[android-developers] Dead House demo released - let me know what do you think about this game.

2012-04-30 Thread Fred Rischter
Hi!

Yesterday I have released a demo-draft of a new game that we are 
developing.. this is Dead House, about survival horror theme (and of 
course, the name refers to other known game, not by coincidence), download 
at this url:

https://play.google.com/store/apps/details?id=com.fredrischter.deadhouse.free

I'm posting here to ask for any critics on the game, if somebody have any 
suggestion or find a bug will be very appreciated.. Also thank for comments 
there and rating :D

Thanks a lot!
Fred 

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[android-developers] To get usage statistics

2012-03-13 Thread Fred Rischter
Hi Everybody,

I have a question about getting usage statistics.

Consider storing information about for example, what options the user 
selected in the game, dificulty level, which options the user selected, 
when won, when losed, time of playing, framerate, screen dimentions.

So, can I get this information and send to my server to study the data and 
make better applications, just doing it, or I need to ask the user about 
sending this data?

Regards,
Fred

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Re: [android-developers] To get usage statistics

2012-03-13 Thread Fred Rischter
Hi I'm not having problem on how to do it.

Its quite easy to get the usage statistics, I implemented it by myself.

I'm asking about the privacy issue. Do you concern something about it?

Regards,
Fred


2012/3/13 YuviDroid yuvidr...@gmail.com

 I'm using Flurry in my apps to track usage patterns, register events (e.g.
 the user clicked on a specific button), etc.
 http://www.flurry.com/product/analytics/index.html

 Take a look at the custom events and parameters section.

 On Tue, Mar 13, 2012 at 5:17 PM, Fred Rischter fredrisch...@gmail.comwrote:

 Hi Everybody,

 I have a question about getting usage statistics.

 Consider storing information about for example, what options the user
 selected in the game, dificulty level, which options the user selected,
 when won, when losed, time of playing, framerate, screen dimentions.

 So, can I get this information and send to my server to study the data
 and make better applications, just doing it, or I need to ask the user
 about sending this data?

 Regards,
 Fred

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 YuviDroid
 Check out Launch-X http://android.yuvalsharon.net/launchx.php (a widget
 to quickly access your favorite apps and contacts!)
 http://android.yuvalsharon.net

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Re: [android-developers] To get usage statistics

2012-03-13 Thread Fred Rischter
Hum..

Yes this are just simple usage info like how many clicks, options selected,
score, difficulty selected, when win, when lose, performance info, so on,
that is antonym. Would have some privacy issue?



2012/3/13 YuviDroid yuvidr...@gmail.com

 ahhh sorry I didn't get that..

 I think it really depends on what you are storing. If it's just some
 general statistics about your app I don't see any privacy issues.


 On Tue, Mar 13, 2012 at 10:11 PM, Fred Rischter fredrisch...@gmail.comwrote:

 Hi I'm not having problem on how to do it.

 Its quite easy to get the usage statistics, I implemented it by myself.

 I'm asking about the privacy issue. Do you concern something about it?

 Regards,
 Fred



 2012/3/13 YuviDroid yuvidr...@gmail.com

 I'm using Flurry in my apps to track usage patterns, register events
 (e.g. the user clicked on a specific button), etc.
 http://www.flurry.com/product/analytics/index.html

 Take a look at the custom events and parameters section.

 On Tue, Mar 13, 2012 at 5:17 PM, Fred Rischter 
 fredrisch...@gmail.comwrote:

 Hi Everybody,

 I have a question about getting usage statistics.

 Consider storing information about for example, what options the user
 selected in the game, dificulty level, which options the user selected,
 when won, when losed, time of playing, framerate, screen dimentions.

 So, can I get this information and send to my server to study the data
 and make better applications, just doing it, or I need to ask the user
 about sending this data?

 Regards,
 Fred

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 --
 YuviDroid
 Check out Launch-X http://android.yuvalsharon.net/launchx.php (a
 widget to quickly access your favorite apps and contacts!)
 http://android.yuvalsharon.net

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 Check out Launch-X http://android.yuvalsharon.net/launchx.php (a widget
 to quickly access your favorite apps and contacts!)
 http://android.yuvalsharon.net

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Re: [android-developers] Re: Help me on selecting a name to a game..

2012-03-12 Thread Fred Rischter
Hum..

I checked and realy its accessible.. maybe it is your network, proxy or 
something, or not? Please check it, or your google login on google docs, 
but anyway i think its not needed..

Just need to click, select the boxes and confirm :)

https://docs.google.com/spreadsheet/viewform?formkey=dFdFYXJkZVZFblo0eFNldU94Sk56RVE6MQ#gid=0
 

Thanks,
Fred

Em sábado, 10 de março de 2012 01h00min24s UTC-3, Alex J. Lee escreveu:

 I just got an error that cannot find a spread sheet...

 2012. 3. 10. 오후 12:49 Spiral123 cumis...@gmail.com 작성:

  Whale Wars
  
  
  On Mar 6, 9:01 pm, Fred fredrisch...@gmail.com wrote:
  Hi Everybody,
  
  I'm developing a android game and i'm urgently needing to define a
  name to this game.. can you help on choosing the name?
  
  If you have 1 minute to check it up, please just choose the wanted
  names here:
  
  https://docs.google.com/spreadsheet/viewform?formkey=dGIwSUU2alJqSnVk.
 ..
  
  Thanks a lot,
  Fred
  
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[android-developers] Trying to publish the game in China-MOTODev requires using Amobee

2012-03-12 Thread Fred Rischter
Hi Everybody,

Trying to publish the game in China by MOTODev requires using Amobee. I 
tryed to publish some days ago and after the review process I got answer 
that advertisement are not allowed (i'm using airpush and admob), they say 
i need to remove it and to use their parthner Amobee, so my app can be 
aproved.

Does somebody have experience or review or have some opinion about Amobee? 
I'm going to decide if i'll start trying to use it or not. How big is the 
user number in china acessing motodev? Would it be profitable?

Regards,
Fred


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[android-developers] Re: Wich is the best way to destroy a GLSurfaceview and free all the memory?

2012-03-12 Thread Fred Rischter
Hi,

This problem about VM bugdet is probably not related to the GLSurface 
itself but to the Bitmap objects you're holding, ensure you'll never keep 
Bitmap references on any object. Just load it, create the texture, keep the 
texture ID's on hand and make =null in all your Bitmap references or you'll 
get this VM budget error soon, I'm saying it by my experience having the 
same issue, as I stopped to keep these references I got able to load lots 
of Mbs of bitmaps without problem.

About recreating the GLSurface, does you really need to do it? I think this 
is not recommended, at least I don't recommend it. I think its preferable 
to you lean your vertex buffers, so on, and draw the other thing on the 
same surface, controlling the content you're drawing. The games that I'm 
developing have lot of screens with lots of polygons on buffers and I never 
recreate the GLSurface, I consider it's stability like sacred, not a thing 
to be over created every time.

Please report here if you problem got fixed.

Download my games: 
https://play.google.com/store/apps/details?id=com.fredrischter.memorygamememes.free

Please help on selecting name of my new game :) 
https://docs.google.com/spreadsheet/viewform?formkey=dFdFYXJkZVZFblo0eFNldU94Sk56RVE6MQ#gid=0

Regards,
Fred


Em segunda-feira, 12 de março de 2012 07h41min27s UTC-3, saex escreveu:

 I have a GLSurfaceView with four polygons with textures.

 I need to destroy the GLSurfaceview and recreate a new GLSurfaceView with 
 new parameters when the user press a button.

 I tryed with myGLSurfaceView = null and initializing again myGLSurfaceView 
 with the new paramters, but it is giving me VM budget bitmnap exception. I 
 dont understand why, because i am doing recicle() on all the bitmaps i use.

 So, i think that i need to destroy all the polygons of my glsurfaceview 
 and my glsurfaceview before tho recreating a new glsurfaceview.

 Wich is the correct way to achieve this?

 Thanks


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[android-developers] Re: Ad framework.

2012-03-12 Thread Fred Rischter

Yes there is a way: if the app is free it uses ads. If the app is paid, it 
doesn't uses ads :)


Em segunda-feira, 12 de março de 2012 06h57min48s UTC-3, Put_tiMe escreveu:

 Given that I can scan an APK file, is there anyway I can get to know if it 
 uses ads or not.

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Re: [android-developers] Re: Ad framework.

2012-03-12 Thread Fred Rischter
Hum, you have how much free apps that don't use ads?

2012/3/12 Justin Anderson magouyaw...@gmail.com

 * Yes there is a way: if the app is free it uses ads. If the app is
 paid, it doesn't uses ads :)*

 Umm... no.  I have a free app that doesn't use ads.

 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware



 On Mon, Mar 12, 2012 at 10:18 AM, Fred Rischter fredrisch...@gmail.comwrote:


 Yes there is a way: if the app is free it uses ads. If the app is paid,
 it doesn't uses ads :)


 Em segunda-feira, 12 de março de 2012 06h57min48s UTC-3, Put_tiMe
 escreveu:

 Given that I can scan an APK file, is there anyway I can get to know if
 it uses ads or not.

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Re: [android-developers] Re: Ad framework.

2012-03-12 Thread Fred Rischter
I have zero free apps without ads, and almost 30 or 40 with ads.

Right you have 1 free app without ads. Do you have how much free apps
with adds?



2012/3/12 Justin Anderson magouyaw...@gmail.com

 I have 1 free app... and it doesn't use ads.  I'm just saying that just
 because an app is free doesn't mean that it uses ads.


 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware


 On Mon, Mar 12, 2012 at 10:27 AM, Fred Rischter fredrisch...@gmail.comwrote:

 Hum, you have how much free apps that don't use ads?


 2012/3/12 Justin Anderson magouyaw...@gmail.com

 * Yes there is a way: if the app is free it uses ads. If the app is
 paid, it doesn't uses ads :)*

 Umm... no.  I have a free app that doesn't use ads.

 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware



 On Mon, Mar 12, 2012 at 10:18 AM, Fred Rischter 
 fredrisch...@gmail.comwrote:


 Yes there is a way: if the app is free it uses ads. If the app is paid,
 it doesn't uses ads :)


 Em segunda-feira, 12 de março de 2012 06h57min48s UTC-3, Put_tiMe
 escreveu:

 Given that I can scan an APK file, is there anyway I can get to know
 if it uses ads or not.

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Re: [android-developers] Re: Ad framework.

2012-03-12 Thread Fred Rischter
Right, about detecting the ads on the apps, there are some applications to
detect it but i don't trust them in all... The easier way is avoiding free
apps that install ads most of times.

2012/3/12 Justin Anderson magouyaw...@gmail.com

 * Right you have 1 free app without ads. Do you have how much free apps
 with adds?*

 And as I said... I have 1 free app.  It doesn't have ads.  I don't have
 ANY other free apps.


 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware


 On Mon, Mar 12, 2012 at 11:36 AM, Justin Anderson 
 magouyaw...@gmail.comwrote:

 That is not the point... The OP is asking if there is a way to scan an
 APK and determine if it has ads or not.  Your answer is just not correct.
 It doesn't matter how many free apps either of us have with ads or not.
 That is completely irrelevant.  Your answer is not correct because there
 are free apps out there that do not have ads.  Mine is one of them.  There
 are others as well.


 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware


 On Mon, Mar 12, 2012 at 10:40 AM, Fred Rischter 
 fredrisch...@gmail.comwrote:

 I have zero free apps without ads, and almost 30 or 40 with ads.

 Right you have 1 free app without ads. Do you have how much free apps
 with adds?




 2012/3/12 Justin Anderson magouyaw...@gmail.com

 I have 1 free app... and it doesn't use ads.  I'm just saying that just
 because an app is free doesn't mean that it uses ads.


 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware


 On Mon, Mar 12, 2012 at 10:27 AM, Fred Rischter fredrisch...@gmail.com
  wrote:

 Hum, you have how much free apps that don't use ads?


 2012/3/12 Justin Anderson magouyaw...@gmail.com

 * Yes there is a way: if the app is free it uses ads. If the app is
 paid, it doesn't uses ads :)*

 Umm... no.  I have a free app that doesn't use ads.

 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware



 On Mon, Mar 12, 2012 at 10:18 AM, Fred Rischter 
 fredrisch...@gmail.com wrote:


 Yes there is a way: if the app is free it uses ads. If the app is
 paid, it doesn't uses ads :)


 Em segunda-feira, 12 de março de 2012 06h57min48s UTC-3, Put_tiMe
 escreveu:

 Given that I can scan an APK file, is there anyway I can get to
 know if it uses ads or not.

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Re: [android-developers] Re: Ad framework.

2012-03-12 Thread Fred Rischter
Because I wanted to :)

Do you accept only decisive direct solving-your-problem answers?



2012/3/12 Nadeem Hasan nha...@nadmm.com

 Why are you answering if you don't have an answer?

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Re: [android-developers] Re: Ad framework.

2012-03-12 Thread Fred Rischter
Yes, it is correct. Free apps usually install adware.

2012/3/12 Justin Anderson magouyaw...@gmail.com

 People ask questions on here because they are looking for help...  Your
 answer was not help in any way shape or form.

 I have been accused of this in the past, but I have only answered with
 sarcastic or otherwise non-helpful posts for questions that are not well
 thought out...  This question was perfectly reasonable.  I don't have an
 answer for it, but your answer was, simply put, wrong.

 *
  Do you accept only decisive direct solving-your-problem answers? *
 No, but I would expect answers to be correct.  Yours was not.



 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware


 On Mon, Mar 12, 2012 at 11:58 AM, Fred Rischter fredrisch...@gmail.comwrote:

 Because I wanted to :)

 Do you accept only decisive direct solving-your-problem answers?



 2012/3/12 Nadeem Hasan nha...@nadmm.com

 Why are you answering if you don't have an answer?

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http://groups.google.com/group/android-developers?hl=en