[android-developers] Re: How to catch android.intent.action.MEDIA_MOUNTED

2013-06-08 Thread Pent
 The problem I have is that I cannot seem to
 catch android.intent.action.MEDIA_MOUNTED via a dynamically-registered
 receiver.

You might need to do this:

intentFilter.addDataScheme( file );

Pent

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[android-developers] plz suggest some way ??

2013-06-08 Thread siter
I want to make an app in which there is a image which can be 
panned-zoomed(can implement that function)
But I want to add that where ever user clicks he can insert text there(any 
orientation as desired).
Please suggest any way to implement this??

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[android-developers] help need

2013-06-08 Thread ramesh babu
any guide to code seek/progress bar in mp3 player or sen source code

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Re: [android-developers] help need

2013-06-08 Thread Josphat Muchiri
have the code but u must pay


On Sat, Jun 8, 2013 at 2:36 AM, ramesh babu rameshbabu...@gmail.com wrote:

 any guide to code seek/progress bar in mp3 player or sen source code

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Re: [android-developers] help need

2013-06-08 Thread ramesh babu
google would offer me a better way bro


On Sat, Jun 8, 2013 at 3:13 PM, Josphat Muchiri jmuchir...@gmail.comwrote:

 have the code but u must pay


 On Sat, Jun 8, 2013 at 2:36 AM, ramesh babu rameshbabu...@gmail.comwrote:

 any guide to code seek/progress bar in mp3 player or sen source code

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[android-developers] Test in-app billing

2013-06-08 Thread TobyKaos
Hello,

 On my new Android game I cannot buy item with in-app. I just want to test 
purchase as I did with a last game I made.

Then I have set up my test account mail, all the process of billing was the 
same than another game that worked. I added APK in bêta and add a google 
communauties. 

Then when I click on an item to buy google play says in french: L'éditeur 
n'est pas autorisé à acheter cet item wich can be translate by: Publisher 
is not allow to buy this item.

What to do?

Thank you

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Re: [android-developers] help need

2013-06-08 Thread Josphat Muchiri
all the best


On Sat, Jun 8, 2013 at 2:52 AM, ramesh babu rameshbabu...@gmail.com wrote:

 google would offer me a better way bro


 On Sat, Jun 8, 2013 at 3:13 PM, Josphat Muchiri jmuchir...@gmail.comwrote:

 have the code but u must pay


 On Sat, Jun 8, 2013 at 2:36 AM, ramesh babu rameshbabu...@gmail.comwrote:

 any guide to code seek/progress bar in mp3 player or sen source code

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[android-developers] Re: plz suggest some way ??

2013-06-08 Thread Pent
Put the image in a framelayout. Add a textview. The textview will show
over the image. Use onTouchListener on the imageview to get the tap
coords.

Pent

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[android-developers] Re: plz suggest some way ??

2013-06-08 Thread Pent
p.s. for multiple clicks, you'll need to add TextViews to the
FrameLayout dynamically.

Alternatively, create a class that extends ImageView and in onDraw
draw the texts with the canvas text functions.

Pent

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Re: [android-developers] help need

2013-06-08 Thread ramesh babu
thank u!!!


On Sat, Jun 8, 2013 at 3:42 PM, Josphat Muchiri jmuchir...@gmail.comwrote:

 all the best


 On Sat, Jun 8, 2013 at 2:52 AM, ramesh babu rameshbabu...@gmail.comwrote:

 google would offer me a better way bro


 On Sat, Jun 8, 2013 at 3:13 PM, Josphat Muchiri jmuchir...@gmail.comwrote:

 have the code but u must pay


 On Sat, Jun 8, 2013 at 2:36 AM, ramesh babu rameshbabu...@gmail.comwrote:

 any guide to code seek/progress bar in mp3 player or sen source code

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[android-developers] Re: Android Emulator very slow despite HAXM

2013-06-08 Thread Nobu Games
You could give virtualization a try. There are x86 images of Android that 
run on VirtualBox for example. If your BIOS and CPU allow it the Android 
virtual machine will run natively on your CPU. It is also possible to 
connect to it via adb. Since you are on Windows you could also give 
BlueStacks a try. It has a decent speed on my oldish PC even when running 
OpenGL ES games. Unfortunately it is based on a pretty old Android version. 
I believe it's 2.2.

On Monday, June 3, 2013 8:09:45 AM UTC-5, lufo88 wrote:

 Hi,

 I have a problem with Android emulator.
 It is very very slow on my PC (windows 8 64 bit, Intel T7500 core 2 Duo 
 2.2 ghz, 4 GB RAM, Nvidia quadro FX 570M).
 I install intel HAXM and run the emulator with intel atom x86 image but it 
 isn't change so much.
 I check if HAXM is running and there is no problem.

 I run with API 17 and API 15. Nothing change.

 Here the settings of the last AVD I create:
 Galaxy nexus
 Android 4.2.2 - API level 17
 Intel Atom (x86)

 Ram 768
 VM heap: 32

 Internal storage 
 2 GiB

 use GPU host: checked

 Anyone have an idea?

 Regards,
 Luca


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[android-developers] Re: Issue regarding Device screen resolutions

2013-06-08 Thread Nobu Games
To be honest, I could not find any reference in the Android 
documentationhttp://developer.android.com/guide/topics/resources/providing-resources.htmlthat
 explains or shows your first layout qualifier with hard-coded 
resolution. Are you sure that actually exists? Furthermore I would say, if 
it is possible, then these numbers are probably in density pixels not 
actual screen pixels. Either case, I believe that's the reason why your 
other layout gets selected. It seems to be more qualified.


On Friday, June 7, 2013 2:07:19 AM UTC-5, Ansh wrote:

 I have created 2 layout folders under res/layout

 1) layout-hdpi-960x540 and 2) layout-sw360dp

 the first folder i have created for motorola razr devices for the 
 resolution of 960x540 devices. and the second folder i am using for google 
 nexus device. Now the problem i am facing is that the layouts under 
 layout-sw360dp folder are being rendered for motorola device i.e( 960x540 
 of resolution ).

 How can i get the layouts rendered from layout-hdpi-960x540 for the device 
 of the resolution(960X540)?

 Thanks


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[android-developers] Re: geofencing api-share geofence

2013-06-08 Thread Marty Ballard
I have an app that I'll be releasing in the next day or so that uses 
Geofencing, it's currently only being used for a single user  and stores 
the Geofence data in a SQLite DB, however I believe if I were to use GCM I 
could store the fences where multiple users could access.  I haven't done 
this yet, but I feel confident this will work.  The issue that I haven't 
taken the time to figure out yet is how to allow multiple users to access 
the same data on the database without allowing anyone who has access to the 
database access to the specific paired users data.  That is the next hurdle!

On Thursday, June 6, 2013 2:26:48 PM UTC-5, Lew wrote:

 JossieKat wrote:

 I looked at the site brfore.
 All i saw are geo fences created by the
 Single user.not multiple users. Share
 Same geo fence.
 It does not answer my question


 You do have to apply some inference from the information. Programming is 
 an art
 of applying known techniques to unknown problems. I do see your answer 
 there.

 They say not to store (read - transfer) Geofence objects directly, but to 
 serialize the individual fields.

 Why can't you use that same technique?

 Please answer specifically.

 -- 
 Lew
 0


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Re: [android-developers] Re: How to catch android.intent.action.MEDIA_MOUNTED

2013-06-08 Thread Jeff Gonzales
I tried that.  It didn't seem to work.  Have you ever registered for this
dynamically?  If it works for you, what other problem do you think it could
be?  I am registering from a Service so perhaps it doesn't work the same as
registering from within an Activity?


On Sat, Jun 8, 2013 at 2:02 AM, Pent supp...@apps.dinglisch.net wrote:

  The problem I have is that I cannot seem to
  catch android.intent.action.MEDIA_MOUNTED via a dynamically-registered
  receiver.

 You might need to do this:

 intentFilter.addDataScheme( file );

 Pent

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[android-developers] Re: Android Emulator very slow despite HAXM

2013-06-08 Thread Lew
Nobu Games wrote:

 You could give virtualization a try. There are x86 images of Android that 
 run on VirtualBox for example. If your BIOS and 


HAXM is virtualization.
 

 CPU allow it the Android virtual machine will run natively on your CPU. It 
 is also possible to connect to it via adb. Since you are on Windows you 
 could also give BlueStacks a try. It has a decent speed on my oldish PC 
 even when running OpenGL ES games. Unfortunately it is based on a pretty 
 old Android version. I believe it's 2.2.

 I have a problem with Android emulator.
 It is very very slow on my PC (windows 8 64 bit, Intel T7500 core 2 Duo 
 2.2 ghz, 4 GB RAM, Nvidia quadro FX 570M).
 I install intel HAXM and run the emulator with intel atom x86 image but 
 it isn't change so much.
 I check if HAXM is running and there is no problem.

 I run with API 17 and API 15. Nothing change.

 Here the settings of the last AVD I create:
 Galaxy nexus
 Android 4.2.2 - API level 17
 Intel Atom (x86)

 Ram 768
 VM heap: 32

 Internal storage 
 2 GiB

 use GPU host: checked

 Anyone have an idea?


Belatedly it occurs to me to ask if your version of Windows and the CPU 
support virtualization.

-- 
Lew
 

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[android-developers] Re: geofencing api-share geofence

2013-06-08 Thread JossieKat
Lew, mind your manners...
and google is not god an some critisim is in order.
thier geo-fence api is too limited.
my opinion,


On Thursday, June 6, 2013 10:30:16 PM UTC+3, Lew wrote:

 JossieKat wrote:

 Hi Marty.
 i thought about it but gcm misses the point .
 i don't need messages to be send to all users for instance but only to 
 the once that entered my geo fence.
 unfortunately it's half baked api..more hype than usability.


 Just because you can't use it effectively doesn't mean the API is at fault.

 It is a poor workman indeed who blames his tools.

 http://en.wiktionary.org/wiki/a_bad_workman_always_blames_his_tools

 नाच न जाने आंगन टेढ़ा

 -- 
 Lew
  


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[android-developers] The accented characters do not print correctly in Android Studio

2013-06-08 Thread Javier
Hello,

In Android Studio (I/O Preview) AI-130.700763 and Oracle Java JDK 7U21 64 
bits, when I write something like:

áéíóú äëïöü àèìòù âêîôû

This is what shows on screen:

aeiou aeiou aeiou aeiou

I have UTF-8 for both, the IDE encoding and the Project encoding.

How can I fix this?

Thanks,

Best regards

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[android-developers] Re: geofencing api-share geofence

2013-06-08 Thread JossieKat
Good luck.
I decided to look other solutions(like companies with geo fencing api)
or to role kind  some geo-fencing of my own.
I know when I enter my geo  fence I would like to know which other users 
entered  m y geo fence.
quite frankly i don't see any use of the google api other than location 
based- self notifications
Regards
Jossie

On Saturday, June 8, 2013 6:16:47 PM UTC+3, Marty Ballard wrote:

 I have an app that I'll be releasing in the next day or so that uses 
 Geofencing, it's currently only being used for a single user  and stores 
 the Geofence data in a SQLite DB, however I believe if I were to use GCM I 
 could store the fences where multiple users could access.  I haven't done 
 this yet, but I feel confident this will work.  The issue that I haven't 
 taken the time to figure out yet is how to allow multiple users to access 
 the same data on the database without allowing anyone who has access to the 
 database access to the specific paired users data.  That is the next hurdle!

 On Thursday, June 6, 2013 2:26:48 PM UTC-5, Lew wrote:

 JossieKat wrote:

 I looked at the site brfore.
 All i saw are geo fences created by the
 Single user.not multiple users. Share
 Same geo fence.
 It does not answer my question


 You do have to apply some inference from the information. Programming is 
 an art
 of applying known techniques to unknown problems. I do see your answer 
 there.

 They say not to store (read - transfer) Geofence objects directly, but to 
 serialize the individual fields.

 Why can't you use that same technique?

 Please answer specifically.

 -- 
 Lew
 0



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[android-developers] Re: Android Emulator very slow despite HAXM

2013-06-08 Thread .:Javier:.
Easy VM with Google Play

http://androvm.org/blog/download/

Phone version--  
   
   - vbox86p version with gapps  houdini  flash: 
   
androVM_vbox86p_4.1.1_r6.1-20130222-gapps-houdini-flash.ovahttp://androvm.org/Download/androVM_vbox86p_4.1.1_r6.1-20130222-gapps-houdini-flash.ova


El lunes, 3 de junio de 2013 14:09:45 UTC+1, lufo88 escribió:

 Hi,

 I have a problem with Android emulator.
 It is very very slow on my PC (windows 8 64 bit, Intel T7500 core 2 Duo 
 2.2 ghz, 4 GB RAM, Nvidia quadro FX 570M).
 I install intel HAXM and run the emulator with intel atom x86 image but it 
 isn't change so much.
 I check if HAXM is running and there is no problem.

 I run with API 17 and API 15. Nothing change.

 Here the settings of the last AVD I create:
 Galaxy nexus
 Android 4.2.2 - API level 17
 Intel Atom (x86)

 Ram 768
 VM heap: 32

 Internal storage 
 2 GiB

 use GPU host: checked

 Anyone have an idea?

 Regards,
 Luca


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[android-developers] Re: Android Emulator very slow despite HAXM

2013-06-08 Thread Nobu Games
Shame on me, I ignored that bit about HAXM. Anyway, I am in the same 
situation as the OP. My BIOS does not allow hardware virtualization even 
though the CPU is capable. That's why I mentioned my alternative 
suggestions. As a matter of fact both VirtualBox and BlueStack are by far 
faster on my PC than the emulator.

On Saturday, June 8, 2013 2:36:48 PM UTC-5, Lew wrote:

 Nobu Games wrote:

 You could give virtualization a try. There are x86 images of Android that 
 run on VirtualBox for example. If your BIOS and 


 HAXM is virtualization.
  

 CPU allow it the Android virtual machine will run natively on your CPU. 
 It is also possible to connect to it via adb. Since you are on Windows you 
 could also give BlueStacks a try. It has a decent speed on my oldish PC 
 even when running OpenGL ES games. Unfortunately it is based on a pretty 
 old Android version. I believe it's 2.2.

 I have a problem with Android emulator.
 It is very very slow on my PC (windows 8 64 bit, Intel T7500 core 2 Duo 
 2.2 ghz, 4 GB RAM, Nvidia quadro FX 570M).
 I install intel HAXM and run the emulator with intel atom x86 image but 
 it isn't change so much.
 I check if HAXM is running and there is no problem.

 I run with API 17 and API 15. Nothing change.

 Here the settings of the last AVD I create:
 Galaxy nexus
 Android 4.2.2 - API level 17
 Intel Atom (x86)

 Ram 768
 VM heap: 32

 Internal storage 
 2 GiB

 use GPU host: checked

 Anyone have an idea?


 Belatedly it occurs to me to ask if your version of Windows and the CPU 
 support virtualization.

 -- 
 Lew
  


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[android-developers] Re: fall back

2013-06-08 Thread Nobu Games
Hi bob,

I just dug up this old response of yours on the EGL_BAD_MATCH error 
because I ran into the same issue twice already. The first time your 
suggestion with setting the pixel format on the surface holder did help. 
But now I got another crash report from an oldish Android phone where it 
doesn't work. Do you have any idea how to fix that problem?

Thanks in advance!

On Saturday, November 19, 2011 11:50:43 AM UTC-6, bob wrote:

 Turns out adding the second line makes it work:

 mGLView = new GLSurfaceView(this);

 mGLView.getHolder( ).setFormat( PixelFormat.RGBA_ );

 On Nov 19, 9:05 am, bob b...@coolgroups.com wrote:
  Turns out this statement doesn't throw the exception:
 
  mGLView.setEGLConfigChooser (8, 8, 8, 8, 0, 0);
 
  What it does is set things up for the exception to be thrown at some
  unclear point in the future.
 
  What I'm trying to do is use 32 bit color if supported.  Otherwise,
  use whatever.  Hasn't anyone done this before?
 
  On Nov 19, 6:02 am, hoyski hoy...@gmail.com wrote:
 
 
 
 
 
 
 
   On Nov 18, 12:47 pm, bob b...@coolgroups.com wrote:
 
I have this code
 
try {
mGLView.setEGLConfigChooser (8, 8, 8, 8, 0, 0);
}
catch(Exception e)
{
mGLView.setEGLConfigChooser(false);
}
 
Anyone know why it doesn't catch this Exception?  How do I make it
fall back to an RGB_565 mode if I can't get the mode I want?
 
11-18 11:43:19.818: E/AndroidRuntime(10295):
java.lang.RuntimeException: createWindowSurface failed: EGL_BAD_MATCH
 
   Maybe both calls are throwing the exception. setEGLConfigChooser has
   to be called before setRenderer. Otherwise, both calls will fail.
 
   - Dave



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