Re: DIS: Re: BUS: Avast (second try)

2014-02-06 Thread Alex Smith
On Wed, 2014-02-05 at 19:41 -0800, Geoff Schmidt wrote:
 As a new Agoran I have learned two things.
 
 - Small, easily overlooked words such as currency can be very important.
 
 - It is never safe to assume that players will not collude.
 
 Also, even though I suck at it, I now think this is the finest game on the
 Internet.

The main trick you missed here was not being in place to exploit this
yourself as soon as the intent was resolved.

The main trick /I/ missed here was not arranging a plan with you to
exploit this between ourselves as soon as the intent was resolved.

-- 
ais523



Re: DIS: Re: BUS: Avast (second try)

2014-02-06 Thread Alex Smith
On Wed, 2014-02-05 at 20:48 -0800, Kerim Aydin wrote:
 1.  The Rules of Agora no longer say that after someone wins, anything
  else happens.
 2.  In a game, if someone wins, and nothing else happens, the game
  is over.
 3.  The Rules of Agora are a game.
 4.  Agora is over.
 
 Uh... oops?
 
 Except maybe we're safe, because scores are reset to 0.

Actually, I'm seriously worried by this. The protections against
accidental ending of the game (and similar rights) all either prevent
proposals being enacted, or prevent gamestate changes. Proposals aren't
involved here, and it's unclear that ending the game is a change to the
gamestate. AIAN doesn't help because a nonexistent game doesn't have any
properties, including being ossified.

The definition of game in rule 1023(b)(5) (the second (5), something's
gone wrong with the numbering) may help, though. The argument is as to
whether game is being used as a period of time or not in rule 2419
specifically, and I can see a good argument that it isn't.

The strongest argument I can see that Agora hasn't just ended is rule
217, and I /hate/ having to rely on rule 217 (given that it defers to
all other rules). Anyone else see any way out of this?

Another way to look at things may be that Agora-the-ruleset and
Agora-the-game are separate entities, in which case the game is over,
but nothing prevents us starting another game with the same ruleset, and
such a game would still be Agora. The only change from the previous
behaviour would be that instead of everything continuing automatically,
we'd have to start everything but the rules from scratch, with players
reregistering, etc.

-- 
ais523




Re: DIS: Re: BUS: Avast (second try)

2014-02-06 Thread Sean Hunt
On Thu, Feb 6, 2014 at 8:55 AM, Jonatan Kilhamn
jonatan.kilh...@gmail.com wrote:
 I find the thought that Agora maybe just accidentally ended hilarious.
 Almost so much that I want it to be true. But I think we're safe. The
 game of agora, and of nomics in general, is well-established as not
 being a normal game. Thus when the only indication we have of an
 ending is the text wins the game, I think it's justified to say that
 the rules are silent, as per 217. Then game custom and the good of the
 game says it did not just end. Add in 1023(b)(5) the 2nd, which says
 game is sometimes used as a time period, and I think we've moved up
 from the rules being silent to them being unclear.

 CFJ: The game of Agora has ended.

Arguments: There is nothing in the rules saying that Agora has ended.
Past precedent, custom, and the good of the game all point to Agora
not having ended.

-scshunt


Re: DIS: Re: BUS: Avast (second try)

2014-02-06 Thread Kerim Aydin


On Thu, 6 Feb 2014, Jonatan Kilhamn wrote:
 I find the thought that Agora maybe just accidentally ended hilarious.
 Almost so much that I want it to be true. But I think we're safe. The
 game of agora, and of nomics in general, is well-established as not
 being a normal game.

This reminds me of my first game of Nomic - so either some useful 
historical context or a rambling memoir ahead:

First played nomic circa 1990.  Picked up from a copy of Metamagical
Themas that circulated in the dorm about that time (we photocopied
the rules out of there and pasted them on cards).  So playing blind
without any accumulated internet wisdom about nomics in general.

The game was about 8-10 people in our usual games club, used to
playing long sessions of Cosmic Encounters or whatever into the night.

The very first game, just as we were settling in and and gone through
one or so round of turns, an early loophole let someone jump in and get 
the victory condition (very obvious loophole when pointed out, no 
argument that the win worked).

Instantly and viscerally, the table split.  About half the people said 
eh, cheap win.  oh well, game over and the other half said nothing 
in the rules says the game is over!  It was weird how the split was 
instantaneous, and half the people started out at one conclusion, half 
at the other, without any pre-discussion.  After a bunch of struggle and 
rules lawyering (this turned out to be our very first CFJ), the let 
the game continue crowd dominated, the game continued, though the 
disgruntled Winner just gave up, I think.  Game broke up that night 
without a second victory condition, at exhaustion point, we passed a 
firm resolution that rules to the contrary notwithstanding, the game is 
now over.

Played about a dozen tabletop nomic games in college and grad school
since then.  And it's basically been a meta-discussion each time that
pretty much went (upon victory condition):

1.  Was victory condition cheap loophole?  Is the night still young?
Keep playing (continuously, not with rules reset).

2.  Was it a clever, hard-fought victory?  Do we need to sleep?  Game
over.

Except in that first game, it was never formally voted on; it was more
like when you play a series of games/hands of any game at a late night
gaming session; after each win, we basically asked ourselves, in the 
silence of the rules, what we might ask of Agora now:  one more round, or 
do we call it a night?






Re: DIS: Re: BUS: Avast (second try)

2014-02-06 Thread Geoff Schmidt
Arguments:

When we survey what are commonly called games, we find many games that
end upon a win, but also many games that do not end upon a win. An example
of the latter is America's National Football League. In the NFL, players
are grouped into teams, the wins of each team are tallied over time, and
based on the wins a trophy is transferred to a particular team. The rules
are silent as to which type of game Agora is. However, the presence of the
word Trophies in the Short Logical Ruleset, and their customary use in
Agora, suggest that Agora is in the balance rather more like the NFL than
like Tic Tac Toe.

Citing rule 217, common sense indicates that it is not the intent of rule
2419 to end the game of Agora Nomic forever.

The proposer of rule 2419 had an opportunity to indicate in the text of
rule 2419 that a win would end the game of Agora Nomic forever, if that was
eir intention. Even if that was eir intention, eir failure to clearly
indicate this unprecedented (in 10+ years) interpretation should be
prejudicial to that intrepretation.



On Thu, Feb 6, 2014 at 7:15 AM, Sean Hunt scsh...@csclub.uwaterloo.cawrote:

 On Thu, Feb 6, 2014 at 8:55 AM, Jonatan Kilhamn
 jonatan.kilh...@gmail.com wrote:
  I find the thought that Agora maybe just accidentally ended hilarious.
  Almost so much that I want it to be true. But I think we're safe. The
  game of agora, and of nomics in general, is well-established as not
  being a normal game. Thus when the only indication we have of an
  ending is the text wins the game, I think it's justified to say that
  the rules are silent, as per 217. Then game custom and the good of the
  game says it did not just end. Add in 1023(b)(5) the 2nd, which says
  game is sometimes used as a time period, and I think we've moved up
  from the rules being silent to them being unclear.
 
  CFJ: The game of Agora has ended.

 Arguments: There is nothing in the rules saying that Agora has ended.
 Past precedent, custom, and the good of the game all point to Agora
 not having ended.

 -scshunt



Re: DIS: Re: BUS: Avast (second try)

2014-02-06 Thread Fool

On 2014-02-06 10:15 AM, Sean Hunt wrote:


Arguments: There is nothing in the rules saying that Agora has ended.
Past precedent, custom, and the good of the game all point to Agora
not having ended.



How can you possibly invoke good of the game here?

-Dan, for Evil Queen Davy.





Re: DIS: Re: BUS: Avast (second try)

2014-02-06 Thread Fool

On 2014-02-06 5:03 PM, Geoff Schmidt wrote:

Arguments:

When we survey what are commonly called games, we find many games that
end upon a win, but also many games that do not end upon a win. An
example of the latter is America's National Football League.


Football definitely ends when one team wins. And a League is not a game.

-Dan, for the Evil Queen.



DIS: Re: BUS: Avast (second try)

2014-02-05 Thread Geoff Schmidt
As a new Agoran I have learned two things.

- Small, easily overlooked words such as currency can be very important.

- It is never safe to assume that players will not collude.

Also, even though I suck at it, I now think this is the finest game on the
Internet.

- Shredder


On Wed, Feb 5, 2014 at 6:01 PM, omd c.ome...@gmail.com wrote:

 On Wed, Feb 5, 2014 at 8:55 PM, Sean Hunt scsh...@csclub.uwaterloo.ca
 wrote:
  I board nichdel's ship and pillage eir operator collection. I transfer
  all my operators to omd.

 I board G.'s ship and pillage eir operator collection.

 Now I have 5 7 i - 2 i 0 2 8 6 - 2.

 I specify the operators - 5 7 2 0 2 8 6 and myself.  My score becomes
 -5,720,286.

 I set my quadrant to Beta.  I have achieved escape velocity.

 I transfer my remaining operators to scshunt.



Re: DIS: Re: BUS: Avast (second try)

2014-02-05 Thread Sean Hunt
On Wed, Feb 5, 2014 at 10:41 PM, Geoff Schmidt ge...@geoffschmidt.com wrote:
 As a new Agoran I have learned two things.

 - Small, easily overlooked words such as currency can be very important.

This is pretty tame, as scams go. Every word matters.

 - It is never safe to assume that players will not collude.

It is usually safe to assume the opposite.

-scshunt


Re: DIS: Re: BUS: Avast (second try)

2014-02-05 Thread Fool

On 2014-02-05 10:41 PM, Geoff Schmidt wrote:

Also, even though I suck at it, I now think this is the finest game on
the Internet.


Second finest, surely.
 -Dan



DIS: Re: BUS: Avast (second try)

2014-02-05 Thread Kerim Aydin


On Wed, 5 Feb 2014, omd wrote:
 On Wed, Feb 5, 2014 at 8:55 PM, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:
  I board nichdel's ship and pillage eir operator collection. I transfer
  all my operators to omd.
 
 I board G.'s ship and pillage eir operator collection.
 
 Now I have 5 7 i - 2 i 0 2 8 6 - 2.
 
 I specify the operators - 5 7 2 0 2 8 6 and myself.  My score becomes
 -5,720,286.
 
 I set my quadrant to Beta.  I have achieved escape velocity.
 
 I transfer my remaining operators to scshunt.

Shredder's adoption passed just when I was on the way out to dinner,
and I thought don't have time to make a move, so bet my Operators 
are gone by the time I come back.  Agora did not disappoint.  Nice.





Re: DIS: Re: BUS: Avast (second try)

2014-02-05 Thread Kerim Aydin


On Wed, 5 Feb 2014, Kerim Aydin wrote:
 Shredder's adoption passed just when I was on the way out to dinner,
 and I thought don't have time to make a move, so bet my Operators 
 are gone by the time I come back.  Agora did not disappoint.  Nice.

ps.  are we now in an unstable equilibrium?




Re: DIS: Re: BUS: Avast (second try)

2014-02-05 Thread Kerim Aydin


On Wed, 5 Feb 2014, omd wrote:
 On Wed, Feb 5, 2014 at 11:19 PM, Kerim Aydin ke...@u.washington.edu wrote:
  ps.  are we now in an unstable equilibrium?
 
 Well, operators haven't been destroyed, so someone else can probably
 do the same thing, if that's what you mean.
 
 Incidentally, there's no way to award Champion anymore.  Not sure if
 that's intentional, but assuming it isn't--

1.  The Rules of Agora no longer say that after someone wins, anything
 else happens.
2.  In a game, if someone wins, and nothing else happens, the game
 is over.
3.  The Rules of Agora are a game.
4.  Agora is over.

Uh... oops?

Except maybe we're safe, because scores are reset to 0.





DIS: Re: BUS: Avast

2014-01-31 Thread Geoff Schmidt
Seeing interest in pillaging but concern about the race condition at the
end of the week, I'll try a version with a 168-hour (7 day) timeout
instead. I'll also replace city block distance with Euclidean distance for
better compatibility with Kerim's simulation, should both proposals be
adopted.

Reasoning: Rule 478 already requires that messages sent to public fora have
a time date-stamped on the message, and makes that time authoritative in
resolving the order of actions. If we're willing to trust that timestamp
then a 168-hour timeout seems workable and not too hard to administrate. If
we're not willing to trust that timestamp then we have bigger problems and
should fix Rule 478.

ais523 still had some concern about a 168-hour timeout and eir ability to
exploit it (see thread copied below). In the spirit of general mischief I'm
going to go ahead with it, since after sleeping on it I couldn't figure out
an exploit. Any further feedback about the change -- or Agoran etiquette!
-- is appreciated.

- Shredder

On Thu, Jan 30, 2014 at 5:08 AM, Alex Smith ais...@bham.ac.uk wrote:

 On Thu, 2014-01-30 at 04:54 -0800, Geoff Schmidt wrote:
  Thanks, I appreciate the critique. I see now how resolving the actions at
  the end of the calendar week would be incredibly obnoxious.
 
  Do you have any suggestions about how to fix the timing problem? Do you
  think it would work to instead require that a week (like, 168 hours) has
  elapsed since your last pillaging?

 A 168-hour timeout isn't quite as bad, but it has similar issues. I'd
 prefer that in the sense that I probably have the most experience of any
 Agoran in exploiting things like that, but it'd probably be bad for the
 game as a whole.

 The usual technique's to require the player to spend something, but
 there's nothing obvious to spend. I guess you could add boarding hooks
 or something to the random assignment of symbols.

 Another possibility's to allow boarding attempts as a reward upon some
 event happening, e.g. judging a CFJ. This is hard to get right, but has
 lead to compelling gameplay in the past if done well.

 BTW, you sent this email to me privately, rather than agora-discussion
 as a whole. If there's nothing in it that you particularly want to keep
 secret, copying it to a-d so that other people can weigh in is a good
 idea. I don't mind this reply becoming public.

 --
 ais523




Re: DIS: Re: BUS: Avast

2014-01-31 Thread Alex Smith
On Fri, 2014-01-31 at 15:51 -0800, Geoff Schmidt wrote:
 Reasoning: Rule 478 already requires that messages sent to public fora have
 a time date-stamped on the message, and makes that time authoritative in
 resolving the order of actions. If we're willing to trust that timestamp
 then a 168-hour timeout seems workable and not too hard to administrate. If
 we're not willing to trust that timestamp then we have bigger problems and
 should fix Rule 478.

Timestamp issues have lead to a lot of friction in the past (especially
on one occasion when G. sent a message before a deadline, but due to
events outside eir control, it arrived afterwards). I know the
Distributor was talking about automatedly rewriting Date: headers to be
trustworthy and outside the control of any players, although I'm not
sure if that actually happened or not. (The problem is that emails have
multiple times datestamped on them, of varying levels of reliability;
the Date: timestamp is one of the least reliable, by default, in that
I've known it to be out by more than a day by accident before now.)

That sort of precise timing issue usually isn't a problem, anyway, and
I'm sure we can have a bunch of interesting CFJs about it if it does end
up as a problem. 

-- 
ais523



Re: DIS: Re: BUS: Avast

2014-01-31 Thread Kerim Aydin


On Sat, 1 Feb 2014, Alex Smith wrote:
 Timestamp issues have lead to a lot of friction in the past (especially
 on one occasion when G. sent a message before a deadline, but due to
 events outside eir control, it arrived afterwards). I know the
 Distributor was talking about automatedly rewriting Date: headers to be
 trustworthy and outside the control of any players, although I'm not
 sure if that actually happened or not.

omd did when that occasion happened, but people complained right away
so e switched back.  Then e wrote a proposal to make automatic re-writing 
the official stamp by law, but it got voted down, so e was annoyed and 
gave up on that - I think e actually said well don't blame me if it
comes up again.

Without that, the precedent set by judgement over the summer is that 
the authoritative one was actually the receipt by forum's domain, 
not the (standard display) one.  But I think older precedents disagree, 
so it's messy.  -G.





DIS: Re: BUS: Avast

2014-01-30 Thread omd
On Thu, Jan 30, 2014 at 7:36 AM, Geoff Schmidt ge...@geoffschmidt.com wrote:
 6. If e has not done so in the current week, a player CAN specify another
 player and announce that e is boarding that player's ship and pillaging eir
 operator collection. The attempt fails if there is any other player nearer
 in hyperspace distance to the announcing player than the named player.
 Otherwise all of the named player's operators are transferred forthwith to
 the announcing player.

Present, based on ais523's argument.  It would still probably be more
interesting than the current version :)