Re: [android-developers] how to load correct images i have all size images ldpi hdpi xhdpi xxhdpi
any idea guys ? On Tue, Aug 27, 2013 at 10:50 AM, Amit Mangal forum.amit.man...@gmail.comwrote: drawable-hdpi drawable-ldpi drawable-mdpi drawable-xhdpi drawable-xxhdpi All images kept in proper folders but still it is not picking proper images as per screen resolution thanks On Tue, Aug 27, 2013 at 10:42 AM, TreKing treking...@gmail.com wrote: On Mon, Aug 26, 2013 at 11:34 PM, Amit Mangal forum.amit.man...@gmail.com wrote: i create drawable folders for all images and kept all images in folders What folders? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] cannot find Android Studio settings when updating to new version
Please see this screenshot: https://lh6.googleusercontent.com/-0mTYcDIb-0I/UhxdIhgfhrI/Kxo/4ETo37GxTVk/s1600/img.png How do I find my previous (that is, pre-update) settings??? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
Re: [android-developers] how to load correct images i have all size images ldpi hdpi xhdpi xxhdpi
Try refreshing the folders, clean and rebuild. On Tue, Aug 27, 2013 at 12:24 PM, Amit Mangal forum.amit.man...@gmail.comwrote: any idea guys ? On Tue, Aug 27, 2013 at 10:50 AM, Amit Mangal forum.amit.man...@gmail.com wrote: drawable-hdpi drawable-ldpi drawable-mdpi drawable-xhdpi drawable-xxhdpi All images kept in proper folders but still it is not picking proper images as per screen resolution thanks On Tue, Aug 27, 2013 at 10:42 AM, TreKing treking...@gmail.com wrote: On Mon, Aug 26, 2013 at 11:34 PM, Amit Mangal forum.amit.man...@gmail.com wrote: i create drawable folders for all images and kept all images in folders What folders? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Re: how to load correct images i have all size images ldpi hdpi xhdpi xxhdpi
Ideally no setting is require, how you know dpi of your screen ? some time even big screen are treated as mdpi based on the dpi setting on device (which is not editable unless rooted). First you check dpi of device, try some helper app like https://play.google.com/store/apps/details?id=com.sturnus.screeninfo Normally for big screen( 7 and 10 inch) device I created separate folder drawable-sw600dp and drawable-sw720dp and it works for bigger screen with good dpi. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
Re: [android-developers] Re: how to load correct images i have all size images ldpi hdpi xhdpi xxhdpi
is there any way my app should support all screen sizes withouth stretching images ? i am having ldpi hdpi mdpi xhdpi xxhdpi images . On Tue, Aug 27, 2013 at 2:02 PM, Harish hkacho...@gmail.com wrote: Ideally no setting is require, how you know dpi of your screen ? some time even big screen are treated as mdpi based on the dpi setting on device (which is not editable unless rooted). First you check dpi of device, try some helper app like https://play.google.com/store/apps/details?id=com.sturnus.screeninfo Normally for big screen( 7 and 10 inch) device I created separate folder drawable-sw600dp and drawable-sw720dp and it works for bigger screen with good dpi. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
Re: [android-developers] Re: how to load correct images i have all size images ldpi hdpi xhdpi xxhdpi
I face lot of issue on my app which is supported for Tablet as well as on phone device and I had entirely different screens and layout for tablets. It was nightmare working with china tablets which come with very different dpi even though all are 7inch tablets. and After testing on many tablets and phone I put images with following sizes and as of now it's working on most of devices without issue, - hdpi - 48*48 - mdpi- 48*48 - sw600dp - 72*72 - sw720dp - 96*96 - xhdpi- 72*72 - xxhdpi - 96*96 - ldpi- 24*24 pls let me know if you find better solution. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Is this OK ? (Triggering an event in an Activity from a Service)
Is there anything wrong with this way of trigger an action in an Activity from a local Service? It seems too easy. But all the examples I have seen of accomplishing the same end use a more complicated Messenger method. Anyway, here is what I do: In my activity, I start and bind to a local Service (BTService) from onResume: Intent intent = new Intent(this, BTService.class); bindService(intent, mConnection, Context.BIND_AUTO_CREATE); startService(intent); The mConnection referenced above is defined by: /** Defines callbacks for service binding, passed to bindService() **/ private ServiceConnection mConnection = new ServiceConnection() { @Override public void onServiceConnected(ComponentName className, IBinder service) { // We've bound to LocalService, cast the IBinder and get BTService instance MyBtServiceBinder binder = (MyBtServiceBinder) service; btserv = binder.getService(); //..Activity's reference to the Service btserv.main = Main.this;//..Service's reference to the binding Activity } @Override public void onServiceDisconnected(ComponentName arg0) { if(btserv != null) { btserv.main = null; //..Break the Service's reference to the Activity btserv = null; //..Break the Activity's reference to the Service } } }; In my Activity's onPause I disconnect from the Service as follows: if (btserv!=null) { btserv.main = null; //..Break the Service's reference to the Activity btserv = null; //..Break the Activity's reference to the Service unbindService(mConnection); } So when the Service wants to trigger an event in the Activity, it does this: if(main != null) { main.handler.post(main.doHandleEvent); } Where main is the reference to my Activity that was set by the Activity in onServiceConnected, and handler is a Handler in my Activity that handles posts to the Runnable, doHandleEvent. Then in short order, the doHandleEvent in my Activity will run. And that is how I trigger an event in the Activity from my Service. Of course there are many assumptions in this approach. For example, only one client should connect to my Service, since it only holds a single reference to the client. And the triggering shown above is from the UI thread, not from a worker thread. That gets around the race condition where main is not null at the if statement, but becomes null by the time the thread gets into the referencing of handler and doHandleEvent. I have tested this method in a Bluetooth application and everything seems to be working fine. But I want to know if there is some gotcha that I have not seen. Robert Scott Hopkins, MN -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
Re: [android-developers] SurfaceHolder.setFormat() only working when called from the *wrong* thread?
On Aug 23, 2013 11:49 PM, Latimerius l4t1m3r...@gmail.com wrote: In a testing program I'm playing with currently, I want to use setFormat() to adapt the pixel format of my surface to the chosen EGL config before I pass the surface holder to eglCreateWindowSurface(). Now, I call EGL from my render thread and I know SurfaceHolder.setFormat() is documented to have to be called from the same thread running the SurfaceView's window, which I take to be the main thread. To comply, I wrap my setFormat() call in a Runnable which I pass to runOnUiThread() and wait() until it's actually executed. This works perfectly on some devices, however it gives me intermittent failures on Optimus One (with Android 2.2) - on program start-up, three times out of four the screen is just black. Even if start-up goes right, the first configuration change makes the screen go black. The program still runs and no GL or EGL calls signal any errors. Here's the weirdest part - if I omit the runOnUiThread() stuff and simply call setFormat() from my render thread, it fixes the problem and the program runs 100% solid on Optimus no matter much beating I give it - randomly pressing Home and Back while rotating the device wildly, putting it to sleep and waking it back up, the renderer always handles the native window changes correctly and renders just fine. I'm at a loss, does anyone have an explanation? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Did Google just kill MobFox?
I admit I haven't logged into my developer console in a few days, but when I did this morning I saw a message that there are new guidelines to agree to and that existing apps not in compliance might be removed 30 days hence (less than 30 since I missed a few days). Part of the new agreement says the following [my emphasis in red]: - *In-app purchases:* - - *Developers offering virtual goods* or currencies* within a game downloaded from Google Play must use Google Play's in-app billing service http://developer.android.com/google/play/billing/index.htmlas the method of payment. * - Developers offering additional content, services or functionality within another category of app downloaded from Google Play must use Google Play's in-app billing servicehttp://developer.android.com/google/play/billing/index.htmlas the method of payment, except: - where payment is primarily for physical goods or services (e.g. buying movie tickets, or buying a publication where the price also includes a hard copy subscription); or - where payment is for digital content or goods that may be consumed outside of the application itself (e.g. buying songs that can be played on other music players). One approach to interpreting this would be to try to nit-pick it apart (to debate the meaning of *virtual good* for instance, but another approach is to simply ask the larger question: Can we no longer use MobFox or any other non-Google in-app payment system (in a game, perhaps other apps, but not in a game for whatever reason)? I have a game on Google Play that uses in-app purchases to sell various upgrades or additional capabilities (sort of extra-life like things) within the game. Is Google going to remove my app three weeks from now if I don't complete gut all the MobFox payments from it or am I misunderstanding these new guidelines? ...or, alternatively, does *virtual good* refer to something very specific, not just app upgrades but actual pretend items of some nebulous definition (like magic swords or stuff like that, which my game doesn't have anything like anyway), such that the *mere presence of MobFox* in an app won't necessarily be grounds for summary removal by Google. I'm quite confused about this. Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Google Play Services unable to login with error avk
I'm using Google Play Services for cloud sync in a game, and have already spent several hours trying to figure out this bug, but I have absolutely no luck figuring it out. I googled everywhere, but this specific error doesn't appear to anyone else, and I tried all the other solutions to similar problems without success, so I'm hoping I'll get luck and someone will know how to solve this. What confuses me is, this worked at least once, originally even using a wrong app key! After I logged in for the first time, I am now unable to login any more, and get an Unknown Error message box. I've verified that I call the mHelper methods for onActivityResult since I overload it, and followed all the instructions I could find for setting up everything. Any help would be appreciated! Relevant Logcat: 08-27 16:48:20.082 I/ejk ( 1690): I/O exception (javax.net.ssl.SSLException) caught when processing request: Write error: ssl=0x5fbf10: I/O error during system call, Broken pipe 08-27 16:48:20.082 I/ejk ( 1690): Retrying request 08-27 16:48:20.343 D/dalvikvm( 1690): GC_CONCURRENT freed 749K, 49% free 4217K/8263K, external 1596K/2108K, paused 3ms+3ms 08-27 16:48:20.757 E/Volley ( 1690): [24] je.a: Unexpected response code 403 for https://www.googleapis.com/games/v1/players/me 08-27 16:48:20.820 E/SignInIntentService( 1690): Access Not Configured 08-27 16:48:20.820 E/SignInIntentService( 1690): avk 08-27 16:48:20.820 E/SignInIntentService( 1690): at aqq.a(SourceFile:126) 08-27 16:48:20.820 E/SignInIntentService( 1690): at ahd.a(SourceFile:228) 08-27 16:48:20.820 E/SignInIntentService( 1690): at ahd.a(SourceFile:209) 08-27 16:48:20.820 E/SignInIntentService( 1690): at agl.a(SourceFile:489) 08-27 16:48:20.820 E/SignInIntentService( 1690): at axu.a(SourceFile:202) 08-27 16:48:20.820 E/SignInIntentService( 1690): at com.google.android.gms.games.service.GamesSignInIntentService.onHandleIntent(SourceFile:324) 08-27 16:48:20.820 E/SignInIntentService( 1690): at android.app.IntentService$ServiceHandler.handleMessage(IntentService.java:59) 08-27 16:48:20.820 E/SignInIntentService( 1690): at android.os.Handler.dispatchMessage(Handler.java:99) 08-27 16:48:20.820 E/SignInIntentService( 1690): at android.os.Looper.loop(Looper.java:130) 08-27 16:48:20.820 E/SignInIntentService( 1690): at android.os.HandlerThread.run(HandlerThread.java:60) 08-27 16:48:20.820 E/LoadSelfFragment( 3660): Unable to sign in - application does not have a registered client ID 08-27 16:48:20.828 D/CcUtils Google Services GameHelper( 3627): onActivityResult, req 9001 response 10004 08-27 16:48:20.828 D/CcUtils Google Services GameHelper( 3627): responseCode != RESULT_OK, so not reconnecting. 08-27 16:48:20.828 D/CcUtils Google Services GameHelper( 3627): giveUp: giving up on connection. Status code: 4 08-27 16:48:20.828 D/CcUtils Google Services GameHelper( 3627): Making error dialog for error: 4 08-27 16:48:20.867 D/CcUtils Google Services GameHelper( 3627): onActivityResult, req 9001 response 10004 08-27 16:48:20.871 D/CcUtils Google Services GameHelper( 3627): responseCode != RESULT_OK, so not reconnecting. 08-27 16:48:20.871 D/CcUtils Google Services GameHelper( 3627): giveUp: giving up on connection. Status code: 4 08-27 16:48:20.871 D/CcUtils Google Services GameHelper( 3627): Making error dialog for error: 4 Relevant Android Manifest bits: meta-data android:name=com.google.android.gms.games.APP_ID android:value=@string/googleplayappid / -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Apache License 2
Hi, I am creating an application which uses an example source code provided in Google Android Documentation licensed under apache license 2.0 Is it legal to directly copy one or more of the files from that source code in my application (to be published on market) Thanks Shubham -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Re: Did Google just kill MobFox?
Caution: IANAL I believe you were already in violation of Google's terms when you opted to use a payer system outside of Google Wallet. The new terms just clarify it. To me, it removes all doubt that you can get away with bypassing the Google Play terms. There shouldn't be any doubt as to what this says. You're fooling yourself if you think this is an idle threat from Google. They most likely have an automatic system in place that is going to purge any app that isn't in compliance after the deadline. -John Coryat -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Re: Did Google just kill MobFox?
Fair enough. Thanks for the info. That leaves me rather confused though. What is the point of third party systems like MobFox? How do they work? Is their entire business model predicated on hoping confused developers such as myself will accidentally violate the Google TOS? That strikes me as somewhat unbelievable. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
Re: [android-developers] Re: Did Google just kill MobFox?
I think they're a vestigal holdover from when in app billing didn't exist and these things weren't really enforced, but you can feel free to email them if you'd like clarification. Kris On Tue, Aug 27, 2013 at 1:41 PM, Keith Wiley kbwi...@gmail.com wrote: Fair enough. Thanks for the info. That leaves me rather confused though. What is the point of third party systems like MobFox? How do they work? Is their entire business model predicated on hoping confused developers such as myself will accidentally violate the Google TOS? That strikes me as somewhat unbelievable. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Re: Did Google just kill MobFox?
WAIT. Oh man am I confused. I'm sorry. I use MobFox for my in-app ads (as opposed to whatever ad system Google supports, AdMob I believe), but my in-app purchases are processed using Google. Yeesh! In fact, IIRC, I coded up both MobFox and AdMob ads and can switch to use either, both, or neither of those ad systems, but I don't think I ever turned the AdMob option on, only MobFox. Anyway, this whole discussion is something of a red herring now. Sorry. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
Re: [android-developers] Re: Did Google just kill MobFox?
Like I said in an earlier response, I was confusing in-app ads and in-app purchases. This entire thread (my original question) is essentially invalid. Please disregard. Sorry. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Re: Strange behavior with AlarmManager.RTC_WAKEUP and PowerManager.WakeLock
Thanks Jon. It works very well for me. You saved me a day. Thank you. Hai On Sunday, December 7, 2008 2:56:10 PM UTC+7, Jon Colverson wrote: On Dec 5, 7:56 am, Jon Colverson jjc1...@gmail.com wrote: On Dec 5, 6:41 am, Jon Colverson jjc1...@gmail.com wrote: I'd been having some weird issues with AlarmManager seemingly not firing my alarms when the device is asleep. I'm using the alarm to start a service and I was acquiring my wake lock in onStart(). I tried acquiring the lock in onCreate() instead, and that seems to have solved the problem. Oops. I spoke too soon. After some more testing that doesn't seem to have helped. I had another look at the AlarmManager documentation and I noticed that it only talks about using alarms to broadcast events, not start services. I changed things around to use a BroadcastReceiver instead that acquires the lock in its onReceive() and stored the lock reference as a static member of another class, following the example of the AlarmClock application: http://android.git.kernel.org/?p=platform/packages/apps/AlarmClock.git;a=blob_plain;f=src/com/android/alarmclock/AlarmAlertWakeLock.java;hb=HEAD That seems to have worked. I guess what was happening was that my service starting alarms were being fired, but the device was sometimes going back to sleep before I could acquire the wake lock. Apparently the only guarantee that is made when an alarm is received is that the onReceive will run to completion. I just thought I'd post this in case anyone is ever searching for the same problem. -- Jon -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] AccessibilityEvent.TYPE_ANNOUNCEMENT a replacement for TTS?
Instead of using TTS to voice an utterance I'm wondering if this will do the job... if (Build.VERSION.SDK_INT Build.VERSION_CODES.ICE_CREAM_SANDWICH) { AccessibilityEvent event = AccessibilityEvent.obtain(AccessibilityEvent.TYPE_ANNOUNCEMENT); AccessibilityRecord record = AccessibilityRecord.obtain(); record.setContentDescription(Hello World); event.appendRecord(record); mView.sendAccessibilityEventUnchecked(event); } Tried this on a Nexus 4.1.2 with Accessibility TalkBack enabled and 'Hello World' was NOT spoken. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
[android-developers] Re: AccessibilityEvent.TYPE_ANNOUNCEMENT a replacement for TTS?
Also, tried... mView.announceForAccessibility(Hello World); On Tuesday, August 27, 2013 4:46:07 PM UTC-7, brianl wrote: Instead of using TTS to voice an utterance I'm wondering if this will do the job... if (Build.VERSION.SDK_INT Build.VERSION_CODES.ICE_CREAM_SANDWICH) { AccessibilityEvent event = AccessibilityEvent.obtain(AccessibilityEvent.TYPE_ANNOUNCEMENT); AccessibilityRecord record = AccessibilityRecord.obtain(); record.setContentDescription(Hello World); event.appendRecord(record); mView.sendAccessibilityEventUnchecked(event); } Tried this on a Nexus 4.1.2 with Accessibility TalkBack enabled and 'Hello World' was NOT spoken. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
Re: [android-developers] Apache License 2
On Tue, Aug 27, 2013 at 12:19 PM, Shubham Aggarwal shubham.1992aggar...@gmail.com wrote: I am creating an application which uses an example source code provided in Google Android Documentation licensed under apache license 2.0 Is it legal to directly copy one or more of the files from that source code in my application (to be published on market) Have you considered reading the terms of the Apache License? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.