DIS: Re: BUS: Proposal: Upvotes

2020-07-04 Thread Edward Murphy via agora-discussion

omd wrote:


Proposal: Upvotes (AI=1)
{

Multiply all positive Karma values by 3 (to compensate existing Karma 
holders

for expected inflation).  Replace all negative Karma values with 0 (because
Karma will become a currency).

Amend Rule 2510 (Such is Karma) to read:

   Karma is a currency tracked by the Herald.

   Up to once per week, each player CAN grant a specified other
   player 1 Karma by announcement.  A player CAN also transfer any
   amount of eir own Karma to another player by announcement.  In
   both cases, for this to be effective, e must give a reason why
   the other player should gain Karma.

   At the beginning of each quarter, the Karma of every
   Unregistered person is halved (rounding towards 0).

   Karma cannot otherwise be transferred or destroyed.


Proto: "A player CAN also destroy 1 of another player's Karma by paying
a fee of 1 Karma", once again must give a reason why.



Re: DIS: Re: BUS: Proposal: Upvotes

2020-07-03 Thread Kerim Aydin via agora-discussion


On 7/3/2020 5:48 PM, omd via agora-discussion wrote:
> at 5:19 PM, Jason Cobb via agora-discussion  
>  wrote:
>>>  An asset generally CAN be transferred (syn. given) by announcement
>>>   by its owner to another entity, subject to modification by its
>>>   backing document. A fixed asset is one defined as such by its
>>>   backing document, and CANNOT be transferred; any other asset is
>>>   liquid.
>>
>>
>> I think this falls under "subject to modification by its backing document”.
> 
> Note that I have "Karma cannot otherwise be transferred or destroyed.” at  
> the end.  I think that should suffice as "modification by its backing  
> document”.
> 

ha looks like I trimmed that end line out of my reply before reading in
detail - that's exactly the sort of sentence I was looking for.  we're good.



Re: DIS: Re: BUS: Proposal: Upvotes

2020-07-03 Thread omd via agora-discussion
at 5:21 PM, Jason Cobb via agora-discussion  
 wrote:



I'm not sure whether this is enough to have R1586 automatically transfer
switch karma to asset karma.


Fair point.  I’ll change it to be more explicit before pending this (if I  
ever get enough cards to pend anything, anyway :).




Re: DIS: Re: BUS: Proposal: Upvotes

2020-07-03 Thread omd via agora-discussion
at 5:19 PM, Jason Cobb via agora-discussion  
 wrote:

 An asset generally CAN be transferred (syn. given) by announcement
  by its owner to another entity, subject to modification by its
  backing document. A fixed asset is one defined as such by its
  backing document, and CANNOT be transferred; any other asset is
  liquid.



I think this falls under "subject to modification by its backing document”.


Note that I have "Karma cannot otherwise be transferred or destroyed.” at  
the end.  I think that should suffice as "modification by its backing  
document”.


DIS: Re: BUS: Proposal: Upvotes

2020-07-03 Thread Jason Cobb via agora-discussion
On 7/3/20 7:32 PM, omd via agora-business wrote:
> Multiply all positive Karma values by 3 (to compensate existing Karma holders
> for expected inflation).  Replace all negative Karma values with 0 (because
> Karma will become a currency).
>
> Amend Rule 2510 (Such is Karma) to read:
>
>Karma is a currency tracked by the Herald.
>
>Up to once per week, each player CAN grant a specified other
>player 1 Karma by announcement.  A player CAN also transfer any
>amount of eir own Karma to another player by announcement.  In
>both cases, for this to be effective, e must give a reason why
>the other player should gain Karma.
>
>At the beginning of each quarter, the Karma of every
>Unregistered person is halved (rounding towards 0).
>
>Karma cannot otherwise be transferred or destroyed.


I'm not sure whether this is enough to have R1586 automatically transfer
switch karma to asset karma.

It otherwise seems mechanically sound, but I'm probably PRESENT at most.

-- 
Jason Cobb



Re: DIS: Re: BUS: Proposal: Upvotes

2020-07-03 Thread Jason Cobb via agora-discussion
On 7/3/20 8:17 PM, Kerim Aydin via agora-discussion wrote:
>>Up to once per week, each player CAN grant a specified other
>>player 1 Karma by announcement.  A player CAN also transfer any
>>amount of eir own Karma to another player by announcement.  In
>>both cases, for this to be effective, e must give a reason why
>>the other player should gain Karma.
> This doesn't overrule the general ability to transfer Karma, in other
> words, "A player CAN also transfer..." is already in the rules because
> it's a liquid currency by default.
>
> But you want to keep it out of contracts I'm guessing, so limit the
> currency to being owned by players?
>

>   An asset generally CAN be transferred (syn. given) by announcement
>   by its owner to another entity, subject to modification by its
>   backing document. A fixed asset is one defined as such by its
>   backing document, and CANNOT be transferred; any other asset is
>   liquid.


I think this falls under "subject to modification by its backing document".

-- 
Jason Cobb



DIS: Re: BUS: Proposal: Upvotes

2020-07-03 Thread Kerim Aydin via agora-discussion


On 7/3/2020 4:32 PM, omd via agora-business wrote:
> Proposal: Upvotes (AI=1)
> {
> 
> Multiply all positive Karma values by 3 (to compensate existing Karma holders
> for expected inflation).  Replace all negative Karma values with 0 (because
> Karma will become a currency).
> 
> Amend Rule 2510 (Such is Karma) to read:
> 
>Karma is a currency tracked by the Herald.

>Up to once per week, each player CAN grant a specified other
>player 1 Karma by announcement.  A player CAN also transfer any
>amount of eir own Karma to another player by announcement.  In
>both cases, for this to be effective, e must give a reason why
>the other player should gain Karma.

This doesn't overrule the general ability to transfer Karma, in other
words, "A player CAN also transfer..." is already in the rules because
it's a liquid currency by default.

But you want to keep it out of contracts I'm guessing, so limit the
currency to being owned by players?

> But we've had Karma for around three years, and it had several
> predecessors before that.  There's a benefit to shaking things up.

Any technical hitches aside, +1^.

(let's make ^ shorthand for some part of this process?)

-G.



DIS: Re: BUS: Proposal: Upvotes

2020-07-03 Thread Publius Scribonius Scholasticus via agora-discussion
On 7/3/20 7:32 PM, omd via agora-business wrote:
> Proposal: Upvotes (AI=1)
I think I'll probably vote PRESENT or AGAINST on this because I like the
status quo, but I really appreciate the work you've put into this well
thought out alternative.

-- 

Publius Scribonius Scholasticus, Herald, Referee, Tailor, Pirate
Champion, Badge of the Great Agoran Revival, Badge of the Salted Earth


DIS: Re: BUS: Proposal: Upvotes

2020-07-03 Thread ATMunn via agora-discussion

My initial reaction was a sort of "but the balanced system!" But after
reading your arguments, I think this is a good idea to shake things up.

On 7/3/2020 7:32 PM, omd via agora-business wrote:

Proposal: Upvotes (AI=1)
{

Multiply all positive Karma values by 3 (to compensate existing Karma 
holders

for expected inflation).  Replace all negative Karma values with 0 (because
Karma will become a currency).

Amend Rule 2510 (Such is Karma) to read:

   Karma is a currency tracked by the Herald.

   Up to once per week, each player CAN grant a specified other
   player 1 Karma by announcement.  A player CAN also transfer any
   amount of eir own Karma to another player by announcement.  In
   both cases, for this to be effective, e must give a reason why
   the other player should gain Karma.

   At the beginning of each quarter, the Karma of every
   Unregistered person is halved (rounding towards 0).

   Karma cannot otherwise be transferred or destroyed.

[Basically, I want an easy way to congratulate people on things, from the
author of a well-written proposal or judgement to the perpetrator of a 
clever

scam.  Karma almost fits the bill, but it feels too expensive, in multiple
ways:

- You have to name someone to lose karma, which has social overhead, so to
   speak.  You can avoid that by naming yourself, but you still have to 
give a

   reason why you should lose karma, and...

- Karma values are really low, making each transfer carry too much weight.
   Most players have to avoid transferring karma values from themselves 
on a
   regular basis, as they could easily end up the Honourless Worm that 
way.  (As

   of the last Herald's report, the lowest Karma value is -4, while only 3
   players have Karma above +3 – though the Shogun is at +7.)

- The once-per-week limit seems about right as an average rate of 
transfer, but
   it creates an opportunity cost: before sending a NoH, you have to 
consider
   the likelihood that someone will perform an even-more-laudable action 
later
   in the week.  And laudable actions tend to come in bunches, as part 
of bursts

   of game activity.

With this proposal, in contrast (in reverse order of points):

- There's a once-per-week limit for free karma awards, but you can transfer
   your own karma to others with no limits, and you don't have to come 
up with a
   reason why you should lose karma.  Most players should end up with a 
reserve

   of karma they can spend during bursts of activity.

- Since karma awards are free, the supply of karma will significantly 
increase,
   making each point less valuable.  That does mean that an individual 
transfer
   will be less dramatic.  But there's a reason I called the proposal 
"Upvotes".
   Whereas currently an action is considered sufficiently rewarded if a 
single
   player decides to award karma for it, under this proposal I expect 
multiple

   players will award karma for the same action.  Instead of a single award
   being dramatic, it will be dramatic when you see a long chain of "me 
too"s.

   (That does create more work for the Herald.)

- The ability to take away others' karma is removed.  I didn't want to 
do this,
   since I think the 'balanced karma' system is a quite interesting 
mechanic.
   But for karma transfers to feel cheap, I think you have to be able to 
perform
   them without penalizing someone else, at least sometimes.  Penalties 
could be
   kept as optional, but I think that would make them even more socially 
awkward

   than they already are.

   In particular, one alternative I thought of is requiring you to first
   penalize someone's karma, which would grant you N tokens, each of 
which could

   then be spent to award karma.  That would make it so you still have to
   penalize people, but not as frequently as you reward them.  However, 
it would
   also create a separation between penalty and reward, which I think 
would make

   the penalty part feel more like an attack.

   An interesting possibility for a different medium would be making it 
random:

   you award karma, then roll a dice to see if you're required to penalize
   someone else.  But neither randomness nor unexpected obligations work 
well in

   mailing lists.

   Overall, as much as I like the 'balanced karma' system, I think it just
   doesn't fit well with what I have in mind.  Of course, that might be 
a good
   reason to vote against this proposal, if you like it better than what 
I came

   up with.  But we've had Karma for around three years, and it had several
   predecessors before that.  There's a benefit to shaking things up.]

}



--
ATMunn
friendly neighborhood notary here :)