Re: [PATCH 5/7] drm/amd/display: Reset plane for anything that's not a FAST update

2020-08-10 Thread Daniel Vetter
On Fri, Aug 07, 2020 at 10:26:51AM -0400, Kazlauskas, Nicholas wrote:
> On 2020-08-07 4:34 a.m., dan...@ffwll.ch wrote:
> > On Thu, Jul 30, 2020 at 04:36:40PM -0400, Nicholas Kazlauskas wrote:
> > > [Why]
> > > MEDIUM or FULL updates can require global validation or affect
> > > bandwidth. By treating these all simply as surface updates we aren't
> > > actually passing this through DC global validation.
> > > 
> > > [How]
> > > There's currently no way to pass surface updates through DC global
> > > validation, nor do I think it's a good idea to change the interface
> > > to accept these.
> > > 
> > > DC global validation itself is currently stateless, and we can move
> > > our update type checking to be stateless as well by duplicating DC
> > > surface checks in DM based on DRM properties.
> > > 
> > > We wanted to rely on DC automatically determining this since DC knows
> > > best, but DM is ultimately what fills in everything into DC plane
> > > state so it does need to know as well.
> > > 
> > > There are basically only three paths that we exercise in DM today:
> > > 
> > > 1) Cursor (async update)
> > > 2) Pageflip (fast update)
> > > 3) Full pipe programming (medium/full updates)
> > > 
> > > Which means that anything that's more than a pageflip really needs to
> > > go down path #3.
> > > 
> > > So this change duplicates all the surface update checks based on DRM
> > > state instead inside of should_reset_plane().
> > > 
> > > Next step is dropping dm_determine_update_type_for_commit and we no
> > > longer require the old DC state at all for global validation.
> > 
> > I think we do something similar in i915, where we have a "nothing except
> > base address changed" fast path, but for anything else we fully compute a
> > new state. Obviously you should try to keep global state synchronization
> > to a minimum for this step, so it's not entirely only 2 options.
> > 
> > Once we have the states, we compare them and figure out whether we can get
> > away with a fast modeset operation (maybe what you guys call medium
> > update). Anyway I think being slightly more aggressive with computing full
> > state, and then falling back to more optimized update again is a good
> > approach. Only risk is if we you have too much synchronization in your
> > locking (e.g. modern compositors do like to change tiling and stuff,
> > especially once you have modifiers enabled, so this shouldn't cause a sync
> > across crtc except when absolutely needed).
> > -Daniel
> 
> Sounds like the right approach then.
> 
> We can support tiling changes in the fast path, but the more optimized
> version of that last check is really linear <-> tiled. That requires global
> validation with DC to revalidate bandwidth and calculate requestor
> parameters for HW. So we'll have to stall for some of these changes
> unfortunately since we need the full HW state for validation.

Yeah I think that's perfectly ok, and probably worth it to still optimize
for tiled->tiled changes. If you can. tiled<->untiled only happens for
boot-splash, so no one cares, but with modifiers the idea is that tiling
changes (especially once we get into the different compression modes
amdgpu support, and which Bas' series tries to enable) are fairly common
and should be doable without any stalls anywhere.

Cheers, Daniel

> 
> Regards,
> Nicholas Kazlauskas
> 
> > 
> > > 
> > > Optimization can come later so we don't reset DC planes at all for
> > > MEDIUM udpates and avoid validation, but we might require some extra
> > > checks in DM to achieve this.
> > > 
> > > Cc: Bhawanpreet Lakha 
> > > Cc: Hersen Wu 
> > > Signed-off-by: Nicholas Kazlauskas 
> > > ---
> > >   .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 25 +++
> > >   1 file changed, 25 insertions(+)
> > > 
> > > diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c 
> > > b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
> > > index 0d5f45742bb5..2cbb29199e61 100644
> > > --- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
> > > +++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
> > > @@ -8336,6 +8336,31 @@ static bool should_reset_plane(struct 
> > > drm_atomic_state *state,
> > >   if (old_other_state->crtc != new_other_state->crtc)
> > >   return true;
> > > + /* Src/dst size and scaling updates. */
> > > + if (old_other_state->src_w != new_other_state->src_w ||
> > > + old_other_state->src_h != new_other_state->src_h ||
> > > + old_other_state->crtc_w != new_other_state->crtc_w ||
> > > + old_other_state->crtc_h != new_other_state->crtc_h)
> > > + return true;
> > > +
> > > + /* Rotation / mirroring updates. */
> > > + if (old_other_state->rotation != new_other_state->rotation)
> > > + return true;
> > > +
> > > + /* Blending updates. */
> > > + if (old_other_state->pixel_blend_mode !=
> > > + 

Re: [PATCH 5/7] drm/amd/display: Reset plane for anything that's not a FAST update

2020-08-07 Thread Kazlauskas, Nicholas

On 2020-08-07 4:34 a.m., dan...@ffwll.ch wrote:

On Thu, Jul 30, 2020 at 04:36:40PM -0400, Nicholas Kazlauskas wrote:

[Why]
MEDIUM or FULL updates can require global validation or affect
bandwidth. By treating these all simply as surface updates we aren't
actually passing this through DC global validation.

[How]
There's currently no way to pass surface updates through DC global
validation, nor do I think it's a good idea to change the interface
to accept these.

DC global validation itself is currently stateless, and we can move
our update type checking to be stateless as well by duplicating DC
surface checks in DM based on DRM properties.

We wanted to rely on DC automatically determining this since DC knows
best, but DM is ultimately what fills in everything into DC plane
state so it does need to know as well.

There are basically only three paths that we exercise in DM today:

1) Cursor (async update)
2) Pageflip (fast update)
3) Full pipe programming (medium/full updates)

Which means that anything that's more than a pageflip really needs to
go down path #3.

So this change duplicates all the surface update checks based on DRM
state instead inside of should_reset_plane().

Next step is dropping dm_determine_update_type_for_commit and we no
longer require the old DC state at all for global validation.


I think we do something similar in i915, where we have a "nothing except
base address changed" fast path, but for anything else we fully compute a
new state. Obviously you should try to keep global state synchronization
to a minimum for this step, so it's not entirely only 2 options.

Once we have the states, we compare them and figure out whether we can get
away with a fast modeset operation (maybe what you guys call medium
update). Anyway I think being slightly more aggressive with computing full
state, and then falling back to more optimized update again is a good
approach. Only risk is if we you have too much synchronization in your
locking (e.g. modern compositors do like to change tiling and stuff,
especially once you have modifiers enabled, so this shouldn't cause a sync
across crtc except when absolutely needed).
-Daniel


Sounds like the right approach then.

We can support tiling changes in the fast path, but the more optimized 
version of that last check is really linear <-> tiled. That requires 
global validation with DC to revalidate bandwidth and calculate 
requestor parameters for HW. So we'll have to stall for some of these 
changes unfortunately since we need the full HW state for validation.


Regards,
Nicholas Kazlauskas





Optimization can come later so we don't reset DC planes at all for
MEDIUM udpates and avoid validation, but we might require some extra
checks in DM to achieve this.

Cc: Bhawanpreet Lakha 
Cc: Hersen Wu 
Signed-off-by: Nicholas Kazlauskas 
---
  .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 25 +++
  1 file changed, 25 insertions(+)

diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c 
b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
index 0d5f45742bb5..2cbb29199e61 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
@@ -8336,6 +8336,31 @@ static bool should_reset_plane(struct drm_atomic_state 
*state,
if (old_other_state->crtc != new_other_state->crtc)
return true;
  
+		/* Src/dst size and scaling updates. */

+   if (old_other_state->src_w != new_other_state->src_w ||
+   old_other_state->src_h != new_other_state->src_h ||
+   old_other_state->crtc_w != new_other_state->crtc_w ||
+   old_other_state->crtc_h != new_other_state->crtc_h)
+   return true;
+
+   /* Rotation / mirroring updates. */
+   if (old_other_state->rotation != new_other_state->rotation)
+   return true;
+
+   /* Blending updates. */
+   if (old_other_state->pixel_blend_mode !=
+   new_other_state->pixel_blend_mode)
+   return true;
+
+   /* Alpha updates. */
+   if (old_other_state->alpha != new_other_state->alpha)
+   return true;
+
+   /* Colorspace changes. */
+   if (old_other_state->color_range != 
new_other_state->color_range ||
+   old_other_state->color_encoding != 
new_other_state->color_encoding)
+   return true;
+
/* Framebuffer checks fall at the end. */
if (!old_other_state->fb || !new_other_state->fb)
continue;
--
2.25.1

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Re: [PATCH 5/7] drm/amd/display: Reset plane for anything that's not a FAST update

2020-08-07 Thread daniel
On Thu, Jul 30, 2020 at 04:36:40PM -0400, Nicholas Kazlauskas wrote:
> [Why]
> MEDIUM or FULL updates can require global validation or affect
> bandwidth. By treating these all simply as surface updates we aren't
> actually passing this through DC global validation.
> 
> [How]
> There's currently no way to pass surface updates through DC global
> validation, nor do I think it's a good idea to change the interface
> to accept these.
> 
> DC global validation itself is currently stateless, and we can move
> our update type checking to be stateless as well by duplicating DC
> surface checks in DM based on DRM properties.
> 
> We wanted to rely on DC automatically determining this since DC knows
> best, but DM is ultimately what fills in everything into DC plane
> state so it does need to know as well.
> 
> There are basically only three paths that we exercise in DM today:
> 
> 1) Cursor (async update)
> 2) Pageflip (fast update)
> 3) Full pipe programming (medium/full updates)
> 
> Which means that anything that's more than a pageflip really needs to
> go down path #3.
> 
> So this change duplicates all the surface update checks based on DRM
> state instead inside of should_reset_plane().
> 
> Next step is dropping dm_determine_update_type_for_commit and we no
> longer require the old DC state at all for global validation.

I think we do something similar in i915, where we have a "nothing except
base address changed" fast path, but for anything else we fully compute a
new state. Obviously you should try to keep global state synchronization
to a minimum for this step, so it's not entirely only 2 options.

Once we have the states, we compare them and figure out whether we can get
away with a fast modeset operation (maybe what you guys call medium
update). Anyway I think being slightly more aggressive with computing full
state, and then falling back to more optimized update again is a good
approach. Only risk is if we you have too much synchronization in your
locking (e.g. modern compositors do like to change tiling and stuff,
especially once you have modifiers enabled, so this shouldn't cause a sync
across crtc except when absolutely needed).
-Daniel

> 
> Optimization can come later so we don't reset DC planes at all for
> MEDIUM udpates and avoid validation, but we might require some extra
> checks in DM to achieve this.
> 
> Cc: Bhawanpreet Lakha 
> Cc: Hersen Wu 
> Signed-off-by: Nicholas Kazlauskas 
> ---
>  .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 25 +++
>  1 file changed, 25 insertions(+)
> 
> diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c 
> b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
> index 0d5f45742bb5..2cbb29199e61 100644
> --- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
> +++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
> @@ -8336,6 +8336,31 @@ static bool should_reset_plane(struct drm_atomic_state 
> *state,
>   if (old_other_state->crtc != new_other_state->crtc)
>   return true;
>  
> + /* Src/dst size and scaling updates. */
> + if (old_other_state->src_w != new_other_state->src_w ||
> + old_other_state->src_h != new_other_state->src_h ||
> + old_other_state->crtc_w != new_other_state->crtc_w ||
> + old_other_state->crtc_h != new_other_state->crtc_h)
> + return true;
> +
> + /* Rotation / mirroring updates. */
> + if (old_other_state->rotation != new_other_state->rotation)
> + return true;
> +
> + /* Blending updates. */
> + if (old_other_state->pixel_blend_mode !=
> + new_other_state->pixel_blend_mode)
> + return true;
> +
> + /* Alpha updates. */
> + if (old_other_state->alpha != new_other_state->alpha)
> + return true;
> +
> + /* Colorspace changes. */
> + if (old_other_state->color_range != 
> new_other_state->color_range ||
> + old_other_state->color_encoding != 
> new_other_state->color_encoding)
> + return true;
> +
>   /* Framebuffer checks fall at the end. */
>   if (!old_other_state->fb || !new_other_state->fb)
>   continue;
> -- 
> 2.25.1
> 
> ___
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> dri-de...@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/dri-devel

-- 
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Software Engineer, Intel Corporation
http://blog.ffwll.ch
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Re: [PATCH 5/7] drm/amd/display: Reset plane for anything that's not a FAST update

2020-08-06 Thread Kazlauskas, Nicholas

On 2020-08-05 4:45 p.m., Rodrigo Siqueira wrote:

On 07/30, Nicholas Kazlauskas wrote:

[Why]
MEDIUM or FULL updates can require global validation or affect
bandwidth. By treating these all simply as surface updates we aren't
actually passing this through DC global validation.

[How]
There's currently no way to pass surface updates through DC global
validation, nor do I think it's a good idea to change the interface
to accept these.

DC global validation itself is currently stateless, and we can move
our update type checking to be stateless as well by duplicating DC
surface checks in DM based on DRM properties.

We wanted to rely on DC automatically determining this since DC knows
best, but DM is ultimately what fills in everything into DC plane
state so it does need to know as well.

There are basically only three paths that we exercise in DM today:

1) Cursor (async update)
2) Pageflip (fast update)
3) Full pipe programming (medium/full updates)

Which means that anything that's more than a pageflip really needs to
go down path #3.

So this change duplicates all the surface update checks based on DRM
state instead inside of should_reset_plane().

Next step is dropping dm_determine_update_type_for_commit and we no
longer require the old DC state at all for global validation.

Optimization can come later so we don't reset DC planes at all for
MEDIUM udpates and avoid validation, but we might require some extra
checks in DM to achieve this.


How about adding this optimization description in our TODO list
under-display folder?

Reviewed-by: Rodrigo Siqueira 


Sure, I'll make another patch to clean up some of the TODO items in the 
text file.


Regards,
Nicholas Kazlauskas

  

Cc: Bhawanpreet Lakha 
Cc: Hersen Wu 
Signed-off-by: Nicholas Kazlauskas 
---
  .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 25 +++
  1 file changed, 25 insertions(+)

diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c 
b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
index 0d5f45742bb5..2cbb29199e61 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
@@ -8336,6 +8336,31 @@ static bool should_reset_plane(struct drm_atomic_state 
*state,
if (old_other_state->crtc != new_other_state->crtc)
return true;
  
+		/* Src/dst size and scaling updates. */

+   if (old_other_state->src_w != new_other_state->src_w ||
+   old_other_state->src_h != new_other_state->src_h ||
+   old_other_state->crtc_w != new_other_state->crtc_w ||
+   old_other_state->crtc_h != new_other_state->crtc_h)
+   return true;
+
+   /* Rotation / mirroring updates. */
+   if (old_other_state->rotation != new_other_state->rotation)
+   return true;
+
+   /* Blending updates. */
+   if (old_other_state->pixel_blend_mode !=
+   new_other_state->pixel_blend_mode)
+   return true;
+
+   /* Alpha updates. */
+   if (old_other_state->alpha != new_other_state->alpha)
+   return true;
+
+   /* Colorspace changes. */
+   if (old_other_state->color_range != 
new_other_state->color_range ||
+   old_other_state->color_encoding != 
new_other_state->color_encoding)
+   return true;
+
/* Framebuffer checks fall at the end. */
if (!old_other_state->fb || !new_other_state->fb)
continue;
--
2.25.1

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Re: [PATCH 5/7] drm/amd/display: Reset plane for anything that's not a FAST update

2020-08-05 Thread Rodrigo Siqueira
On 07/30, Nicholas Kazlauskas wrote:
> [Why]
> MEDIUM or FULL updates can require global validation or affect
> bandwidth. By treating these all simply as surface updates we aren't
> actually passing this through DC global validation.
> 
> [How]
> There's currently no way to pass surface updates through DC global
> validation, nor do I think it's a good idea to change the interface
> to accept these.
> 
> DC global validation itself is currently stateless, and we can move
> our update type checking to be stateless as well by duplicating DC
> surface checks in DM based on DRM properties.
> 
> We wanted to rely on DC automatically determining this since DC knows
> best, but DM is ultimately what fills in everything into DC plane
> state so it does need to know as well.
> 
> There are basically only three paths that we exercise in DM today:
> 
> 1) Cursor (async update)
> 2) Pageflip (fast update)
> 3) Full pipe programming (medium/full updates)
> 
> Which means that anything that's more than a pageflip really needs to
> go down path #3.
> 
> So this change duplicates all the surface update checks based on DRM
> state instead inside of should_reset_plane().
> 
> Next step is dropping dm_determine_update_type_for_commit and we no
> longer require the old DC state at all for global validation.
> 
> Optimization can come later so we don't reset DC planes at all for
> MEDIUM udpates and avoid validation, but we might require some extra
> checks in DM to achieve this.

How about adding this optimization description in our TODO list
under-display folder?

Reviewed-by: Rodrigo Siqueira 
 
> Cc: Bhawanpreet Lakha 
> Cc: Hersen Wu 
> Signed-off-by: Nicholas Kazlauskas 
> ---
>  .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 25 +++
>  1 file changed, 25 insertions(+)
> 
> diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c 
> b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
> index 0d5f45742bb5..2cbb29199e61 100644
> --- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
> +++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
> @@ -8336,6 +8336,31 @@ static bool should_reset_plane(struct drm_atomic_state 
> *state,
>   if (old_other_state->crtc != new_other_state->crtc)
>   return true;
>  
> + /* Src/dst size and scaling updates. */
> + if (old_other_state->src_w != new_other_state->src_w ||
> + old_other_state->src_h != new_other_state->src_h ||
> + old_other_state->crtc_w != new_other_state->crtc_w ||
> + old_other_state->crtc_h != new_other_state->crtc_h)
> + return true;
> +
> + /* Rotation / mirroring updates. */
> + if (old_other_state->rotation != new_other_state->rotation)
> + return true;
> +
> + /* Blending updates. */
> + if (old_other_state->pixel_blend_mode !=
> + new_other_state->pixel_blend_mode)
> + return true;
> +
> + /* Alpha updates. */
> + if (old_other_state->alpha != new_other_state->alpha)
> + return true;
> +
> + /* Colorspace changes. */
> + if (old_other_state->color_range != 
> new_other_state->color_range ||
> + old_other_state->color_encoding != 
> new_other_state->color_encoding)
> + return true;
> +
>   /* Framebuffer checks fall at the end. */
>   if (!old_other_state->fb || !new_other_state->fb)
>   continue;
> -- 
> 2.25.1
> 
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RE: [PATCH 5/7] drm/amd/display: Reset plane for anything that's not a FAST update

2020-07-30 Thread Wu, Hersen
[AMD Official Use Only - Internal Distribution Only]

Reviewed-by: Hersen Wu 

-Original Message-
From: Nicholas Kazlauskas  
Sent: Thursday, July 30, 2020 4:37 PM
To: amd-gfx@lists.freedesktop.org; dri-de...@lists.freedesktop.org
Cc: Kazlauskas, Nicholas ; Lakha, Bhawanpreet 
; Wu, Hersen 
Subject: [PATCH 5/7] drm/amd/display: Reset plane for anything that's not a 
FAST update

[Why]
MEDIUM or FULL updates can require global validation or affect bandwidth. By 
treating these all simply as surface updates we aren't actually passing this 
through DC global validation.

[How]
There's currently no way to pass surface updates through DC global validation, 
nor do I think it's a good idea to change the interface to accept these.

DC global validation itself is currently stateless, and we can move our update 
type checking to be stateless as well by duplicating DC surface checks in DM 
based on DRM properties.

We wanted to rely on DC automatically determining this since DC knows best, but 
DM is ultimately what fills in everything into DC plane state so it does need 
to know as well.

There are basically only three paths that we exercise in DM today:

1) Cursor (async update)
2) Pageflip (fast update)
3) Full pipe programming (medium/full updates)

Which means that anything that's more than a pageflip really needs to go down 
path #3.

So this change duplicates all the surface update checks based on DRM state 
instead inside of should_reset_plane().

Next step is dropping dm_determine_update_type_for_commit and we no longer 
require the old DC state at all for global validation.

Optimization can come later so we don't reset DC planes at all for MEDIUM 
udpates and avoid validation, but we might require some extra checks in DM to 
achieve this.

Cc: Bhawanpreet Lakha 
Cc: Hersen Wu 
Signed-off-by: Nicholas Kazlauskas 
---
 .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 25 +++
 1 file changed, 25 insertions(+)

diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c 
b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
index 0d5f45742bb5..2cbb29199e61 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
@@ -8336,6 +8336,31 @@ static bool should_reset_plane(struct drm_atomic_state 
*state,
if (old_other_state->crtc != new_other_state->crtc)
return true;
 
+   /* Src/dst size and scaling updates. */
+   if (old_other_state->src_w != new_other_state->src_w ||
+   old_other_state->src_h != new_other_state->src_h ||
+   old_other_state->crtc_w != new_other_state->crtc_w ||
+   old_other_state->crtc_h != new_other_state->crtc_h)
+   return true;
+
+   /* Rotation / mirroring updates. */
+   if (old_other_state->rotation != new_other_state->rotation)
+   return true;
+
+   /* Blending updates. */
+   if (old_other_state->pixel_blend_mode !=
+   new_other_state->pixel_blend_mode)
+   return true;
+
+   /* Alpha updates. */
+   if (old_other_state->alpha != new_other_state->alpha)
+   return true;
+
+   /* Colorspace changes. */
+   if (old_other_state->color_range != 
new_other_state->color_range ||
+   old_other_state->color_encoding != 
new_other_state->color_encoding)
+   return true;
+
/* Framebuffer checks fall at the end. */
if (!old_other_state->fb || !new_other_state->fb)
continue;
--
2.25.1
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[PATCH 5/7] drm/amd/display: Reset plane for anything that's not a FAST update

2020-07-30 Thread Nicholas Kazlauskas
[Why]
MEDIUM or FULL updates can require global validation or affect
bandwidth. By treating these all simply as surface updates we aren't
actually passing this through DC global validation.

[How]
There's currently no way to pass surface updates through DC global
validation, nor do I think it's a good idea to change the interface
to accept these.

DC global validation itself is currently stateless, and we can move
our update type checking to be stateless as well by duplicating DC
surface checks in DM based on DRM properties.

We wanted to rely on DC automatically determining this since DC knows
best, but DM is ultimately what fills in everything into DC plane
state so it does need to know as well.

There are basically only three paths that we exercise in DM today:

1) Cursor (async update)
2) Pageflip (fast update)
3) Full pipe programming (medium/full updates)

Which means that anything that's more than a pageflip really needs to
go down path #3.

So this change duplicates all the surface update checks based on DRM
state instead inside of should_reset_plane().

Next step is dropping dm_determine_update_type_for_commit and we no
longer require the old DC state at all for global validation.

Optimization can come later so we don't reset DC planes at all for
MEDIUM udpates and avoid validation, but we might require some extra
checks in DM to achieve this.

Cc: Bhawanpreet Lakha 
Cc: Hersen Wu 
Signed-off-by: Nicholas Kazlauskas 
---
 .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 25 +++
 1 file changed, 25 insertions(+)

diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c 
b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
index 0d5f45742bb5..2cbb29199e61 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
@@ -8336,6 +8336,31 @@ static bool should_reset_plane(struct drm_atomic_state 
*state,
if (old_other_state->crtc != new_other_state->crtc)
return true;
 
+   /* Src/dst size and scaling updates. */
+   if (old_other_state->src_w != new_other_state->src_w ||
+   old_other_state->src_h != new_other_state->src_h ||
+   old_other_state->crtc_w != new_other_state->crtc_w ||
+   old_other_state->crtc_h != new_other_state->crtc_h)
+   return true;
+
+   /* Rotation / mirroring updates. */
+   if (old_other_state->rotation != new_other_state->rotation)
+   return true;
+
+   /* Blending updates. */
+   if (old_other_state->pixel_blend_mode !=
+   new_other_state->pixel_blend_mode)
+   return true;
+
+   /* Alpha updates. */
+   if (old_other_state->alpha != new_other_state->alpha)
+   return true;
+
+   /* Colorspace changes. */
+   if (old_other_state->color_range != 
new_other_state->color_range ||
+   old_other_state->color_encoding != 
new_other_state->color_encoding)
+   return true;
+
/* Framebuffer checks fall at the end. */
if (!old_other_state->fb || !new_other_state->fb)
continue;
-- 
2.25.1

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