proposal that includes
  such explicit changes takes effect, it applies those changes to
  the gamestate.

 Huh.  I'm not convinced that proposal power isn't still broken-- this
 sentence takes precedence over Power Controls Mutability.
 
 Huh indeed.  In particular, it's not the definition of security
 that matters, but the fact that this overrules most Rule statements
 that say Specific Quantity X is Secured.

There may be enough wiggle room in Rule 106 to avoid this breakage:

  If the option selected by Agora on this decision is ADOPTED,
  then the proposal is adopted, and unless other rules prevent it
  from taking effect, its power is set to the minimum of four and
  its adoption index, and then it takes effect.

...

  Preventing a proposal from taking effect is a secured change;
  this does not apply to generally preventing changes to specified
  areas of the gamestate, ...

The first excerpt must be interpreted as unless other rules would
prevent it from taking it effect even after its power was set
(otherwise Power Controls Mutability would prevent all rule-change
proposals due to evaluating proposals in their zero-Power state).

Now we've noticed the ambiguity, though, it should definitely be
clarified, along with a severability clause.  Proto:

  If the option selected by Agora on this decision is ADOPTED,
  then the proposal is adopted, and:

 a) If other rules prevent it from taking effect for reasons
unrelated to its power, then it does not take effect.

 b) Otherwise, its power is set to its adoption index (or
four, whichever is less), and it takes effect (to the
extent that other rules do not prevent it from doing so).

A proposal intended to be partly or even fully non-severable can
achieve it by saying so.  Rule 106 has already been amended to
explicitly gloss over the paradox implied by this proposal has
no effect (contrast the rest of this proposal has no effect
which explicitly avoids said paradox):

 ... a proposal preventing itself from
  taking effect (its no-effect clause is generally interpreted as
  applying only to the rest of the proposal).


DIS: Ugh!

2010-09-10 Thread comex
Proto:

[I think all this ambiguity about how proposals take effect is caused
by a cosmology of instruments that has evolved from simple to complex
without ditching some assumptions that now unnecessarily increase the
complexity.  Take this paragraph from Rule 106:

  Preventing a proposal from taking effect is a secured change;
  this does not apply to generally preventing changes to specified
  areas of the gamestate, nor to a proposal preventing itself from
  taking effect (its no-effect clause is generally interpreted as
  applying only to the rest of the proposal).

What does that even mean?  Preventing a proposal from taking effect is
only arguably a change, and in any case a lower-powered rule that
attempted to do so would conflict with the clause of R106 that says it
does.  And the stuff afterwards is a very specific band-aid that, in
my opinion, fixes the symptom not the cause.

The original clause,

 It does not
  otherwise take effect.  This rule takes precedence over any rule
  which would permit a proposal to take effect.

made sense in 2005, but now it's just confusing.

This bit also:

  When creating proposals, the person who creates them SHOULD
  ensure that the proposal outlines changes to be made to Agora,
  such as enacting, repealing, or amending rules, or making other
  explicit changes to the gamestate. When a proposal that includes
  such explicit changes takes effect, it applies those changes to
  the gamestate. If the proposal cannot make some such changes,
  this does not preclude the other changes from taking place.

It's nice to give some examples of what proposals should look like,
and the it applies those changes to the gamestate clause is
refreshingly explicit, but the presentation is strange-- the bit about
applying changes should go with taking effect, and the SHOULD clause
is a little bizarre considering that it's a no-op yet is located
between formalities and uses formal language.  The original clause may
have been buggy but it was more logical:

  A proposal is a document outlining changes to be made to Agora,
  including enacting, repealing, or amending rules, or making
  other explicit changes to the gamestate.

It was downgraded to a SHOULD due to some ontological issue, and then
the SHOULD was changed to players SHOULD, and then another band-aid
was added and now it's a mess.

In my opinion, the two separate fix proposals by G. and Murphy are
also band-aids that will add complexity without clearly accomplishing
all that much.  On the other hand, the idea of an instrument, and the
generalization of Power to all entities, looks like (but isn't) a
generalized framework for entities causing gamestate changes, and, in
my opinion, changing it to actually be one is a better fix that will
prevent these kind of issues in the future.

This text is rough: in particular, the definition of an instrument
might be better as an explicit list rather than any entity generally
capable, although it would be cool if someone scammed the rules to
increase eir personal power :p]


Retitle Rule 1688 to Gamestate and Instruments, and amend it to read:

  The game of Agora defines a gamestate, which consists of all
  entities, values, and properties defined by the Rules, including
  the Rules themselves.  The gamestate changes only as specified
  by the Rules.

  An instrument is any entity that is generally capable of
  communicating, at every point in time, a (usually empty) ordered
  list of changes it intends to apply to the gamestate.  Power is
  an instrument switch whose values are the non-negative rational
  numbers (default 0), tracked by the Rulekeepor.  Instruments
  with positive Power are said to be in effect.  At every point in
  time, each instrument attempts to make each of the changes it is
  communicating; each such change is then made if and only if it
  is not forbidden by the Rules.

Amend Rule 2141 (Role and Attributes of Rules) by replacing the first
paragraph with:

  A rule is a type of instrument which has content in the form of
  a text, and continuously communicates changes as defined by its
  text.  Rules also have the capacity to govern the game
  generally, and are unlimited in scope.  In particular, a rule
  may define in-game entities and regulate their behaviour,
  prescribe or proscribe certain player behaviour, modify the
  rules or the application thereof, or do any of these things in a
  conditional manner.

Amend Rule 106 (Adopting Proposals) by replacing the first two paragraphs with:

  A player CAN create a proposal by publishing (submitting) a
  body of text and an associated title with a clear indication
  that it is intended to form a proposal, which creates a new
  proposal with that text and title and places it in the Proposal
   

DIS: Re: BUS: court merry go round

2010-09-10 Thread Sean Hunt

On 09/10/2010 06:21 PM, comex wrote:

As judge of CFJ 2857, I publish the following /incorrect/ judicial declarations:

{ G.'s position on the List of Succession is unknown. }
{ coppro's position on the List of Succession is unknown. }
{ omd's position on the List of Succession is unknown. }
{ woggle's position on the List of Succession is unknown. }
{ Wooble's position on the List of Succession is unknown. }
{ Tiger's position on the List of Succession is unknown. }
{ Taral's position on the List of Succession is unknown. }
{ ehird's position on the List of Succession is unknown. }
{ Sgeo's position on the List of Succession is unknown. }
{ Tanner L. Swett's position on the List of Succession is unknown. }
{ ais523's position on the List of Succession is unknown. }
{ Murphy's position on the List of Succession is unknown. }
{ Yally's position on the List of Succession is unknown. }

Assuming that announcement is a valid way to publish a judicial
declaration (no particular mechanism is specified in the rules), I
don't know whether that succeeded in doing anything.  In CFJ 1971 it
was ruled that actions like posting a report don't work with excessive
disclaimers (presumably that would include explicitly calling it
incorrect), and in the five lights scam it was held (I think?) that
you can't post a NoV without being Truthfulness-liable for its
contents, but we do allow ratifying incorrect documents, and I don't
see a clear distinction between that and this-- both are attempts to
submit incorrect documents to the Rules.

But in any case, since I don't know whether the last action succeeded,
I can quite honestly publish the following judicial declarations (same
as above):

{ G.'s position on the List of Succession is unknown. }
{ coppro's position on the List of Succession is unknown. }
{ omd's position on the List of Succession is unknown. }
{ woggle's position on the List of Succession is unknown. }
{ Wooble's position on the List of Succession is unknown. }
{ Tiger's position on the List of Succession is unknown. }
{ Taral's position on the List of Succession is unknown. }
{ ehird's position on the List of Succession is unknown. }
{ Sgeo's position on the List of Succession is unknown. }
{ Tanner L. Swett's position on the List of Succession is unknown. }
{ ais523's position on the List of Succession is unknown. }
{ Murphy's position on the List of Succession is unknown. }
{ Yally's position on the List of Succession is unknown. }

...As a certain person would say, in light of this, the issue between
Wooble and Tiger takes on a somewhat academic cast, but I judge FALSE.
  Although the caller's arguments are tempting, out of the three
dictionaries I tried (Merriam-Webster, Google, OS X Dictionary.app),
only Google offers The Hierophant as a definition of pope, and the
metaphors of court, church, and Tarot deck are a bit too confused to
accept that particular interpretation.


Judicial declarations are only self-ratifying if their publication is 
required, and these certainly were not.


-coppro


Re: DIS: Re: BUS: court merry go round

2010-09-10 Thread comexk


Sent from my iPhone

On Sep 10, 2010, at 6:27 PM, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:
 Judicial declarations are only self-ratifying if their publication is 
 required, and these certainly were not.

I'm trying to use the found by judicial declaration to be unknown or 
ambiguous clause, not self-ratification. 

DIS: Re: OFF: [Assumed Fearmongor] Change is Nigh!

2010-09-10 Thread comexk


Sent from my iPhone

On Sep 10, 2010, at 6:24 PM, Keba ag...@kebay.org wrote:

 Proposal Trade Capacitors (AI=1, II=0)
 {{{
 Amend Rule Capacitors by replacing
 
Capacitors are a class of fixed assets
 
 with:
 
Capacitors are a class of assets
 }}}

Dupe. 


Re: DIS: Re: BUS: Re: OFF: [Herald] Ribbon Report

2010-09-10 Thread Warrigal
I say if the report was published at time T, and it does not say it's
a report from time S, then it's a report from time T.

—Tanner L. Swett


DIS: Re: BUS: court merry go round

2010-09-10 Thread Kerim Aydin



On Fri, 10 Sep 2010, Warrigal wrote:
 I submit the following Urgent Proposal, titled The List of No Doubt,
 AI = 2, II = 1: {In Rule 2314, replace eir position on the list is
 found by judicial declaration to be unknown or ambiguous with eir
 position on the list has been found to be unknown or ambiguous by a
 judicial declaration that has been continuously undoubted for one
 week. Set the List of Succession to what it was at 22:00 UTC on 10
 September 2010.}
   ^^^

Please don't do this.  It will freeze any list activity for the
next 8 days.  And it may not be possible when it gets there, if
for example someone now on the list becomes speaker.

Please just say the list as of immediately after (time of these
messages) is set to be what it was immediately before those
messages.

-G.