[android-developers] Android In App Billing version 3. Querying for Purchased Items returned null information

2013-03-10 Thread md abdul gafur (Bangladesh)
 
  
After purchased product , i am try to get Purchased Items information but 
return null value. The app are publish in goole play. The are not in goole 
play draft. 

Bundle ownedItems = mService.getPurchases(3, getPackageName(), inapp, null);

int response = ownedItems.getInt(RESPONSE_CODE); 

is return 0


but all other information are return null.

I same user account that are use to buy product and currently logged in to 
the device.

I am do not found this information.

INAPP_PURCHASE_ITEM_LIST , INAPP_PURCHASE_DATA_LIST 

Via same application , when i try to get SkuDetails. It return all 
information. 

Bundle skuDetails = mService.getSkuDetails(3, getPackageName(), inapp, 
querySkus);


Why goole do not return information?.

   Google service are off this time or any other reason. 

If any one face same problem then please share with me. 

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Re: [android-developers] Unsubscribe

2013-03-10 Thread Glitch
Was this ever resolved? I've noticed a similar issue with my app. 

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Re: [android-developers] improving gps lock time

2013-03-10 Thread dashman
Looks like AGPS uses WIFI and cell-phone tower locations.

The problem for my app is that I don't necessarily have access
to data service - so AGPS will not work.

Even though I want to do want AGPS does - i.e. provide a 
start location for getting satellite queries. But my understanding
is that API is not available.


The real problem I have is that I allow users to 
shut the screen off to save batteries and I stop the gps listeners.

Then onResume(), I enable the listeners - and it's here where
the lock time is too much.

Option #2. How about I NOT disable the listeners on onPause() -
but set the listener to every minute.

I would think that would help maintain the lock.

It would save the battery with the screen off. and maybe some
batteries wiith the gps being queried less often now. not sure
of the latter though.






 

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Re: [android-developers] Re: help needed

2013-03-10 Thread ramesh babu
thank u bob.

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[android-developers] Best practice? New Activity for UI screens or change layouts and capture back button?

2013-03-10 Thread bsd_mike
Just wondering what the consensus is doing a UI.
Should you kick off a new activity each time you put up a new screen?
Or should you do what some call a Frankenstein-Activity which handles
lots of screens and the back-button
itself.

When should you do either?

Are there best practice guidelines for this?

Thank you,
 Mike

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Re: [android-developers] improving gps lock time

2013-03-10 Thread lbendlin
AGPS does NOT use wifi and cell tower 
locations. http://en.wikipedia.org/wiki/Assisted_GPS

On Sunday, March 10, 2013 8:33:05 AM UTC-4, dashman wrote:

 Looks like AGPS uses WIFI and cell-phone tower locations.

 The problem for my app is that I don't necessarily have access
 to data service - so AGPS will not work.

 Even though I want to do want AGPS does - i.e. provide a 
 start location for getting satellite queries. But my understanding
 is that API is not available.


 The real problem I have is that I allow users to 
 shut the screen off to save batteries and I stop the gps listeners.

 Then onResume(), I enable the listeners - and it's here where
 the lock time is too much.

 Option #2. How about I NOT disable the listeners on onPause() -
 but set the listener to every minute.

 I would think that would help maintain the lock.

 It would save the battery with the screen off. and maybe some
 batteries wiith the gps being queried less often now. not sure
 of the latter though.






  


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[android-developers] Broadcast receiver in foreground activity - not reliable?

2013-03-10 Thread lbendlin
I got a user reporting that our app does correctly terminate when the 
user's device exits car mode, but only when the activity that contains the 
receiver is not active. If the activity is in the foreground then more 
often than not our app does not terminate.

The activity is defined as

   activity

android:name=.MainScreen

android:alwaysRetainTaskState=true

android:configChanges=orientation

android:label=@string/app_name

android:launchMode=singleTask 

intent-filter

action android:name=android.intent.action.MAIN /

category android:name=android.intent.category.LAUNCHER /

category android:name=android.intent.category.CAR_DOCK /

category android:name=android.intent.category.CAR_MODE /

/intent-filter

/activity



The receiver is very simple


*private* BroadcastReceiver undockReceiver = *new* BroadcastReceiver() {

@Override

*public* *void* onReceive(Context context, Intent intent) {

*if* (intent.getAction().equals(android.app.action.EXIT_CAR_MODE)) {

 finish();

}

}

};


Is there a reason that the receiver does not work reliably?  Is it bad 
practice to put a receiver inside the main activity? or does it have to do 
with the activity flags?

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[android-developers] Finding SHA1 fingerprint key

2013-03-10 Thread ramesh babu
hi frnds how to Find SHA1 fingerprint key in eclipse?..

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Re: [android-developers] improving gps lock time

2013-03-10 Thread Kristopher Micinski
If the GPS has been on and the user turns off the screen, there's
nothing you can do to really get a better  approximation to location.

Let's be realistic here: how accurate does your signal need to be?  If
it's pinpoint accuracy (within 60-200 m) then you should be getting
constant fixes anyway.  If it's not, then why is fixing the results of
the output so bad?  If you want a good trade off, I'd say to set up an
alarm manager that requests location fixes at a coarse interval.

Kris

On Sun, Mar 10, 2013 at 8:33 AM, dashman erjdri...@gmail.com wrote:
 Looks like AGPS uses WIFI and cell-phone tower locations.

 The problem for my app is that I don't necessarily have access
 to data service - so AGPS will not work.

 Even though I want to do want AGPS does - i.e. provide a
 start location for getting satellite queries. But my understanding
 is that API is not available.


 The real problem I have is that I allow users to
 shut the screen off to save batteries and I stop the gps listeners.

 Then onResume(), I enable the listeners - and it's here where
 the lock time is too much.

 Option #2. How about I NOT disable the listeners on onPause() -
 but set the listener to every minute.

 I would think that would help maintain the lock.

 It would save the battery with the screen off. and maybe some
 batteries wiith the gps being queried less often now. not sure
 of the latter though.









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[android-developers] How to get a good idea of app downloads / day for Free apps?

2013-03-10 Thread niko20


So I have paid apps and some free Demos, but the problem is I can get 
metrics for the Free apps. I mean, the Downloads number in the dashboard 
is NOT trustworthy, I hardly read it. I don't think it's accurate. 

The nice thing about Paid apps is I can see every order in Google checkout 
and see how many orders there were. But I don't know of a way to see every 
free app download, so for example you could see downloads / day or such.

Any ideas?

-niko

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[android-developers] Re: Google Checkout spreadsheets and currency - how to convert all to U.S.?

2013-03-10 Thread niko20
Thanks for the info, I'll give it a shot

On Saturday, March 9, 2013 1:58:35 AM UTC-6, al wrote:

 The payout reports have 2 columns called Merchant Currency and Merchant 
 Receives.

 The sales reports seem to be preliminary. It should be sufficient to use a 
 simple script to convert the Charged Amount column. Personally, I use 
 this currency converter class for as part of my own script: 
 http://www.thomasknierim.com/63/java/java-currency-conversion-class/. The 
 result of course does not correspond 100% to the data that you will 
 eventually find in a payout report; it's preliminary...


 Am Freitag, 8. März 2013 23:21:05 UTC+1 schrieb niko20:

 Every since Google did a large switchover to currency, when you download 
 a Google Checkout spreadsheet it shows the prices in all different 
 currencies. This is  pain in the ass for my recordkeeping and statistics.

 Anyone know how you can get it to show all currency values only in U.S. 
 dollars?

 -niko



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Re: [android-developers] Best practice? New Activity for UI screens or change layouts and capture back button?

2013-03-10 Thread Kristopher Micinski
Don't override the back button.

There are times when overriding the back button really has some other
semantic meaning (ending GPS fixes, etc...), but most of the time it's
as annoying as overriding back on a webpage.

kris

On Sun, Mar 10, 2013 at 9:45 AM, bsd_mike bsd_m...@yahoo.com wrote:
 Just wondering what the consensus is doing a UI.
 Should you kick off a new activity each time you put up a new screen?
 Or should you do what some call a Frankenstein-Activity which handles
 lots of screens and the back-button
 itself.

 When should you do either?

 Are there best practice guidelines for this?

 Thank you,
  Mike

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Re: [android-developers] Best practice? New Activity for UI screens or change layouts and capture back button?

2013-03-10 Thread Kristopher Micinski
(By the way, there are flags you can pass to startActivity that will
change the behavior of the activity stack.  In the cases where you
might otherwise wrongly override the back button.)

Kris

On Sun, Mar 10, 2013 at 12:44 PM, Kristopher Micinski
krismicin...@gmail.com wrote:
 Don't override the back button.

 There are times when overriding the back button really has some other
 semantic meaning (ending GPS fixes, etc...), but most of the time it's
 as annoying as overriding back on a webpage.

 kris

 On Sun, Mar 10, 2013 at 9:45 AM, bsd_mike bsd_m...@yahoo.com wrote:
 Just wondering what the consensus is doing a UI.
 Should you kick off a new activity each time you put up a new screen?
 Or should you do what some call a Frankenstein-Activity which handles
 lots of screens and the back-button
 itself.

 When should you do either?

 Are there best practice guidelines for this?

 Thank you,
  Mike

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[android-developers] SMSManger sendTextMessage - never get deliveryIntent

2013-03-10 Thread Lindsey Simon
Do you need RECEIVE_SMS permission to receive the deliveryIntent by any 
chance?

Here is my code - any help would be CRAZY appreciated =)
I always get the sent intent but never the delivery one.

// The intent action to be unique so that we can have multiple
// concurrent  pending intents.
// 
http://developer.android.com/reference/android/app/PendingIntent.html
String intentAction = TAG + - + callbackId;  // callbackId is 
unique per call
Intent intent = new Intent(intentAction);

PendingIntent sentPI = PendingIntent.getBroadcast(ctx, 0, 
intent, 0);

cordova.getActivity().registerReceiver(new BroadcastReceiver() {
@Override
public void onReceive(Context ctx, Intent intent) {
int resultCode = getResultCode();
int status = -1;
String details = ;
switch (resultCode) {
case Activity.RESULT_OK:
status = 0;
break;
case SmsManager.RESULT_ERROR_NO_SERVICE:
details = No service;
case SmsManager.RESULT_ERROR_NULL_PDU:
details = Null PDU;
case SmsManager.RESULT_ERROR_RADIO_OFF:
details = Radio off;
status = 1;
break;
}

JSONObject obj = new JSONObject();
try {
obj.put(status, status);
obj.put(details, details);
} catch (JSONException e) {
throw new RuntimeException(e);
}
sendAsyncResultStatus(callbackId, obj);
ctx.unregisterReceiver(this);
}
}, new IntentFilter(intentAction));

// The intent action to be unique so that we can have multiple
// concurrent  pending intents.
// 
http://developer.android.com/reference/android/app/PendingIntent.html
String deliveryIntentAction = TAG + -Delivery- + callbackId;
Intent deliveryIntent = new Intent(deliveryIntentAction);

PendingIntent deliveryPI = PendingIntent.getBroadcast(
cordova.getActivity(), 0, deliveryIntent, 0);

cordova.getActivity().registerReceiver(new BroadcastReceiver() {
@Override
public void onReceive(Context ctx, Intent intent) {
logger.log(Level.INFO, TAG +  DELIVERY intent YOYO!!);
String pdu = intent.getStringExtra(pdu);
logger.log(Level.INFO, TAG +  DELIVERY intent!! to:  +
sentToPhoneNumber + , pdu:  + pdu);

JSONObject obj = new JSONObject();
try {
obj.put(pdu, pdu);
} catch (JSONException e) {
throw new RuntimeException(e);
}
sendAsyncResultStatus(callbackId, obj);
ctx.unregisterReceiver(this);
}
}, new IntentFilter(deliveryIntentAction));

smsManager.sendTextMessage(phoneNumber, null, message, sentPI, 
deliveryPI);

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[android-developers] Re: Best practice? New Activity for UI screens or change layouts and capture back button?

2013-03-10 Thread niko20
Using multiple activities is much less hassle on the developer side


On Sunday, March 10, 2013 8:45:09 AM UTC-5, bsd_mike wrote:

 Just wondering what the consensus is doing a UI. 
 Should you kick off a new activity each time you put up a new screen? 
 Or should you do what some call a Frankenstein-Activity which handles 
 lots of screens and the back-button 
 itself. 

 When should you do either? 

 Are there best practice guidelines for this? 

 Thank you, 
  Mike 


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[android-developers] Re: Delay on Track Playing(SoudMixter Application)

2013-03-10 Thread niko20
You are never going to sync perfectly doing it this way. You have to mix 
the sound data together yourself and then feed it out as one PCM stream 

On Saturday, March 9, 2013 12:25:51 PM UTC-6, Dharmendra Deshmukh wrote:

 This is Application Code I am Posting here..





 public class MulitrackmixtureActivity extends Activity {
 /** Called when the activity is first created. */
 public Button play, pause, rew;
 public MediaPlayer mediaPlayer, mediaPlayer2, mediaPlayer3, mediaPlayer4,
 mediaPlayer5, mediaPlayer6;
 SeekBar seek, trk1vol, trk2vol, trk3vol, trk4vol, trk5vol, trk6vol;
 AudioManager audioManager;
 private final Handler handler = new Handler();

 public static final int S1 = R.raw.track1a;
 public static final int S2 = R.raw.track2a;
 public static final int S3 = R.raw.track3a;
 public static final int S4 = R.raw.track4a;
 public static final int S5 = R.raw.track5a;
 public static final int S6 = R.raw.track6a;
  

 public void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.main);

 seek = (SeekBar) findViewById(R.id.seekBar1);
 play = (Button) findViewById(R.id.play_btn);
 pause = (Button) findViewById(R.id.pause_btn);
 rew = (Button) findViewById(R.id.rew_btn);

 mediaPlayer = new MediaPlayer();
 mediaPlayer = MediaPlayer.create(this, S1);

 mediaPlayer2 = new MediaPlayer();
 mediaPlayer2 = MediaPlayer.create(this, S2);

 mediaPlayer3 = new MediaPlayer();
 mediaPlayer3 = MediaPlayer.create(this, S3);

 mediaPlayer4 = new MediaPlayer();
 mediaPlayer4 = MediaPlayer.create(this, S4);

 mediaPlayer5 = new MediaPlayer();
 mediaPlayer5 = MediaPlayer.create(this, S5);

 mediaPlayer6 = new MediaPlayer();
 mediaPlayer6 = MediaPlayer.create(this, S6);

 audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);

 int maxVolume = audioManager
 .getStreamMaxVolume(AudioManager.STREAM_MUSIC);
 int curVolume = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);

 trk1vol = (SeekBar) findViewById(R.id.seekBar2);
 trk2vol = (SeekBar) findViewById(R.id.seekBar3);
 trk3vol = (SeekBar) findViewById(R.id.seekBar4);
 trk4vol = (SeekBar) findViewById(R.id.seekBar5);
 trk5vol = (SeekBar) findViewById(R.id.seekBar6);
 trk6vol = (SeekBar) findViewById(R.id.seekBar7);

 trk1vol.setMax(maxVolume);
 trk2vol.setMax(maxVolume);
 trk3vol.setMax(maxVolume);
 trk4vol.setMax(maxVolume);
 trk5vol.setMax(maxVolume);
 trk6vol.setMax(maxVolume);

 trk1vol.setProgress(curVolume);
 trk2vol.setProgress(curVolume);
 trk3vol.setProgress(curVolume);
 trk4vol.setProgress(curVolume);
 trk5vol.setProgress(curVolume);
 trk6vol.setProgress(curVolume);

 trk1vol.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {

 public void onStopTrackingTouch(SeekBar seekBar) {

 }

 public void onStartTrackingTouch(SeekBar arg0) {

 }

 public void onProgressChanged(SeekBar seekBar, int progress,
 boolean arg2) {
 try {
 if (seekBar.equals(trk1vol)) {

 mediaPlayer.setVolume((progress / 10.0f),
 (progress / 10.0f));
 }
 } catch (Exception e) {
 // TODO: handle exception
 }
 }
 });

 trk2vol.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {

 public void onStopTrackingTouch(SeekBar seekBar) {

 }

 public void onStartTrackingTouch(SeekBar arg0) {

 }

 public void onProgressChanged(SeekBar seekBar, int progress,
 boolean arg2) {
 try {
 if (seekBar.equals(trk2vol)) {

 mediaPlayer2.setVolume((progress / 10.0f),
 (progress / 10.0f));
 }
 } catch (Exception e) {
 // TODO: handle exception
 }
 }
 });

 trk3vol.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {

 public void onStopTrackingTouch(SeekBar seekBar) {

 }

 public void onStartTrackingTouch(SeekBar arg0) {

 }

 public void onProgressChanged(SeekBar seekBar, int progress,
 boolean arg2) {
 try {
 if (seekBar.equals(trk3vol)) {

 mediaPlayer3.setVolume((progress / 10.0f),
 (progress / 10.0f));
 }
 } catch (Exception e) {
 // TODO: handle exception
 }
 }
 });

 trk4vol.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {

 public void onStopTrackingTouch(SeekBar seekBar) {

 }

 public void onStartTrackingTouch(SeekBar arg0) {

 }

 public void onProgressChanged(SeekBar seekBar, int progress,
 boolean arg2) {
 try {
 if (seekBar.equals(trk4vol)) {

 mediaPlayer4.setVolume((progress / 10.0f),
 (progress / 10.0f));
 }
 } catch (Exception e) {
 // TODO: handle exception
 }
 }
 });

 trk5vol.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {

 public void onStopTrackingTouch(SeekBar seekBar) {

 }

 public void onStartTrackingTouch(SeekBar arg0) {

 }

 public void onProgressChanged(SeekBar seekBar, int progress,
 boolean arg2) {
 try {
 if (seekBar.equals(trk5vol)) {

 mediaPlayer5.setVolume((progress / 10.0f),
 (progress / 10.0f));
 }
 } catch (Exception e) {
 // TODO: handle exception
 }
 }
 });

 trk6vol.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {

 public void onStopTrackingTouch(SeekBar seekBar) {

 }

 public void 

[android-developers] Re: How to get a good idea of app downloads / day for Free apps?

2013-03-10 Thread RichardC
How about Google Analytics - Mobile App Analytics:

http://www.google.com/analytics/features/mobile-app-analytics.html


On Sunday, March 10, 2013 4:39:28 PM UTC, niko20 wrote:



 So I have paid apps and some free Demos, but the problem is I can get 
 metrics for the Free apps. I mean, the Downloads number in the dashboard 
 is NOT trustworthy, I hardly read it. I don't think it's accurate. 

 The nice thing about Paid apps is I can see every order in Google checkout 
 and see how many orders there were. But I don't know of a way to see every 
 free app download, so for example you could see downloads / day or such.

 Any ideas?

 -niko


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[android-developers] Re: Android In App Billing version 3. Querying for Purchased Items returned null information

2013-03-10 Thread Jonathan S
Did you look into 
http://developer.android.com/google/play/billing/billing_reference.html 

On Sunday, March 10, 2013 7:20:53 AM UTC-4, md abdul gafur (Bangladesh) 
wrote:


   After purchased product , i am try to get Purchased Items information 
 but return null value. The app are publish in goole play. The are not in 
 goole play draft. 

 Bundle ownedItems = mService.getPurchases(3, getPackageName(), inapp, null);

 int response = ownedItems.getInt(RESPONSE_CODE); 

 is return 0


 but all other information are return null.

 I same user account that are use to buy product and currently logged in to 
 the device.

 I am do not found this information.

 INAPP_PURCHASE_ITEM_LIST , INAPP_PURCHASE_DATA_LIST 

 Via same application , when i try to get SkuDetails. It return all 
 information. 

 Bundle skuDetails = mService.getSkuDetails(3, getPackageName(), inapp, 
 querySkus);


 Why goole do not return information?.

Google service are off this time or any other reason. 

 If any one face same problem then please share with me. 


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[android-developers] Re: Best practice? New Activity for UI screens or change layouts and capture back button?

2013-03-10 Thread bsd_mike
True, using multiple activities saves hassle on developer
side..especially trying to remember where to back up too..
but is there any benefit from not having a pile of activities?

If you were doing MVC..and your controller keeps track of the
screens..properly sends you back to a previous screen when back
is pressed..hassle aside, is there any benefit to using one Activity?

This is kind of a philosophical question I realize...probably not
demanding as much thought as I am giving it..but I appreciate
the input.
Thank you,
 Mike



On Mar 10, 12:17 pm, niko20 nikolatesl...@yahoo.com wrote:
 Using multiple activities is much less hassle on the developer side







 On Sunday, March 10, 2013 8:45:09 AM UTC-5, bsd_mike wrote:

  Just wondering what the consensus is doing a UI.
  Should you kick off a new activity each time you put up a new screen?
  Or should you do what some call a Frankenstein-Activity which handles
  lots of screens and the back-button
  itself.

  When should you do either?

  Are there best practice guidelines for this?

  Thank you,
   Mike

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Re: [android-developers] Re: Best practice? New Activity for UI screens or change layouts and capture back button?

2013-03-10 Thread Kristopher Micinski
The benefit might be that you can have very fine grained control over the
control flow through your app, but in practice this should be achieved
through something more standard (i.e., having weird control flow will
likely upset users...)

You might think you'd use less memory, but you shouldn't really have *that*
many Activities on the stack at a time, otherwise you're doing something
wrong.

kris


On Sun, Mar 10, 2013 at 5:12 PM, bsd_mike bsd_m...@yahoo.com wrote:

 True, using multiple activities saves hassle on developer
 side..especially trying to remember where to back up too..
 but is there any benefit from not having a pile of activities?

 If you were doing MVC..and your controller keeps track of the
 screens..properly sends you back to a previous screen when back
 is pressed..hassle aside, is there any benefit to using one Activity?

 This is kind of a philosophical question I realize...probably not
 demanding as much thought as I am giving it..but I appreciate
 the input.
 Thank you,
  Mike



 On Mar 10, 12:17 pm, niko20 nikolatesl...@yahoo.com wrote:
  Using multiple activities is much less hassle on the developer side
 
 
 
 
 
 
 
  On Sunday, March 10, 2013 8:45:09 AM UTC-5, bsd_mike wrote:
 
   Just wondering what the consensus is doing a UI.
   Should you kick off a new activity each time you put up a new screen?
   Or should you do what some call a Frankenstein-Activity which handles
   lots of screens and the back-button
   itself.
 
   When should you do either?
 
   Are there best practice guidelines for this?
 
   Thank you,
Mike

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Re: [android-developers] Enumerate sd cards

2013-03-10 Thread Yves Liu
Thank for the info. My question is that there are so many third party
file explorer apps, how do they figure out the path of internal and
external storages?



On Fri, Mar 8, 2013 at 5:24 PM, RichardC richard.crit...@googlemail.com wrote:
 The problem we have here is that getExternalStorageDirectory does NOT return
 the location of the sd card.  In fact it has nothing to do with sd cards and
 never has.  From the docs:

 Note: don't be confused by the word external here. This directory can
 better be thought as media/shared storage. It is a filesystem that can hold
 a relatively large amount of data and that is shared across all applications
 (does not enforce permissions). Traditionally this is an SD card, but it may
 also be implemented as built-in storage in a device that is distinct from
 the protected internal storage and can be mounted as a filesystem on a
 computer.

 http://developer.android.com/reference/android/os/Environment.html#getExternalStorageDirectory()

 It is that part of the file system that is mounted when you attach an
 external device such as a desktop computer via the USB port.

 There is NO documented way in Android to enumerate removable storage.


 On Friday, March 8, 2013 9:21:38 PM UTC, yve...@gmail.com wrote:

 Yes, have read the documentation. But that is not what I am looking
 for. The getExternalStorage() returns internal sd card (if there are
 both internal sd card and external sd card). I want to know how to
 find the external sd card path.



 On Wed, Mar 6, 2013 at 9:05 PM, TreKing treki...@gmail.com wrote:
 
  On Wed, Mar 6, 2013 at 10:29 PM, yve...@gmail.com yve...@gmail.com
  wrote:
 
  So, I want to know, first, how to enumerate all storage locations
 
 
  Did you check the documentation?
 
  http://developer.android.com/guide/topics/data/data-storage.html
 
 
  , second, monitor sdcard insert/eject events.
 
 
  See the various MEDIA broadcasts.
 
  http://developer.android.com/reference/android/content/Intent.html#ACTION_MEDIA_BAD_REMOVAL
 
 
  -
  TreKing - Chicago transit tracking app for Android-powered devices
 
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Re: [android-developers] Re: Best practice? New Activity for UI screens or change layouts and capture back button?

2013-03-10 Thread TreKing
On Sun, Mar 10, 2013 at 4:12 PM, bsd_mike bsd_m...@yahoo.com wrote:

 is there any benefit to using one Activity?


For games, I believe, it avoids the resource management and dependency
issues related with dealing with the lifecycles of multiple Activities.

Beyond that, though, I believe shoving all of your functionality into a
single Activity is asking for a maintenance headache.

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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Re: [android-developers] Enumerate sd cards

2013-03-10 Thread RichardC
By guesswork, testing and end-user feedback on individual devices.

On Sunday, March 10, 2013 11:03:36 PM UTC, yve...@gmail.com wrote:

 Thank for the info. My question is that there are so many third party 
 file explorer apps, how do they figure out the path of internal and 
 external storages? 



 On Fri, Mar 8, 2013 at 5:24 PM, RichardC 
 richard...@googlemail.comjavascript: 
 wrote: 
  The problem we have here is that getExternalStorageDirectory does NOT 
 return 
  the location of the sd card.  In fact it has nothing to do with sd cards 
 and 
  never has.  From the docs: 
  
  Note: don't be confused by the word external here. This directory can 
  better be thought as media/shared storage. It is a filesystem that can 
 hold 
  a relatively large amount of data and that is shared across all 
 applications 
  (does not enforce permissions). Traditionally this is an SD card, but it 
 may 
  also be implemented as built-in storage in a device that is distinct 
 from 
  the protected internal storage and can be mounted as a filesystem on a 
  computer. 
  
  
 http://developer.android.com/reference/android/os/Environment.html#getExternalStorageDirectory()
  
  
  It is that part of the file system that is mounted when you attach an 
  external device such as a desktop computer via the USB port. 
  
  There is NO documented way in Android to enumerate removable storage. 
  
  
  On Friday, March 8, 2013 9:21:38 PM UTC, yve...@gmail.com wrote: 
  
  Yes, have read the documentation. But that is not what I am looking 
  for. The getExternalStorage() returns internal sd card (if there are 
  both internal sd card and external sd card). I want to know how to 
  find the external sd card path. 
  
  
  
  On Wed, Mar 6, 2013 at 9:05 PM, TreKing treki...@gmail.com wrote: 
   
   On Wed, Mar 6, 2013 at 10:29 PM, yve...@gmail.com yve...@gmail.com 
   wrote: 
   
   So, I want to know, first, how to enumerate all storage locations 
   
   
   Did you check the documentation? 
   
   http://developer.android.com/guide/topics/data/data-storage.html 
   
   
   , second, monitor sdcard insert/eject events. 
   
   
   See the various MEDIA broadcasts. 
   
   
 http://developer.android.com/reference/android/content/Intent.html#ACTION_MEDIA_BAD_REMOVAL
  
   
   
   
 -
  

   TreKing - Chicago transit tracking app for Android-powered devices 
   
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Re: [android-developers] Re: Best practice? New Activity for UI screens or change layouts and capture back button?

2013-03-10 Thread Lew
TreKing wrote:

 bsd_mike wrote:

 is there any benefit to using one Activity?


 For games, I believe, it avoids the resource management and dependency 
 issues related with dealing with the lifecycles of multiple Activities.

 Beyond that, though, I believe shoving all of your functionality into a 
 single Activity is asking for a maintenance headache.


I don't know if this addresses the OP's concern, but fragments put you 
somewhere between those two extremes.

The usual model in Android programs is one Activity per screen, with 
fragments as a way to manage frames 
within the screen.

-- 
Lew
 

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Re: [android-developers] Re: I have problem working with SHARED PREFERENCES, I think is project specific... i used the same before without errors but now get error

2013-03-10 Thread Deepa M
SharedPreferences myPrefs =
youractivityname.this.getSharedPreferences(myPrefs, MODE_WORLD_READABLE);
  SharedPreferences.Editor prefsEditor = myPrefs.edit();



On Sun, Mar 10, 2013 at 12:15 AM, Jonathan S xfsuno...@gmail.com wrote:

 in Shared1, Context.MODE_PRIVATE
 in Shared2, 
 getContext().getSharedPreferenceshttp://developer.android.com/reference/android/content/Context.html#getSharedPreferences%28java.lang.String,%20int%29(top5,
 Context.MODE_PRIVATE)

 On Saturday, March 9, 2013 4:43:08 AM UTC-5, lselwd wrote:

 I have problem working with SHARED PREFERENCES, I think is project
 specific... i used the same before without errors but now get error see
 attachments, well?

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Deepa M

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Re: [android-developers] Re: Android In App Billing version 3. Querying for Purchased Items returned null information

2013-03-10 Thread Efti Babu
HI,

Thanks for your reply.

BILLING_RESPONSE_RESULT_OK is zero here and also return all Response Code
but all do not return value in this response code.

Thanks.
Abdul Gafur
Android Developer.


On Mon, Mar 11, 2013 at 2:21 AM, Jonathan S xfsuno...@gmail.com wrote:

 Did you look into
 http://developer.android.com/google/play/billing/billing_reference.html

 On Sunday, March 10, 2013 7:20:53 AM UTC-4, md abdul gafur (Bangladesh)
 wrote:


   After purchased product , i am try to get Purchased Items information
 but return null value. The app are publish in goole play. The are not in
 goole play draft.

 Bundle ownedItems = mService.getPurchases(3, getPackageName(), inapp, 
 null);

 int response = ownedItems.getInt(RESPONSE_**CODE);

 is return 0


 but all other information are return null.

 I same user account that are use to buy product and currently logged in
 to the device.

 I am do not found this information.

 INAPP_PURCHASE_ITEM_LIST , INAPP_PURCHASE_DATA_LIST

 Via same application , when i try to get SkuDetails. It return all
 information.

 Bundle skuDetails = mService.getSkuDetails(3, getPackageName(), inapp, 
 querySkus);


 Why goole do not return information?.

Google service are off this time or any other reason.

 If any one face same problem then please share with me.

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[android-developers] Re: I have problem working with SHARED PREFERENCES, I think is project specific... i used the same before without errors but now get error

2013-03-10 Thread Seshu
Hi,
 If u r creating sharedpreferences in our activity class means
then it wont show any error other wise if u r creating shared
preferences in other java class then it ll shows errors.
in that case u need to pass the context or activity object.

this is the sample code

public class SharedPrefEx {

public void saveData(Context context, String value) {
SharedPreferences prefs = 
context.getSharedPreferences(MyPrefs,
Context.MODE_PRIVATE);
SharedPreferences.Editor editor = prefs.edit();
editor.putString(One, value);
editor.commit();
}
}

u can call this method by creating object in our activity class i.e.
SharedPrefEx  sharedPrefs = new SharedPrefs();
sharedPrefs.saveData(Seshu);


On Mar 11, 9:03 am, Deepa M deepam8...@gmail.com wrote:
 SharedPreferences myPrefs =
 youractivityname.this.getSharedPreferences(myPrefs, MODE_WORLD_READABLE);
   SharedPreferences.Editor prefsEditor = myPrefs.edit();









 On Sun, Mar 10, 2013 at 12:15 AM, Jonathan S xfsuno...@gmail.com wrote:
  in Shared1, Context.MODE_PRIVATE
  in Shared2, 
  getContext().getSharedPreferenceshttp://developer.android.com/reference/android/content/Context.html#g...(top5,
  Context.MODE_PRIVATE)

  On Saturday, March 9, 2013 4:43:08 AM UTC-5, lselwd wrote:

  I have problem working with SHARED PREFERENCES, I think is project
  specific... i used the same before without errors but now get error see
  attachments, well?

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 Thanks Regards
 Deepa M

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