[android-developers] Re: receive sms application. need help.

2013-06-05 Thread amro alfares
Hello 
to start activity from a BroadcastReceiver in the onReceive(Context 
context, Intent intent)  method do the following : 

Intent myIntent = new Intent(context, MyActivity.class);
myIntent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(myIntent);

Hope that Helps 
Regards 

On Monday, February 13, 2012 10:22:29 PM UTC+3, jitesh adnani wrote:

 ive been stuck on some problem when trying to handle incoming sms 
 message and to toast them. have no idea how to get over the problem. 
 please help. 

 this is my main java file - SmsApp.java 

 package com.android.project.smsapp; 
 import android.app.Activity; 
 import android.content.Intent; 
 import android.content.IntentFilter; 
 import android.os.Bundle; 
 import com.android.project.smsapp.R; 
 public class SmsApp extends Activity { 
 /** Called when the activity is first created. */ 
 @Override 
 public void onCreate(Bundle savedInstanceState) { 
 super.onCreate(savedInstanceState); 
 setContentView(R.layout.main); 
 Intent i = new Intent(this, Receiver.clss); 
 startActivity(i); 
 } 
 } 

 i also have a Receiver.java file 

 package com.android.project.smsapp; 
 import android.content.BroadcastReceiver; 
 import android.content.Context; 
 import android.content.Intent; 
 import android.os.Bundle; 
 import android.telephony.SmsMessage; 
 import android.widget.Toast; 
 public class Receiver extends BroadcastReceiver{ 
 @Override 
 public void onReceive( Context context, Intent intent ) 
 { 
 // Get the SMS map from Intent 
 Bundle extras = intent.getExtras(); 
 String messages = ; 
 if ( extras != null ) 
 { 
 // Get received SMS array 
 Object[] smsExtra = (Object[]) extras.get(pdus); 
 // Get ContentResolver object for pushing encrypted SMS to the 
 incoming folder 
 //ContentResolver contentResolver = context.getContentResolver(); 
 for ( int i = 0; i  smsExtra.length; ++i ) 
 { 
 SmsMessage sms = SmsMessage.createFromPdu((byte[])smsExtra[i]); 
 String body = sms.getMessageBody().toString(); 
 String address = sms.getOriginatingAddress(); 
 messages += SMS from  + address +  :\n; 
 messages += body + \n; 
 // Here you can add any your code to work with incoming SMS 
 // I added encrypting of all received SMS 
 //putSmsToDatabase( contentResolver, sms ); 
 } 
 // Display SMS message 
 Toast.makeText( context, messages, Toast.LENGTH_SHORT ).show(); 
 } 
 // WARNING!!! 
 // If you uncomment the next line then received SMS will not be 
 put 
 to incoming. 
 // Be careful! 
 // this.abortBroadcast(); 
 }} 

 and the androidmanifst.xml is 

 ?xml version=1.0 encoding=utf-8? 
 manifest xmlns:android=http://schemas.android.com/apk/res/android; 
 package=com.android.project.smsapp 
 android:versionCode=1 
 android:versionName=1.0  
 uses-sdk android:minSdkVersion=10 / 
 uses-permission android:name=android.permission.RECEIVE_SMS/ 
 application 
 android:icon=@drawable/ic_launcher 
 android:label=@string/app_name  
 activity 
 android:name=.SmsApp 
 android:label=@string/app_name  
 intent-filter 
 action android:name=android.intent.action.MAIN / 
 category 
 android:name=android.intent.category.LAUNCHER / 
 /intent-filter 
 /activity 
 activity 
 android:name=.Receiver 
 android:permission=android.permission.RECEIVE_SMS 
receiver 
android:name=.Receiver 
 intent-filter 
 action 
 android:name=android.provider.Telephony.SMS_RECEIVED/ 
 /intent-filter 
 /receiver 
 /activity 
 /application 
 /manifest 

 the logcat is as follows 



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[android-developers] Re: Receive SMS

2013-06-05 Thread amro alfares
Hello Ehsan 
to receive from certain numbers , you have to do the following : 
1- make a BroadcastReceiver for receiving SMS messages and declare it in 
the AndroidManifest.xml  
2- in the onReceive(Context context, Intent intent) you take the incoming 
message by doing this 

Bundle bundle = intent.getExtras();
Object[] pdus = (Object[]) bundle.get(pdus);
SmsMessage[] messages = new SmsMessage[pdus.length];
for (int i = 0; i  messages.length; i++) {
messages[i] = SmsMessage.createFromPdu((byte[]) pdus[i]);
 String number = messages[i].getOriginatingAddress();

// Now you check if the number is one of the certain numbers that you want 
to receive sms for 


}


Hope that Helps 
Regards 

On Monday, August 6, 2012 7:23:07 AM UTC+3, Ehsan Sadeghi wrote:

 How can I receive from certain numbers and only for them my app is started 
 and how doesn't messages that app receive appear in the messaging built in?

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Re: [android-developers] Re: Receive SMS

2013-06-05 Thread Yaron Reinharts

Hi,

Call abortBroadcast() if you don't want the message to appear in the 
built-in messaging application.
http://developer.android.com/reference/android/content/BroadcastReceiver.html#abortBroadcast() 
http://developer.android.com/reference/android/content/BroadcastReceiver.html#abortBroadcast%28%29


Hope this helps
/Yaron

On 06/05/2013 09:12 AM, amro alfares wrote:

Hello Ehsan
to receive from certain numbers , you have to do the following :
1- make a BroadcastReceiver for receiving SMS messages and declare it 
in the AndroidManifest.xml
2- in the onReceive(Context context, Intent intent) you take the 
incoming message by doing this


Bundle bundle = intent.getExtras();
Object[] pdus = (Object[]) bundle.get(pdus);
SmsMessage[] messages = new SmsMessage[pdus.length];
for (int i = 0; i  messages.length; i++) {
messages[i] = SmsMessage.createFromPdu((byte[]) pdus[i]);
 String number = messages[i].getOriginatingAddress();
// Now you check if the number is one of the certain numbers that you 
want to receive sms for



}


Hope that Helps
Regards

On Monday, August 6, 2012 7:23:07 AM UTC+3, Ehsan Sadeghi wrote:

How can I receive from certain numbers and only for them my app is
started and how doesn't messages that app receive appear in the
messaging built in?

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--
Yaron Reinharts
Smart Drive Applications
http://www.poncho.co.il/gateaway.php
https://market.android.com/details?id=com.poncho.gsm.gate.activities


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[android-developers] Re: how to send a pdf file from android to wifi printer programatically?

2013-06-05 Thread Priyanka
Hi Hrishi,
 I am able to print pdf file successfully to printer using 
Google Cloud Print.
 I am curious to know -
1) how you were able to connect to wifi device (printer)   
2) how you were able to print text ,html file n images (did you send send a 
file in html format to print or you are sending stream of bytes )


Thanks  Regards,
Priyanka
 

 
On Wednesday, 30 November 2011 15:08:56 UTC+5:30, Hrishi wrote:

 Please bare if is repeated question...

 I am able to connect to wifi device (printer). Now i want to print a
 pdf file programatically using wifi connection. can someone tell me
 how to do it because i am not getting any way to do it. I am able to
 print text ,html file n images but pdf file not get printed in proper
 format what is the way to send pdf file to printer in proper
 format ...

 Is there any API available for printing pdf file ?

 Please suggest third party APIs..

 Please help me !!

 Thanks in advance !!!



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[android-developers] ICS udev rule

2013-06-05 Thread dani maoz
Hi,
Environment: Pandaboard
Android Version: 4.2.2
I would like to write udev rules to a propriety  device i connect the the
board.
I looked at /etc/ for udev directory but didn't find it,
Where i need to put my rule ?
Can someone post an example?
Thanks

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[android-developers] Re: Simulate an incoming call from a test?

2013-06-05 Thread amro alfares
Hello 
from eclipse choose window  open perspective  and choose DDMS . 
the DDMS perspective open 
now again choose window  show view  and choose Devices 
the Devices window will open 
with alist of all the emulators that are open . 
click on the emulator that you want to test the call in . 
now again  now again choose window  show view  and Emulator control 

now there is a section for Telephony Actions  
there you enter the Incoming number 
then you choose if you want it as a voice (call) or as SMS 
and there is a buttons for both call and hang for the call 
and send for the SMS 

Hope that helps 
Regards 

Amro alfares 
amro.alfa...@gmail.com


On Tuesday, June 4, 2013 1:20:44 AM UTC+3, Larry Meadors wrote:

 I have a service that reacts to incoming calls that I'm trying to test. 

 Is there a way to simulate an incoming call from an instrumentation test? 

 Larry 


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[android-developers] Re: Hello. I am Japanese. Is it possible to divide View used using a conditional expression within a xml file?

2013-06-05 Thread amro alfares
Hello 
As far as i know this is not possible 
you can achieve that at run time 
but not in XML file 
Hope that helps 
Regards 

Amro Alfares

On Tuesday, June 4, 2013 5:15:54 AM UTC+3, マキレット wrote:

 Hello.
 I am Japanese.
 Is it possible to divide View used using a conditional expression within
 a xml file?
 The boolean value used by a conditional expression wants then to use
 what the java side defines.
 Thank you for your consideration.

 -- 
  

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[android-developers] Re: Where to start for developing an Android Game?

2013-06-05 Thread Károly Holczhauser
Hi Guys ! 
I have three years android development experience , but no in game 
developemnt.
I would like to start it,  and create a game like Benji Bananas. Is it 
possible with AndEngine ?

Am I right, when I say no openGl needed for this ?

Thx, Cheers,

On Tuesday, 11 September 2012 14:03:25 UTC+2, Dylan Wilson wrote:

 Take a look at LibGDX http://libgdx.badlogicgames.com/ or 
 AndEnginehttp://www.andengine.org/. 
 Many games have already been created using these. 

 On Monday, 10 September 2012 02:22:51 UTC+10, Abhi wrote:

 Hi,

 I am new to game development.
 Where can I start, for developing a simple Android Game ?



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[android-developers] Re: Problem with layout_above in conjunction with layout_alignBaseline

2013-06-05 Thread Dusk Jockeys Android Apps
Thanks, Piren.
 

Unfortunately none of that helps, as sometimes you really need things to 
work as they should. In my case it is A and B that are fixed, and C has to 
depend on them. 

I resorted to messing about with Font Metrics, working out manual 
displacements based on font size, which is pretty messy. Honestly I don’t 
see why this should be a dependency issue, when 

layout_alignBottom which does exactly the same thing (but without the 
vertical offset) works fine, C happily sits above B if B is aligned to A's 
bottom, rather than its baseline.

 

However, that led me to find a little quirk, if you align B to A using 
simultaneous layout_alignBottom and  layout_alignBaseline flags, then C’s 
positioning now works, it happily sits above B exactly as if just 
layout_alignBottom was being used, although B is still aligned to A’s 
baseline. The caveat is that C’s positioning is sligthty lower than normal; 
it behaves as if the B is aligned to A’s bottom, then C is positioned, and 
then B is realigned to A’s baseline, without C changing position. However I 
can get round that with some margin offsets, and at least it can be done 
via XML.
 

On Tuesday, May 21, 2013 11:37:51 PM UTC+8, Piren wrote:

 I'm not too sure why this is happening... i'm guess that alignBaseline 
 affects measuring differently and causes a cyclic dependency (Romain?)

 Try changing the relationships so you'll define A and B Below C instead, 
 since C has a constant location anyhow.

 Also if your View hierarchy isnt too complex and wouldn't need to be 
 refreshed too often, you can let yourself use more ViewGroups (use a 
 linearlayout to divide the top and the bottom views)... Although that 
 increases the amount of views you have and makes the rendering tree bigger, 
 it will be easier for you to read the XML and understand the behavior and 
 also prevent this weird behavior. 

 On Tuesday, May 21, 2013 5:49:20 PM UTC+3, Dusk Jockeys Android Apps wrote:

 I have a layout issue which it seems should be simple to do in a 
 RelativeLayout.
  
 I have a view A, and a view B which is aligned to A's baseline, and 
 aligned to the right of the parent. B appears correctly.
  
 Then I want a view C to be directly above B, and also aligned to the 
 right of the parent. However, C never appears. 
  
 However, if I change B to be aligned to the *bottom* of A, as opposed to 
 its *baseline*, then C appears. 
  
 So it seems that layout_above doesn't like to act upon something that 
 references another view via layout_alignBaseline, but is fine acting upon 
 something that references another View via layout_alignBottom.
  
 Can anyone shed any light upon this? It seems like it is a common 
 scenario that should work. See the following.
  
 ?xml version=1.0 encoding=utf-8?
 RelativeLayout xmlns:android=http://schemas.android.com/apk/res/android
 
 android:id=@+id/mainlayout
 android:layout_width=fill_parent
 android:layout_height=fill_parent
 android:orientation=vertical 
 TextView
 android:id=@+id/A
 android:layout_width=wrap_content
 android:layout_height=wrap_content
 android:text=A
 android:textColor=@android:color/white
 android:textSize=182dp /
 TextView
 android:id=@+id/B
 android:layout_width=wrap_content
 android:layout_height=wrap_content
 android:layout_alignBaseline=@id/A
 android:layout_alignParentRight=true
 android:text=B
 android:textColor=@android:color/white
 android:textSize=26dp /
 TextView
 android:id=@+id/C
 android:layout_width=wrap_content
 android:layout_height=wrap_content
  android:layout_alignParentRight=true
 android:layout_above=@id/B
 android:text=C never appears!
 android:textColor=@android:color/white
 android:textSize=20dp /
 /RelativeLayout
  
 Regards,
 James



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[android-developers] Re: Problem with layout_above in conjunction with layout_alignBaseline

2013-06-05 Thread Piren
I've discovered a long time ago that when it comes to Android, not 
everything works as it should :)


On Wednesday, June 5, 2013 1:28:18 PM UTC+3, Dusk Jockeys Android Apps 
wrote:

 Thanks, Piren.
  

 Unfortunately none of that helps, as sometimes you really need things to 
 work as they should. In my case it is A and B that are fixed, and C has to 
 depend on them. 

 I resorted to messing about with Font Metrics, working out manual 
 displacements based on font size, which is pretty messy. Honestly I don’t 
 see why this should be a dependency issue, when 

 layout_alignBottom which does exactly the same thing (but without the 
 vertical offset) works fine, C happily sits above B if B is aligned to A's 
 bottom, rather than its baseline.

  

 However, that led me to find a little quirk, if you align B to A using 
 simultaneous layout_alignBottom and  layout_alignBaseline flags, then C’s 
 positioning now works, it happily sits above B exactly as if just 
 layout_alignBottom was being used, although B is still aligned to A’s 
 baseline. The caveat is that C’s positioning is sligthty lower than normal; 
 it behaves as if the B is aligned to A’s bottom, then C is positioned, and 
 then B is realigned to A’s baseline, without C changing position. However I 
 can get round that with some margin offsets, and at least it can be done 
 via XML.
  

 On Tuesday, May 21, 2013 11:37:51 PM UTC+8, Piren wrote:

 I'm not too sure why this is happening... i'm guess that alignBaseline 
 affects measuring differently and causes a cyclic dependency (Romain?)

 Try changing the relationships so you'll define A and B Below C instead, 
 since C has a constant location anyhow.

 Also if your View hierarchy isnt too complex and wouldn't need to be 
 refreshed too often, you can let yourself use more ViewGroups (use a 
 linearlayout to divide the top and the bottom views)... Although that 
 increases the amount of views you have and makes the rendering tree bigger, 
 it will be easier for you to read the XML and understand the behavior and 
 also prevent this weird behavior. 

 On Tuesday, May 21, 2013 5:49:20 PM UTC+3, Dusk Jockeys Android Apps 
 wrote:

 I have a layout issue which it seems should be simple to do in a 
 RelativeLayout.
  
 I have a view A, and a view B which is aligned to A's baseline, and 
 aligned to the right of the parent. B appears correctly.
  
 Then I want a view C to be directly above B, and also aligned to the 
 right of the parent. However, C never appears. 
  
 However, if I change B to be aligned to the *bottom* of A, as 
 opposed to its *baseline*, then C appears. 
  
 So it seems that layout_above doesn't like to act upon something that 
 references another view via layout_alignBaseline, but is fine acting upon 
 something that references another View via layout_alignBottom.
  
 Can anyone shed any light upon this? It seems like it is a common 
 scenario that should work. See the following.
  
 ?xml version=1.0 encoding=utf-8?
 RelativeLayout xmlns:android=
 http://schemas.android.com/apk/res/android;
 android:id=@+id/mainlayout
 android:layout_width=fill_parent
 android:layout_height=fill_parent
 android:orientation=vertical 
 TextView
 android:id=@+id/A
 android:layout_width=wrap_content
 android:layout_height=wrap_content
 android:text=A
 android:textColor=@android:color/white
 android:textSize=182dp /
 TextView
 android:id=@+id/B
 android:layout_width=wrap_content
 android:layout_height=wrap_content
 android:layout_alignBaseline=@id/A
 android:layout_alignParentRight=true
 android:text=B
 android:textColor=@android:color/white
 android:textSize=26dp /
 TextView
 android:id=@+id/C
 android:layout_width=wrap_content
 android:layout_height=wrap_content
  android:layout_alignParentRight=true
 android:layout_above=@id/B
 android:text=C never appears!
 android:textColor=@android:color/white
 android:textSize=20dp /
 /RelativeLayout
  
 Regards,
 James



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Re: [android-developers] Re: Where to start for developing an Android Game?

2013-06-05 Thread Kristopher Micinski
AndEngine uses OpenGL under the hood, so yes, if you use that.  Very few
people write large parts of their games in raw GL without using a game
engine, so yes, AndEngine is a popular Android game engine.

Kris



On Wed, Jun 5, 2013 at 6:01 AM, Károly Holczhauser holczhau...@gmail.comwrote:

 Hi Guys !
 I have three years android development experience , but no in game
 developemnt.
 I would like to start it,  and create a game like Benji Bananas. Is it
 possible with AndEngine ?

 Am I right, when I say no openGl needed for this ?

 Thx, Cheers,

 On Tuesday, 11 September 2012 14:03:25 UTC+2, Dylan Wilson wrote:

 Take a look at LibGDX http://libgdx.badlogicgames.com/ or 
 AndEnginehttp://www.andengine.org/.
 Many games have already been created using these.

 On Monday, 10 September 2012 02:22:51 UTC+10, Abhi wrote:

 Hi,

 I am new to game development.
 Where can I start, for developing a simple Android Game ?

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Re: [android-developers] Re: Simulate an incoming call from a test?

2013-06-05 Thread Larry Meadors
That looks like they are trying to simulate an outgoing call - not an
incoming call.

Larry



On Tue, Jun 4, 2013 at 7:33 AM, Kristopher Micinski
krismicin...@gmail.com wrote:
 I'm not sure I understand, but...

 http://stackoverflow.com/questions/10784174/instrumentation-activitymonitor-not-monitoring-intent-action-call

 ?

 Kris


 On Tue, Jun 4, 2013 at 9:23 AM, Larry Meadors larry.mead...@gmail.com
 wrote:

 That's not from a test - if I were going to do that, it'd be easier to
 telnet to the emulator and send gsm call 1234567890.

 I am looking for a repeatable way to do this in code so I can write a
 test to verify that my app behaves correctly without clicking through
 all the steps manually (because that's labor-intensive, error-prone,
 and costly).

 Larry


 On Tue, Jun 4, 2013 at 7:06 AM, Marty Ballard marty...@gmail.com wrote:
  Here you go, I figured it worked this way as this is the same for
  testing
  sending an SMS.  Launch a second emulator and get the console port
  number
  (such as 5554) from the first emulator.  Click the phone app and enter
  that
  console port number and dial.
 
 
  On Monday, June 3, 2013 5:20:44 PM UTC-5, Larry Meadors wrote:
 
  I have a service that reacts to incoming calls that I'm trying to test.
 
  Is there a way to simulate an incoming call from an instrumentation
  test?
 
  Larry

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[android-developers] Re: Simulate an incoming call from a test?

2013-06-05 Thread Larry Meadors
This is not done from a test so it's not automated. I'm looking for a
way to write an instrumentation test that runs as part of my test
suite and will simulate an incoming call.

Doing it manually via DDMS or telnet requires manual testing.

I am looking for a repeatable way to do this in code so I can write a
test to verify that my app behaves correctly without clicking through
all the steps manually (because that's labor-intensive, error-prone,
and costly).

Larry



On Wed, Jun 5, 2013 at 3:00 AM, amro alfares amro.alfa...@gmail.com wrote:
 Hello
 from eclipse choose window  open perspective  and choose DDMS .
 the DDMS perspective open
 now again choose window  show view  and choose Devices
 the Devices window will open
 with alist of all the emulators that are open .
 click on the emulator that you want to test the call in .
 now again  now again choose window  show view  and Emulator control

 now there is a section for Telephony Actions 
 there you enter the Incoming number
 then you choose if you want it as a voice (call) or as SMS
 and there is a buttons for both call and hang for the call
 and send for the SMS

 Hope that helps
 Regards

 Amro alfares
 amro.alfa...@gmail.com



 On Tuesday, June 4, 2013 1:20:44 AM UTC+3, Larry Meadors wrote:

 I have a service that reacts to incoming calls that I'm trying to test.

 Is there a way to simulate an incoming call from an instrumentation test?

 Larry

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Re: [android-developers] Re: Simulate an incoming call from a test?

2013-06-05 Thread Kristopher Micinski
That's not true, I routinely build in test suites that do just this. Tons
of my test scripts do things like telnet in and perform certain commands,
so it's certainly possibly (even if not clean).  So while I agree it's not
as nice as instrumentation, it's certainly testable.

That being said, I feel like you should be able to create a broadcast
intent to handle an incoming call, can you not try the code I linked to and
just change the action to suit your needs?  (Presumably ACTION_ANSWER
instead of CALL.)  I would be surprised if that doesn't work, but haven't
tested it.

Kris


On Wed, Jun 5, 2013 at 8:54 AM, Larry Meadors larry.mead...@gmail.comwrote:

 This is not done from a test so it's not automated. I'm looking for a
 way to write an instrumentation test that runs as part of my test
 suite and will simulate an incoming call.

 Doing it manually via DDMS or telnet requires manual testing.

 I am looking for a repeatable way to do this in code so I can write a
 test to verify that my app behaves correctly without clicking through
 all the steps manually (because that's labor-intensive, error-prone,
 and costly).

 Larry



 On Wed, Jun 5, 2013 at 3:00 AM, amro alfares amro.alfa...@gmail.com
 wrote:
  Hello
  from eclipse choose window  open perspective  and choose DDMS .
  the DDMS perspective open
  now again choose window  show view  and choose Devices
  the Devices window will open
  with alist of all the emulators that are open .
  click on the emulator that you want to test the call in .
  now again  now again choose window  show view  and Emulator control
 
  now there is a section for Telephony Actions 
  there you enter the Incoming number
  then you choose if you want it as a voice (call) or as SMS
  and there is a buttons for both call and hang for the call
  and send for the SMS
 
  Hope that helps
  Regards
 
  Amro alfares
  amro.alfa...@gmail.com
 
 
 
  On Tuesday, June 4, 2013 1:20:44 AM UTC+3, Larry Meadors wrote:
 
  I have a service that reacts to incoming calls that I'm trying to test.
 
  Is there a way to simulate an incoming call from an instrumentation
 test?
 
  Larry

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Re: [android-developers] Re: Simulate an incoming call from a test?

2013-06-05 Thread Larry Meadors
I'll try that today and let you know.
On Jun 5, 2013 7:17 AM, Kristopher Micinski krismicin...@gmail.com
wrote:

 That's not true, I routinely build in test suites that do just this. Tons
 of my test scripts do things like telnet in and perform certain commands,
 so it's certainly possibly (even if not clean).  So while I agree it's not
 as nice as instrumentation, it's certainly testable.

 That being said, I feel like you should be able to create a broadcast
 intent to handle an incoming call, can you not try the code I linked to and
 just change the action to suit your needs?  (Presumably ACTION_ANSWER
 instead of CALL.)  I would be surprised if that doesn't work, but haven't
 tested it.

 Kris


 On Wed, Jun 5, 2013 at 8:54 AM, Larry Meadors larry.mead...@gmail.comwrote:

 This is not done from a test so it's not automated. I'm looking for a
 way to write an instrumentation test that runs as part of my test
 suite and will simulate an incoming call.

 Doing it manually via DDMS or telnet requires manual testing.

 I am looking for a repeatable way to do this in code so I can write a
 test to verify that my app behaves correctly without clicking through
 all the steps manually (because that's labor-intensive, error-prone,
 and costly).

 Larry



 On Wed, Jun 5, 2013 at 3:00 AM, amro alfares amro.alfa...@gmail.com
 wrote:
  Hello
  from eclipse choose window  open perspective  and choose DDMS .
  the DDMS perspective open
  now again choose window  show view  and choose Devices
  the Devices window will open
  with alist of all the emulators that are open .
  click on the emulator that you want to test the call in .
  now again  now again choose window  show view  and Emulator control
 
  now there is a section for Telephony Actions 
  there you enter the Incoming number
  then you choose if you want it as a voice (call) or as SMS
  and there is a buttons for both call and hang for the call
  and send for the SMS
 
  Hope that helps
  Regards
 
  Amro alfares
  amro.alfa...@gmail.com
 
 
 
  On Tuesday, June 4, 2013 1:20:44 AM UTC+3, Larry Meadors wrote:
 
  I have a service that reacts to incoming calls that I'm trying to test.
 
  Is there a way to simulate an incoming call from an instrumentation
 test?
 
  Larry

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Re: [android-developers] Re: Where to start for developing an Android Game?

2013-06-05 Thread Carol Bolger
I found the book Andengine for Game Development Cookbook by Jayme Schroeder
and Brain Broyles to be quite useful.


On Wed, Jun 5, 2013 at 4:41 AM, Kristopher Micinski
krismicin...@gmail.comwrote:

 AndEngine uses OpenGL under the hood, so yes, if you use that.  Very few
 people write large parts of their games in raw GL without using a game
 engine, so yes, AndEngine is a popular Android game engine.

 Kris



 On Wed, Jun 5, 2013 at 6:01 AM, Károly Holczhauser 
 holczhau...@gmail.comwrote:

 Hi Guys !
 I have three years android development experience , but no in game
 developemnt.
 I would like to start it,  and create a game like Benji Bananas. Is it
 possible with AndEngine ?

 Am I right, when I say no openGl needed for this ?

 Thx, Cheers,

 On Tuesday, 11 September 2012 14:03:25 UTC+2, Dylan Wilson wrote:

 Take a look at LibGDX http://libgdx.badlogicgames.com/ or 
 AndEnginehttp://www.andengine.org/.
 Many games have already been created using these.

 On Monday, 10 September 2012 02:22:51 UTC+10, Abhi wrote:

 Hi,

 I am new to game development.
 Where can I start, for developing a simple Android Game ?

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[android-developers] Re: Top Developer?

2013-06-05 Thread Incorporate Apps
The funny thing about this is that the makers of Locale, Two FortyFour Am, 
are top developer with only 4 apps, 3 of them having 1k-5k downloads 
(probably a total of 5K for the 3 of them) and Locale being 50-100k paid 
app, not being the first result on the search for Locale. Which will get 
a total revenue of around 350K judging by the numbers ( guessing even less, 
probably around 200K) and total downloads around 70k. Which is ok, but 
nothing special, Locale is not even the first app to show up in the search 
and we beat them in almost every category.

So yeah...Google...

On Friday, June 22, 2012 10:34:48 PM UTC+2, Robert Nekic wrote:

 Is there a process for being considered for the Top Developer designation 
 on Google Play?   The only reference to it that I can find is here (
 http://support.google.com/googleplay/android-developer/bin/answer.py?hl=enanswer=1295940)
  and 
 all it says on the matter is they are chosen by the Google Play team.   
 Does one simply hope to accidentally catch the eye of someone on the team 
 or is there a nomination process or what?






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Re: [android-developers] Re: WebView numeric keyboard from HTML

2013-06-05 Thread Justin Anderson
I don't know if this will help in your case or not, but I found this after
doing some searching on google:
http://stackoverflow.com/questions/8333117/is-there-a-way-to-have-a-masked-numeric-input-field

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Wed, May 22, 2013 at 3:09 AM, user123 ivanschu...@gmail.com wrote:

 Any update on this? I have input fields in webview with type=number but
 still get normal soft keyboard - showing letters first.

 Am Freitag, 14. Januar 2011 15:14:39 UTC+1 schrieb linhadiretalipe:

 Hi,
  I have a input in a WebView and I would like to know how can
 I call keyboard with only numeric buttons?

 tks,
 --
 Filipe B. da S. Ferreira

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[android-developers] Re: Top Developer?

2013-06-05 Thread Pent
 The funny thing about this is that the makers of Locale, Two FortyFour Am,
 are top developer with only 4 apps, 3 of them having 1k-5k downloads
 (probably a total of 5K for the 3 of them) and Locale being 50-100k paid
 app, not being the first result on the search for Locale. Which will get
 a total revenue of around 350K judging by the numbers ( guessing even less,
 probably around 200K) and total downloads around 70k. Which is ok, but
 nothing special, Locale is not even the first app to show up in the search
 and we beat them in almost every category.

Maybe because they won ADC1.

Pent

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Re: [android-developers] Re: Create an app to store a list of values locally on the phone/device

2013-06-05 Thread Justin Anderson
Here are the steps I would take:

   1. Read up on how SQLite database work in Android
   2. Implement your database
   3. Read up on how to create a listview (probably using a CursorAdapter)
   4. Implement your listview


Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Wed, May 22, 2013 at 11:42 AM, bob b...@coolfone.comze.com wrote:

 It sounds like the Notepad sample is very similar to what you are looking
 for:


 https://lh4.googleusercontent.com/-q5ckV96UK3E/UZ0DgFUyrjI/Ahc/kGZGbYZv4r4/s1600/notepad2.png


 Thanks.


 On Wednesday, May 22, 2013 10:31:34 AM UTC-5, Dan Cha wrote:

 Ive looked around and found only a few apps kinda close to what im trying
 to do and few good examples on how to successfully setup SQL lite or
 whatever database to tie to the app to store the values on the phone/device.

 What im trying to make is a very simple app for now that is just a long
 list of entries so that my daughter can reference it as she needs.

 So for this first version i want to setup a local db that will be stored
 with the app on the phone/device.
 Setup a simple entry form with 1 or 2 fields, submit and now you have a
 list.

 Maybe give the ability to search or sort the list as it will grow into
 over hundred entries.

 Can anyone offer a good site or online example of setting up such a app,
 not looking for someont to do it, just a sample site that shows how to link
 a db to your app so that values can be stored.

 thank you

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[android-developers] Android Permissions: Where are they described?

2013-06-05 Thread Ishan Sharma
On the Google Play webpage for every application there is a permission
section. Almost all of these applications uses some standard terminology to
describe their permissions like READ PHONE STATUS AND IDENTITY, SEND SMS
,FULL INTERNET ACCESS etc. However on the Android Developer's page (
http://developer.android.com/reference/android/Manifest.permission.html)  the
permissions are listed as constants and their descriptions but not the
standard terminology found at the Google Play webpage of the application.

For eg.There is a String Internet with the description Allows applications
to open network sockets but not the FULL INTERNET ACCESS permission which
is generally used for this description.

Is there some link which provides a mapping of the permission constants to
these standard permission notation?


Thanks!

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[android-developers] geofencing api-share geofence

2013-06-05 Thread JossieKat
once i made a geofence can i share it with another user?
suppose I created a geofence...can another user with proximity see it and 
get notified?
can i send him/share info in the same fence.
regards,
joseph.

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Re: [android-developers] Android Permissions: Where are they described?

2013-06-05 Thread Kristopher Micinski
There is not, afaik.

To get that, I think you would need to just look at what Google Play puts
out.

The only thing of which I'm aware is just the Android documentation.

Kris


On Wed, Jun 5, 2013 at 2:02 PM, Ishan Sharma ishansharma...@gmail.comwrote:

 On the Google Play webpage for every application there is a permission
 section. Almost all of these applications uses some standard terminology to
 describe their permissions like READ PHONE STATUS AND IDENTITY, SEND
 SMS,FULL INTERNET ACCESS etc. However on the Android Developer's page (
 http://developer.android.com/reference/android/Manifest.permission.html)  the
 permissions are listed as constants and their descriptions but not the
 standard terminology found at the Google Play webpage of the application.

 For eg.There is a String Internet with the description Allows
 applications to open network sockets but not the FULL INTERNET ACCESS 
 permission
 which is generally used for this description.

 Is there some link which provides a mapping of the permission constants to
 these standard permission notation?


 Thanks!

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Re: [android-developers] Android Permissions: Where are they described?

2013-06-05 Thread Lew

Kristopher Micinski wrote:

 There is not, afaik.

 To get that, I think you would need to just look at what Google Play puts 
 out.

 The only thing of which I'm aware is just the Android documentation.


 Ishan Sharma wrote:

 On the Google Play webpage for every application there is a permission 
 section. Almost all of these applications uses some standard terminology to 
 describe their permissions like READ PHONE STATUS AND IDENTITY, SEND 
 SMS,FULL INTERNET ACCESS etc. However on the Android Developer's page 
 (http://developer.android.com/reference/android/Manifest.permission.html
 )  the permissions are listed as constants and their descriptions but 
 not the standard terminology found at the Google Play webpage of the 
 application.

 For eg.There is a String Internet with the description Allows 
 applications to open network sockets but not the FULL INTERNET

 Be aware that case counts. The constant in 'Manifest.permission' is ' 
INTERNET', not 'Internet'.
 

 ACCESS permission which is generally used for this description.

 generally?

Claims of generality need substantiation.
 

  Is there some link which provides a mapping of the permission constants 
 to these standard permission notation?

 Are they actually standard?

Or is just Play documenting them to the same level as the Javadocs, using 
informal language simply to explain? 

If anything, I would defer to the Javadocs as standard.

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Lew

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[android-developers] Re: Android Permissions: Where are they described?

2013-06-05 Thread Aladin Q
You can get more information about any permissions (without the need of any 
permission) programmatically via the PackageManager and few other classes.

I wrote last year this application: 
https://play.google.com/store/apps/details?id=org.quet.android.po (free  
no ads) which might help you (just long press a permission to access the 
full details of it).

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Re: [android-developers] Re: Android Permissions: Where are they described?

2013-06-05 Thread Kristopher Micinski
I guess the broader point is, why care about what the permission means in
terms of its text description, is there a broader reason this question is
being asked?

Kris


On Wed, Jun 5, 2013 at 4:21 PM, Aladin Q aladin.q...@gmail.com wrote:

 You can get more information about any permissions (without the need of
 any permission) programmatically via the PackageManager and few other
 classes.

 I wrote last year this application:
 https://play.google.com/store/apps/details?id=org.quet.android.po (free 
 no ads) which might help you (just long press a permission to access the
 full details of it).

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[android-developers] Could not find class 'com.google.android.maps.GeoPoint', referenced from method

2013-06-05 Thread Paul Wilson
I'm getting the following error just from one user of my App it works fine 
from Emulator and my SG2 and various other phone except for one user.
I cannot understand why

I have the uses-library in my Application manifest
uses-library android:name=com.google.android.maps 
android:required=true/

logcat:

 W/dalvikvm( 1978): VFY: unable to resolve new-instance 522 
 (Lcom/google/android/maps/GeoPoint;) in 
 Lid/wilsononline/gcadroid/gcadroid$loadNearby;
 D/dalvikvm( 1978): VFY: replacing opcode 0x22 at 0x006b
 D/dalvikvm( 1978): DexOpt: unable to opt direct call 0x0de1 at 0x7d in 
 Lid/wilsononline/gcadroid/gcadroid$loadNearby;.init
 W/dalvikvm( 1978): VFY: unable to find class referenced in signature 
 (Lcom/google/android/maps/GeoPoint;)
 W/dalvikvm( 1978): VFY: unable to find class referenced in signature 
 (Lcom/google/android/maps/GeoPoint;)
 W/dalvikvm( 1978): VFY: unable to find class referenced in signature 
 (Lcom/google/android/maps/GeoPoint;)
 I/dalvikvm( 1978): Could not find method 
 com.google.android.maps.GeoPoint.getLatitudeE6, referenced from method 
 id.wilsononline.gcadroid.gaLoadNearbyCaches.startLoadCaches
 W/dalvikvm( 1978): VFY: unable to resolve virtual method 3554: 
 Lcom/google/android/maps/GeoPoint;.getLatitudeE6 ()I
 D/dalvikvm( 1978): VFY: replacing opcode 0x6e at 0x0004


Any pointers I'd be grateful

Paul

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Re: [android-developers] Could not find class 'com.google.android.maps.GeoPoint', referenced from method

2013-06-05 Thread TreKing
On Wed, Jun 5, 2013 at 7:21 PM, Paul Wilson pwilson...@gmail.com wrote:

 I cannot understand why


Because crazy shit happens in the Android wild. Just ignore it. I even get
errors about my own classes that I wrote for the app itself not being
found. It's not worth pursuing.

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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[android-developers] Re: geofencing api-share geofence

2013-06-05 Thread Lew
JossieKat wrote:

 once i [sic] made a geofence can i share it with another user?
 suppose I created a geofence...can another user with proximity see it and 
 get notified?
 can i send him/share info in the same fence.


About ten minutes of search engine work turned up this link:
https://developer.android.com/training/location/geofencing.html
which is the fundamental instruction for this. It describes a way you can 
share Geofence data.

I find that the Web site for Android developers is an excellent Web site 
for Android developers 
to get such answers.

-- 
Lew

 

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