Re: [PATCH] drm/amd/powerplay: ensure loop does not wraparound on decrement

2017-05-18 Thread walter harms


Am 17.05.2017 20:13, schrieb Colin King:
> From: Colin Ian King 
> 
> The current for loop decrements i when it is zero and this causes
> a wrap-around back to ~0 because i is unsigned. In the unlikely event
> that mask is 0, the loop will run forever. Fix this so we can't loop
> forever.
> 
> Detected by CoverityScan, CID#1435469 ("Unsigned compared against 0")
> 
> Signed-off-by: Colin Ian King 
> ---
>  drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c 
> b/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c
> index ad30f5d3a10d..d92c9b9b15be 100644
> --- a/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c
> +++ b/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c
> @@ -4199,7 +4199,7 @@ static int vega10_force_clock_level(struct pp_hwmgr 
> *hwmgr,
>   }
>   data->smc_state_table.gfx_boot_level = i;
>  
> - for (i = 31; i >= 0; i--) {
> + for (i = 32; --i; ) {
>   if (mask & (1 << i))
>   break;
>   }

nitpicking:
we notices at several points that programmers are bad at counting backwards.
Is there a reason not to start with i=0 ?

re,
 wh
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[PATCH] drm/amd/powerplay: ensure loop does not wraparound on decrement

2017-05-17 Thread Colin King
From: Colin Ian King 

The current for loop decrements i when it is zero and this causes
a wrap-around back to ~0 because i is unsigned. In the unlikely event
that mask is 0, the loop will run forever. Fix this so we can't loop
forever.

Detected by CoverityScan, CID#1435469 ("Unsigned compared against 0")

Signed-off-by: Colin Ian King 
---
 drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c 
b/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c
index ad30f5d3a10d..d92c9b9b15be 100644
--- a/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c
+++ b/drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c
@@ -4199,7 +4199,7 @@ static int vega10_force_clock_level(struct pp_hwmgr 
*hwmgr,
}
data->smc_state_table.gfx_boot_level = i;
 
-   for (i = 31; i >= 0; i--) {
+   for (i = 32; --i; ) {
if (mask & (1 << i))
break;
}
-- 
2.11.0

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Re: [PATCH] drm/amd/powerplay: ensure loop does not wraparound on decrement

2017-05-17 Thread Dan Carpenter
I sent a patch for this bug earlier.  There is a second bug later in the
function which my patch fixes as well.

regards,
dan carpenter

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