DIS: jumbled thoughts

2010-07-15 Thread comex
Agora badly needs more players, but the current barrier to entry is
much higher than it should be.  Not only do you have to sign up for
three mailing lists (if you don't, you can't even look at the archives
to get a sense of how the game is played), you have to understand a
long ruleset without any real guide.

To address the first issue:
- I was thinking of installing a webmail client for an account signed
up to the lists with no login; you could play at the beginning just by
sending mail through it.
- make the archives public?

To address the second issue:
- ais523's thesis isn't very good for really new players; rather, we
need a short guide on how to actually sign up and start playing the
game.  Something like this: http://a.qoid.us/join.html (an old
document from one of Zefram's archives), or a similar document I can't
find but I remember reading, which contains, for example, instructions
on what to do if you're assigned as judge.


Re: DIS: jumbled thoughts

2010-07-15 Thread Aaron Goldfein
On Thu, Jul 15, 2010 at 15:52, comex com...@gmail.com wrote:

 Agora badly needs more players, but the current barrier to entry is
 much higher than it should be.  Not only do you have to sign up for
 three mailing lists (if you don't, you can't even look at the archives
 to get a sense of how the game is played), you have to understand a
 long ruleset without any real guide.

 To address the first issue:
 - I was thinking of installing a webmail client for an account signed
 up to the lists with no login; you could play at the beginning just by
 sending mail through it.
 - make the archives public?

 To address the second issue:
 - ais523's thesis isn't very good for really new players; rather, we
 need a short guide on how to actually sign up and start playing the
 game.  Something like this: http://a.qoid.us/join.html (an old
 document from one of Zefram's archives), or a similar document I can't
 find but I remember reading, which contains, for example, instructions
 on what to do if you're assigned as judge.


Perhaps we should have a contest. Each player can submit a new player's
guide. Thereafter, Agora votes on which guide is the best and that player is
awarded a win. Then we can combine the best parts of each guide to create
one truly excellent guide.


Re: DIS: jumbled thoughts

2010-07-15 Thread Kerim Aydin



On Thu, 15 Jul 2010, comex wrote:

Agora badly needs more players, but the current barrier to entry is
much higher than it should be.  Not only do you have to sign up for
three mailing lists (if you don't, you can't even look at the archives
to get a sense of how the game is played), you have to understand a
long ruleset without any real guide.

To address the first issue:
- I was thinking of installing a webmail client for an account signed
up to the lists with no login; you could play at the beginning just by
sending mail through it.
- make the archives public?


I don't think this would work  out-of-the-box due to our habit and concerns 
for confirming identity (see: Peekee's case on the client e set up, though
that was when behalf of worked).  I think this would almost need a court 
case (or rule) that anything coming from such an account was always legally 
ambiguous as to the sender.  Which would mean that something set up to make

things easier would lead to the types of new player court cases that make
Agora seem so arcane.  Thoughts on how to get around this?

I strongly agree that browsing the archives should be easier and not 
generally require a subscription, so a separate source of archives would

be good, some kind of captcha against email harvesting maybe.


To address the second issue:
- ais523's thesis isn't very good for really new players; rather, we
need a short guide on how to actually sign up and start playing the
game.  Something like this: http://a.qoid.us/join.html (an old
document from one of Zefram's archives), or a similar document I can't
find but I remember reading, which contains, for example, instructions
on what to do if you're assigned as judge.


It was Murphy that wrote a good FAQ I think a while back?  Be nice to
see that up-front.  In particular, perhaps a re-organization/update of 
the agoranomic.org front page with such a FAQ front and center?


-G.





Re: DIS: jumbled thoughts

2010-07-15 Thread Ed Murphy
Yally wrote:

 Perhaps we should have a contest. Each player can submit a new player's
 guide. Thereafter, Agora votes on which guide is the best and that
 player is awarded a win. Then we can combine the best parts of each
 guide to create one truly excellent guide.

Fragment:

Q.  What do I do if I'm assigned as a judge?

A.  Only volunteers are assigned as judges.  If you want to volunteer,
then announce I become sitting and wait; the Clerk of the Courts
will eventually assign you some cases.  If you don't want to
volunteer any more, then announce I become supine.  (Rule 1871)

If you're particularly interested in judging / not-judging certain
specific cases or types of cases, then announce that you favor /
disfavor them (respectively); the CotC will attempt to honor your
wishes.  (Rule 1868)

When you're assigned a case, you should either announce your
judgement (Rule 2158), or announce that you recuse (de-assign)
yourself from it (Rules 1868 and 2164).  The time limits are one
week for judgement and four days for recusal; you can do either one
late, until the CotC recuses you (Rule 2158).  You can also offer to
transfer the case to someone else, but it only takes effect if they
accept the case and judge it (Rule 2164).

For an inquiry case, the valid judgements are TRUE and FALSE (and
some others), based on whether the case's statement was true or
false when the case was initiated (Rule 591).  For a criminal case,
the valid judgements are GUILTY and NOT GUILTY, where GUILTY has
some extra requirements beyond just he did it (Rule 1504).

You should explain why you judged the way you did (Rule 2205).  If
something has multiple equally-valid interpretations, then it's your
prerogative as judge to choose one (Rule 2158).

If you're assigned as part of an appeal panel, then you should
announce an opinion (Rule 911).  If you want to volunteer for
appeal panels only, then announce I become leaning (Rule 1871).

If you want to volunteer for only inquiry cases / only criminal
cases, then announce I become hugging / I become hanging
(respectively); I become hovering is a weaker form of I become
hanging (Rule 2203).

If you want to volunteer for more / less complicated cases, then
announce that you change your judicial rank (Rule 2226).


Re: DIS: jumbled thoughts

2010-07-15 Thread Ed Murphy
G. wrote:

 It was Murphy that wrote a good FAQ I think a while back?  Be nice to
 see that up-front.  In particular, perhaps a re-organization/update of 
 the agoranomic.org front page with such a FAQ front and center?

Here's the last version.  Obviously it needs some updating, as well as
splitting into basics vs. trivia.


Agora Nomic FAQ
last updated 8/6/09


Q.  What's with the funny pronouns?
A.  http://en.wikipedia.org/wiki/Spivak_pronoun (Agora traditionally
uses e as subject and emself as reflexive).

Q.  What is Power?
A.  Power is a number that restricts how rules, proposals, and other
entities can affect the gamestate.  Rules with higher Power have
higher precedence (Rule 1482) and are harder to amend (Rule 2140).

Q.  What is Adoption Index?  Which one should I use?
A.  When submitting a proposal, you should specify an Adoption Index
at least as high as the highest-Power rule you plan to amend,
otherwise some amendments will fail even if the proposal is
adopted (Rules 106, 2140).  A higher Adoption Index requires a
higher ratio of votes in favor (Rule 955); basically, AI=1 requires
50% + 1, AI=2 requires a 2/3 majority, AI=3 requires a 3/4 majority.

Q.  Do the rules get reset when someone wins?
A.  No, but each method of winning is generally accompanied by a
cleanup procedure (Rule 2186) that resets the relevant part of the
gamestate, e.g. winning by High Score resets scores.

Q.  Why does Rule 104 (First Speaker) still exist?
A.  It's the only initial rule that's never been amended.  Some of us
want to keep it that way.

Q.  What's the best way to get up to speed on the rules?
A.  The Full Logical Ruleset (Rule 1681) includes cross-references
and notes on interpretation.

Q.  What's with lots of titles ending in -or instead of -er?
A.  Historical precedent, dating back to at least Rulekeepor in
Rule 399/1 (now 1051/18; amended rules used to be renumbered).

Q.  What does Cantus Cygneus mean?
A.  Latin for swan song.  Probably grammatically incorrect.

Q.  What's the Senate for?
A.  A line of defense in case some large group of trolls ever decides
hur hur, we can ruin this game because we outnumber the existing
players.  If the trolls appear patient enough to wait two months,
then we have time to erect stronger defenses.

Q.  Why is the recordkeepor of Rests called the Insulator?
A.  Leftover mixed metaphor.  Before Cards, we had Notes, whose
recordkeepor was the Conductor.

Q.  What's with the words in all caps?
A.  See Rule 2152, which was explicitly based on RFC 2119.

Q.  How long is as soon as possible / in a timely fashion?
A.  One week (Rule 1023).

Q.  How are weeks defined?
A.  Absolute weeks (e.g. at least once a week, during the same week)
begin at midnight UTC on Monday (Rule 1023).  Relative durations
(e.g. within one week after) are measured relatively.

Q.  What's an index?
A.  A real number or +inf (unanimity) or -inf (Rule 2146).

Q.  What's a switch?
A.  A single-value attribute relevant to a specified type of entity,
with a default setting (Rule 2162).

Q.  Why do replies go to the discussion list?
A.  Because most replies are discussionary in nature.  If you send an
attempted action to the discussion list by mistake, just forward
it to the business list and add TTttPF (this time to the Public
Forum).

Q.  Why are lots of things performed by announcement?
A.  Agora has long rejected the interpretation that any action can
implicitly be performed by saying so (I say I do, therefore I
do).  Defining and using by announcement (Rule 478) makes it
explicit.

Q.  What are the time limits for actions with support or without
objections?
A.  The action must be performed within fourteen days of announcing
intent.  If the action depends on objections, then there's a
minimum four-day wait.  (Rule 1728)

Q.  What is Agoran Consent?
A.  Basically with more support than objections.  Specifying a number
may increase the difficulty.  (Rule 1728)

Q.  What are fungible assets?
A.  Interchangeable, indistinguishable.  One typically says you owe me
a dollar, not you owe me the dollar with a particular serial
number.  (Rule 2166)

Q.  What happens if a player leaves the game while holding an office?
A.  Only players can hold office (Rule 1006), so the office becomes
vacant.

Q.  What is deputisation?
A.  A method for any player to perform a duty of an office because the
officer is slacking off but hasn't been replaced yet, or the office
is vacant (Rule 2160).

Q.  What's the schedule for elections to office?
A.  Elections occur whenever someone initiates one (Rule 2154); this is
only required of the IADoP when the office is vacant or its holder
is inactive (Rule 2217).  Nominations last for four days, then the
IADoP initiates voting if needed (Rule 2154) which lasts for seven
days (Rule 107).

Q.  Do I have to accept or decline if I'm 

Re: DIS: jumbled thoughts

2010-07-15 Thread comex
On Thu, Jul 15, 2010 at 5:57 PM, Ed Murphy emurph...@socal.rr.com wrote:
 Yally wrote:

 Perhaps we should have a contest. Each player can submit a new player's
 guide. Thereafter, Agora votes on which guide is the best and that
 player is awarded a win. Then we can combine the best parts of each
 guide to create one truly excellent guide.

 Fragment:

*Nice*.

Also, ais523 and I briefly discussed some things in IRC:
- A ruleset ordered so that the rules important to new players come
first.  draft: http://a.qoid.us/alr.txt (but it needs to lose some of
the annotations and such, and the categorization is preliminary)
- A mouseover glossary for the ruleset (for terms like by
announcement, which are a big chunk of the FAQ and probably a big
source of confusion).


Re: DIS: jumbled thoughts

2010-07-15 Thread Kerim Aydin



On Thu, 15 Jul 2010, comex wrote:

On Thu, Jul 15, 2010 at 5:57 PM, Ed Murphy emurph...@socal.rr.com wrote:

Yally wrote:


Perhaps we should have a contest. Each player can submit a new player's
guide. Thereafter, Agora votes on which guide is the best and that
player is awarded a win. Then we can combine the best parts of each
guide to create one truly excellent guide.


Fragment:


*Nice*.

Also, ais523 and I briefly discussed some things in IRC:
- A ruleset ordered so that the rules important to new players come
first.  draft: http://a.qoid.us/alr.txt (but it needs to lose some of
the annotations and such, and the categorization is preliminary)
- A mouseover glossary for the ruleset (for terms like by
announcement, which are a big chunk of the FAQ and probably a big
source of confusion).


I've always meant to get around to re-doing Chuck's scheme on a 
single page but with sorting options:


 Sort by logical
 Sort by new player importance
 Sort by precedence (power then number)
 Sort by last modification
 (Others of use)?

Should be pretty trivial to implement (I did it once but didn't 
finish/maintain it) I just haven't gotten around to re-do.


Adding mouseovers to that would be cool.

-G.





Re: DIS: jumbled thoughts

2010-07-15 Thread Kerim Aydin




On Thu, 15 Jul 2010, Ed Murphy wrote:

Yally wrote:


Perhaps we should have a contest. Each player can submit a new player's
guide. Thereafter, Agora votes on which guide is the best and that
player is awarded a win. Then we can combine the best parts of each
guide to create one truly excellent guide.


Fragment:


Q.  How do I win?  What happens when I win?  What's the point of winning?

A.
Agora, as an ongoing game, doesn't end or generally reset itself much
when players win.  Currently, it doesn't have sequential rounds, though
the first game of Agora (essentially the first round), was won and 
ended long ago (we keep Rule 104 around in memory; it's been judged many 
times to have no effect on current gameplay, rounds, or speakers).


Rather, at any given time the Rules define multiple parallel Winning
Conditions (Rule 2186), involving, for example, collecting prizes for
performing multiple tasks (Rule 2199), accumulating political power 
(Rule 2188) or finding a loophole in the rules to make a player all-
powerful (Rule 2223) or tie the logic of the Rules in knots (Rule 2110).  
Achieve a winning condition, and have no losing conditions apply to 
you (e.g. no Rests, which are Rule 2228 judicial penalties for breaking 
the Rules), and you win!


What do you win?  In general, winning only resets the minor part of 
the game that let you win (so you don't win twice for the same act). You 
get a small measure of political position (Rule 402) but more 
importantly, you gain a Patent Title of Champion (Rule 1922).


What's a Patent Title?  It's a record of distinction or honor (Rule 
649) that's reported regularly by the Office of the Herald.  The 
importance here is that this record is, in essence, a scroll of honor
covering the whole history of the game back to 1993 (though some windows 
of time are regrettably lost).  Record a win, and (barring major changes 
in fundamental Agoran culture) your record of Championship will join 
the rolls of a 17-year history to be reported in perpetuity.


Over time, it's been possible to earn Patent Titles by manners other
than directly winning (for example, in Rule 1922(b), by becoming 
acclaimed by your peers as a source of poetry and wit).  As can be

seen by rule 1922(a) and (d), these may be distinctions of notoriety
as well as honor.

Precedent holds that even if those definitions are removed from the 
rules, you retain the title (and it remains reported) unless 
explicitly stripped; hence the Herald's report tells of a colorful
Agoran history filled with admirals, shoguns, samurai, boors, thieves, 
spies, heroes, and honorless worms, all of which are titles that are 
still legally held by persons somewhere out in the world.