[android-developers] Re: Camera Access through WebView
Camera INTENT is available thru the WebView with Phonegap. However, if you want a *custom* Camera (SurfaceView) you'll need to write it natively. You could probably attempt to build the bridge to the WebView with your custom Camera but is certainly a non-trivial exercise. On Feb 16, 2:50 am, sogan xie soga...@gmail.com wrote: Some links. FYI.http://www.quora.com/How-can-a-HTML5-web-app-access-Camera-in-mobile-...http://scobleizer.com/2009/12/16/iphone-developers-abandoning-app-mod...http://www.h-online.com/open/news/item/HTML5-Access-to-cameras-and-mi... On Wed, Feb 16, 2011 at 4:42 PM, perumal316 perumal...@gmail.com wrote: Hi All, Is it possible to invoke the camera through a WebView instance? Can HTML5 be used? I want to have a Android Web App which can access the Camera Hardware in the Android phone. Can this be done? Regards, Perumal -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- B.R. Sogan.X Mail: soga...@gmail.com Addr: Nanjing JiangSu Province. China. Motto: No Pain, No Gain. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Camera preview Api
I recommend using getExternalStorageDirectory() http://developer.android.com/reference/android/os/Environment.html#getExternalStorageDirectory() On Feb 15, 3:10 am, Jayanthi jaia...@gmail.com wrote: Hi, I am trying to save images in sd card which is taken from camera in emulator, the following is the code to save images in sd card path = String.format(/sdcard/%d.jpg, System.currentTimeMillis()); outStream = new FileOutputStream(String.format(/sdcard/%d.jpg, System.currentTimeMillis())); Log.e(TAG,b4 writing ); outStream.write(data); Log.e(TAG,after writing ); outStream.close(); But I get error that no file or directory . Can anyone tell me where i did mistake Thanks , -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Programmatically Update Flash Setting (or any Camera.Parameters)
I found the solution: /** Note: _flashButton and _poladroidCamera are decleared outside the scope for this method in the same Activity class. **/ /** * Set's the flash icon's drawable and updates the camera instance's settings to reflect the new flash state. * NOTE This method is called on an ImageButton click. * * @param drawableId * @param flashMode */ private void setFlashIcon(int drawableId, String flashMode) { _flashButton.setBackgroundDrawable(getResources().getDrawable(drawableId)); _poladroidCamera.setCurrentFlashMode(flashMode); _poladroidCamera.surfaceChanged(null, 0, 0,0); // this is the magic sauce } Let me know if you have any questions. On Feb 10, 3:00 pm, Joe McCann joseph.is...@gmail.com wrote: Kevin, You are spot on and I'm yet to find the right/most efficient solution. I really don't want to have to do some silly hack as I would think there's a way (maybe with threads?) that is the most efficient approach. joe On Feb 10, 2:15 pm, Kevin Duffey andjar...@gmail.com wrote: He's saying that calling that after the preview has been set up.. doesn't seem to immediately take affect. You either have to recreate the surface to change camera parameters, or use a separate activity to pause the current camera preview activity, then when that activity closes, it causes a onSurfaceChanged() call which then picks up the change. I am guessing the OP wants to do something like the camera app does (at least on my original droid) where you can flip some switches/buttons while the preview is running and they affect how the camera works without having to recreate the preview surfaceview each time a change occurs. If you can turn flash on/off, zoom, auto focus on/off, etc with immediate changes that when the picture is taken, are applied. On Thu, Feb 10, 2011 at 11:42 AM, Stephen Lebed srle...@gmail.com wrote: Unless I dont understand the question correctly, Camera.setParameters() should do what you need. Hope this helps. Stephen Lebed Developer http://apps.mechnology.com On Feb 10, 9:28 am, Joe McCann joseph.is...@gmail.com wrote: I'm trying to avoid having to rewrite the Android source for the native camera app (as it is a cluster***k of code), but am curious as to the proper, most efficient away of being able to update the Camera Parameters AFTER the SurfaceView of the Camera has been created and opened. For example, if you have a button that toggles the setting of On, Off, or Auto for the Flash, this initial parameter value is set when the Camera is initialized (let's say Auto by default, if, of course, the device supports it). If you want to switch it to Off, WHILE the current view is the instance of the Camera/SurfaceView, you press the button and it sets the new parameter to the camera to OFF; however, the CURRENT instance of the camera does not update it's camera settings, meaning if you take the picture the Auto flash setting is still enabled. Now, if you say launch a new Activity, like a Preferences screen, and then go back to the Camera view, the camera now has the OFF setting. This clearly has to do with the surfaceChanged() method as it is grabbing the NEW camera parameters and updating the camera settings to reflect that. In a nutshell, I'm wondering if there is a way inside to update the CURRENT instance of the Camera and what a preferred approach would be. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] [Camera API] Programmatically Update Flash Setting (or any Camera.Parameters)
I'm trying to avoid having to rewrite the Android source for the native camera app (as it is a cluster***k of code), but am curious as to the proper, most efficient away of being able to update the Camera Parameters AFTER the SurfaceView of the Camera has been created and opened. For example, if you have a button that toggles the setting of On, Off, or Auto for the Flash, this initial parameter value is set when the Camera is initialized (let's say Auto by default, if, of course, the device supports it). If you want to switch it to Off, WHILE the current view is the instance of the Camera/SurfaceView, you press the button and it sets the new parameter to the camera to OFF; however, the CURRENT instance of the camera does not update it's camera settings, meaning if you take the picture the Auto flash setting is still enabled. Now, if you say launch a new Activity, like a Preferences screen, and then go back to the Camera view, the camera now has the OFF setting. This clearly has to do with the surfaceChanged() method as it is grabbing the NEW camera parameters and updating the camera settings to reflect that. In a nutshell, I'm wondering if there is a way inside to update the CURRENT instance of the Camera and what a preferred approach would be. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Programmatically Update Flash Setting (or any Camera.Parameters)
Kevin, You are spot on and I'm yet to find the right/most efficient solution. I really don't want to have to do some silly hack as I would think there's a way (maybe with threads?) that is the most efficient approach. joe On Feb 10, 2:15 pm, Kevin Duffey andjar...@gmail.com wrote: He's saying that calling that after the preview has been set up.. doesn't seem to immediately take affect. You either have to recreate the surface to change camera parameters, or use a separate activity to pause the current camera preview activity, then when that activity closes, it causes a onSurfaceChanged() call which then picks up the change. I am guessing the OP wants to do something like the camera app does (at least on my original droid) where you can flip some switches/buttons while the preview is running and they affect how the camera works without having to recreate the preview surfaceview each time a change occurs. If you can turn flash on/off, zoom, auto focus on/off, etc with immediate changes that when the picture is taken, are applied. On Thu, Feb 10, 2011 at 11:42 AM, Stephen Lebed srle...@gmail.com wrote: Unless I dont understand the question correctly, Camera.setParameters() should do what you need. Hope this helps. Stephen Lebed Developer http://apps.mechnology.com On Feb 10, 9:28 am, Joe McCann joseph.is...@gmail.com wrote: I'm trying to avoid having to rewrite the Android source for the native camera app (as it is a cluster***k of code), but am curious as to the proper, most efficient away of being able to update the Camera Parameters AFTER the SurfaceView of the Camera has been created and opened. For example, if you have a button that toggles the setting of On, Off, or Auto for the Flash, this initial parameter value is set when the Camera is initialized (let's say Auto by default, if, of course, the device supports it). If you want to switch it to Off, WHILE the current view is the instance of the Camera/SurfaceView, you press the button and it sets the new parameter to the camera to OFF; however, the CURRENT instance of the camera does not update it's camera settings, meaning if you take the picture the Auto flash setting is still enabled. Now, if you say launch a new Activity, like a Preferences screen, and then go back to the Camera view, the camera now has the OFF setting. This clearly has to do with the surfaceChanged() method as it is grabbing the NEW camera parameters and updating the camera settings to reflect that. In a nutshell, I'm wondering if there is a way inside to update the CURRENT instance of the Camera and what a preferred approach would be. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Camerapreview
Seriously, did you google it? There are loads of examples. On Feb 8, 3:12 am, Jayanthi jaia...@gmail.com wrote: Hi, I am new to android I want to send mail with image attached to it I need solution for two question 1.How to get the path of image saved in sd card using camera preview 2.How to send mail by attaching image -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: data upload java script
JavaScript does not handle uploading; you'll need to have some code written on the server to handle a POST request with the data you are posting. Inside a WebView, you can use the XHR object to make your call to your server asynchronously, but JavaScript itself can't actually do the uploading of the data. On Feb 1, 6:55 am, Jags jag...@gmail.com wrote: I need a javascript snippet to upload some data to a server, any sample code ? basically what i need is a page loads and the java script loads as part of thet page. that page also puts some data in hidden value. (or suggest better alternative). now, as soon as the page loads completely, the javascript uploads the data in hidden variable to another web server. please give me some pointers and code snippets. i need it to run in android browser -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Force Close Does Not Release Camera Resource
thx On Jan 26, 2:17 am, blindfold seeingwithso...@gmail.com wrote: Indeed this is an old known issue (1578)http://code.google.com/p/android/issues/detail?id=1578 and only restarting the phone helps. You can try to minimize occurrences by properly releasing the camera yourself when an exception occurs in your app. On Jan 25, 10:41 pm, Joe McCann joseph.is...@gmail.com wrote: So while developing a custom camera application I've realized on rare occasions and on various devices if the app has to force close, it does not always release the camera resource. Is there a way to find/detect the process that is holding onto this resource and kill it? Or some other technique? It is rather difficult bug to reproduce (for me anyway), but ultimately the device has to be restarted. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] [Camera API] Force Close Does Not Release Camera Resource
So while developing a custom camera application I've realized on rare occasions and on various devices if the app has to force close, it does not always release the camera resource. Is there a way to find/detect the process that is holding onto this resource and kill it? Or some other technique? It is rather difficult bug to reproduce (for me anyway), but ultimately the device has to be restarted. Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Camera properties
Fairly certain you'll have to include the permissions declaration. The other parts would require some hackery, I suppose. On Jan 15, 4:15 am, b_t bartata...@gmail.com wrote: Hi, is there any way to get camera properties without open it? I want to display camera properties but don't want to take a picture. I have to open camera, get properties, then release it: Camera camera = Camera.open(); if (camera != null) { parameters = camera.getParameters(); camera.release(); } And it needs android.permission.CAMERA permission. :( Is there any solution? Tamás -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: webview inside the dialogbox.
It's a bug. You'll need to create an Activity that uses the Dialog theme and re-create the dialog including buttons, etc. while also containing the Webview. activity android:name=.TwitterForm android:configChanges=orientation|keyboard android:theme=@android:style/Theme.Dialog android:label=@string/twitter_form /activity Now create a webview_dialog.xml view in Layout folder. Have it contain a Linear Layout (or Relative/Frame, whatever) where you have a Webview as a child and maybe another LL as child with two buttons (OK, Cancel) as the children of this LL. In your Activity where you want to use it, inflate this view, then programmatically (in Java) set the properties of the Webview just as you would a standard Webview. Then, wire up the buttons with their respective onClick events, etc. Sorry I can't show more code, but I just had to implement this last week because of the issue you are facing... On Jan 13, 11:45 pm, YoGenDr@ $iNgH yogi.ru...@gmail.com wrote: @Kumar Google apps itself are using this(Settings-about Phone-Legal Information-google legal after this it open a link in dialog box...). On Thu, Jan 13, 2011 at 11:04 AM, Kumar Bibek coomar@gmail.com wrote: Any specific reason of using WebView in a dialog? On Jan 13, 4:12 pm, yogi yogi.ru...@gmail.com wrote: Hi all, I m launching the dialog with webview inside it. Now on that webview I have a textbox (like google sign in page).When I tap on the field the Softkeyboard is not showing. Its not even working in emulator.. Thanks in Advance. Regards Yogi -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Yogendra Singh B-Tech,Computer Science and Engg., MNNIT,Allahabad -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] [BUG] Easily Reproducable Bug in Regards to Bitmaps, Memory, and Recycling [sample project included]
In a nutshell, I have/am trying to create reusable UI components in XML. I created a dead simple project that only fires an activity to show the UI. It can be downloaded here: http://dl.dropbox.com/u/409429/Bitmap%20Bg%20Test.zip I have a base_form.xml component that is referenced (setContentView()) in BaseForm.java, a base Activity. The base_form.xml is a FrameLayout where the background is set to a drawable (a 16 kb png). I now have LoginForm.java that extends BaseForm and a subsequent login_form.xml component. This login_form component is inflated in LoginForm.java and appended to the view and remember, the view was set in BaseForm.java via setContentView(R.layout.base_form). It should be noted that in the BaseForm.java there is a method called cleanupDrawables() which recycles the bitmap being used in the FrameLayout and sets various things to null. It even explicitly calls System.gc() (I've tried it without and still the same issue). Upon firing the app, everything works fine. UI loads up and displays properly. Now, hit the back button. Now, open the app again. Everything is fine. Hit the back button again. Now open the app again. Breaks with this exception: FATAL EXCEPTION: main E/AndroidRuntime( 405): java.lang.RuntimeException: Canvas: trying to use a recycled bitmap android.graphics.bit...@44f4c150 So after discussing this issue with some other engineers it appears it is a bug in the garbage collector that is occurring after the 2nd sweep. Apparently a very similar bug existed in early .Net. A solution may be to instead of defining the background in XML to load a bitmap using BitmapFactory and explicitly set the background of the FrameLayout in Java. This is undesirable as it doesn't really allow me to create reusable UI components in XML. Any help is greatly appreciated. Also, it appears this is a bug that is declined by the Android team. Use less memory in your app was the original solution suggested by Romain Guy. http://code.google.com/p/android/issues/detail?id=8488 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: [BUG] Easily Reproducable Bug in Regards to Bitmaps, Memory, and Recycling [sample project included]
Curious if you even looked at the code. I suspect, you did not. On Jan 7, 12:16 pm, Romain Guy romain...@android.com wrote: This error message is usually not related to the GC. This message is logged when recycle() is called twice on the same bitmap. Considering you are doing your own bitmap management and calling recycle yourself in BaseForm I would suspect a bug in your code. On Fri, Jan 7, 2011 at 9:44 AM, Mark Murphy mmur...@commonsware.com wrote: On Fri, Jan 7, 2011 at 12:36 PM, Joe McCann joseph.is...@gmail.com wrote: Also, it appears this is a bug that is declined by the Android team. Use less memory in your app was the original solution suggested by Romain Guy. http://code.google.com/p/android/issues/detail?id=8488 The issue you list here would appear to have nothing to do with your problem, considering that your error (trying to use a recycled bitmap) appears nowhere in that issue. -- Mark Murphy (a Commons Guy) http://commonsware.com|http://github.com/commonsguy http://commonsware.com/blog|http://twitter.com/commonsguy Warescription: Three Android Books, Plus Updates, One Low Price! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: [BUG] Easily Reproducable Bug in Regards to Bitmaps, Memory, and Recycling [sample project included]
If you comment out the cleanupDrawables() method, you'll get the exception mentioned in the bug. I'm assuming you simply responded instead of looking/trying that out? On Jan 7, 11:44 am, Mark Murphy mmur...@commonsware.com wrote: On Fri, Jan 7, 2011 at 12:36 PM, Joe McCann joseph.is...@gmail.com wrote: Also, it appears this is a bug that is declined by the Android team. Use less memory in your app was the original solution suggested by Romain Guy. http://code.google.com/p/android/issues/detail?id=8488 The issue you list here would appear to have nothing to do with your problem, considering that your error (trying to use a recycled bitmap) appears nowhere in that issue. -- Mark Murphy (a Commons Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy Warescription: Three Android Books, Plus Updates, One Low Price! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: [BUG] Easily Reproducable Bug in Regards to Bitmaps, Memory, and Recycling [sample project included]
Hey Mark, I moved the png into the respective folders and it works fine. Thanks for you help. Oh, side note, that zip was imported and installed and run fine on 3 different machines. Not sure the issue you are mentioning about my dead simple project. I and others had zero issues running on 2.2 emulators and devices??? Cheers. joe On Jan 7, 12:14 pm, Mark Murphy mmur...@commonsware.com wrote: On Fri, Jan 7, 2011 at 12:36 PM, Joe McCann joseph.is...@gmail.com wrote: In a nutshell, I have/am trying to create reusable UI components in XML. I created a dead simple project that only fires an activity to show the UI. Your dead simple project will not run on any version of Android, due to a typo in your manifest. Also, on the Android 2.3 emulator, your dead simple project crashes immediately with a bitmap size exceeds VM budget. Your problem can be solved by removing your recycle() call and putting your background PNG into the appropriate resource sets (drawable-ldpi, drawable-mdpi, drawable-hdpi). This has a side benefit of allowing your application to run on Android 2.3. -- Mark Murphy (a Commons Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy Warescription: Three Android Books, Plus Updates, One Low Price! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: [BUG] Easily Reproducable Bug in Regards to Bitmaps, Memory, and Recycling [sample project included]
BTW, your assessment was incorrect. It had to do with the placement of the png in their respective folders (h/m/l-dpi). Nothing to do with my code. On Jan 7, 12:16 pm, Romain Guy romain...@android.com wrote: This error message is usually not related to the GC. This message is logged when recycle() is called twice on the same bitmap. Considering you are doing your own bitmap management and calling recycle yourself in BaseForm I would suspect a bug in your code. On Fri, Jan 7, 2011 at 9:44 AM, Mark Murphy mmur...@commonsware.com wrote: On Fri, Jan 7, 2011 at 12:36 PM, Joe McCann joseph.is...@gmail.com wrote: Also, it appears this is a bug that is declined by the Android team. Use less memory in your app was the original solution suggested by Romain Guy. http://code.google.com/p/android/issues/detail?id=8488 The issue you list here would appear to have nothing to do with your problem, considering that your error (trying to use a recycled bitmap) appears nowhere in that issue. -- Mark Murphy (a Commons Guy) http://commonsware.com|http://github.com/commonsguy http://commonsware.com/blog|http://twitter.com/commonsguy Warescription: Three Android Books, Plus Updates, One Low Price! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: What is a 512 by 512 App icon high resolution
Pretty sure it is for Google TV apps. 512 x 512 is pretty standard for scaling png files for icons on hi-res displays. --joe http://subprint.com On Nov 27, 4:51 am, ses stew...@ssims.co.uk wrote: On Nov 27, 9:56 am, TreKing treking...@gmail.com wrote: The people that know the answer to those questions either don't read this list or won't bother to answer. We'll likely have to wait for the inevitably ridiculously belated blog post that will fill developers in when Google feels like it. Cynical, but I fear also true. The management of these developer updates seems rather odd - for example with the new rating system, we get told the exact date when new and updated apps will require a rating and that if we do not provide one then 'in a few weeks' the app will be automatically rated 'mature'. However there is no indication as to the exact date and whether we can rate apps without updating them. If this was a business application in a corporate environment, changes that affect the consumer would be clearly communicated to the consumer prior to them actually happening and would not leave them wondering what is really going on. Some of these changes could be great, but to release them to developers before they know what is going on seems strange to me. The emails we received didn't really shed any more light on the nature of the changes than we could glean ourselves. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] [Image] jMagick on Android
Anyone been able to get this to run/build? I'm trying to apply a Polaroid effect to an image and the jMagick seems to have that option. Thanks in advance. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Voice recognition and voice decoding
Speech-to-text is processed in the cloud and the resulting data is returned. On Jan 11, 5:36 am, tina lincon tina.theresalin...@wipro.com wrote: How is it possible to implement voice recognition on android phones? Also to decode the voice and convert the male voice to female voice and vice versa?The voice data input from the user will be sent to the Google site for recognition through Internet, or will be processed and recognized locally on my android phone? if anyone has any idea regarding it,plzz help.. Thanks in advance, -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en